How do you put spawn beacons?

Discussion in 'PlanetSide 2 Gameplay Discussion' started by LeonZ, Dec 3, 2012.

  1. LeonZ

    I researched the "spawn beacon" cert under squad leader but can't find where I can equip and use them.
  2. Mietz

    Its another item in your list on all your characters.

    It appears in your weapon list when you cycle through them.
  3. Kommissar Klose

    The other thing is you must actually be a squad leader. Its not just an item you can equip.
    • Up x 1
  4. LeonZ

    Must be why I can't even see an "item" slot on any of the classes...
  5. Mietz

    Well yeah, its a squad spawn beacon, you need to be a squad leader.
  6. LeonZ

    Also is this the same thing as the beacons that go on the ground and has the smoke come out which allow allies to "deploy" from the map? If not, is this ability the 200 cert point thing that allows you to call for reinforcements from your nation?
  7. Kommissar Klose

    The spawn beacon is a item that a squad leader can carry if they buy the cert (no need to equip it, you just spawn with it). You place it on the ground and it creates a pillar of light the same color as your empire. At this point the beacon is a small target on the ground. If allies die, they have a spawn option of the beacon. They drop pod in on top of it (so remember that when placing indoors).

    The beacon itself is on a cooldown to deploy (i.e. you can't keep placing it and making it impossible for an enemy to prevent your squad from attacking). I am unsure if the rankups from certs reduce the spawn time or reduce the cooldown of the item. It could be both.

    I do not know what the smoke drops for a squad leader do.

    The 200 cert reinforcement option I think is for the purpose of putting empire wide markers on the map.
  8. Doppelbock

    smoke drops are like incremental waypoints. useful if you don't want your squad to take a direct line to e waypoint.
  9. OhBamaBinBombin

    What about simulation type games, bet you didn't think about that when making your quote... Still a game, can't be a complete anything if the scope of your point can be varied greatly.
  10. bPostal

    The spawn beacons allow your fellow squad members to spawn on it, with a variable timer depending on how many certs you've invested into it (more = faster ofc). If you see a different faction colored beam of light going up into the sky, follow it down to the ground and you'll see the beacon. (Red for TR, Blue for NC, Purple for VS)
    It'll stay up until someone kills it or you change squad leaders. There's also a bug currently where the squad leader does not get the beacon in their 'inventory' if they're promoted to squad lead by the platoon leader (the guy with the big yellow star next to their name).

    The different colored smoke is simply another way for you to make temporary markers in game that your entire faction can see but the enemy can not. Useful for marking enemy AMSes.

    The shield and bullseye looking markers that you see on your map are defensive and offensive requests respectively. Using defensive markers should, in most cases, allow your faction to spawn there on the deploy menu under the 'reinforcements requested' section.

    If you see a diamond (Think it's a diamond anyway, kinda reddish) around a capture point, that means your squad leader has set it as a priority and you should focus on that point first.

    Hope that helps and I'm sorry if I got any of the squad leader abilities mixed up
    • Up x 1
  11. Rtwpygbzstpqacihfd


    Thank you for the accurate explanation.
  12. t31os

    It's not a bug, the beacon mechanics use to work that way, but it was changed. You need to resupply or respawn if you've just been promoted to squad lead.

    Originally, you could squad lead jump indefinitely, which was easily exploitable. You could keep a squad of guys on a base without a sundy or gal simply by alternating the squad lead, which was just silly.
  13. z1967

    and this needed to be necroed, why?
  14. Elrobochanco


    This is not true, you might be misunderstanding what he said, or just have not encountered it. The squad lead jump thing is still how it functions.

    Right now as a single squad (any single squad in a platoon) you can have squad leader pass lead to another in the squad, and that person can put down a beacon. You can do this infinitely.

    However if you have the platoon lead delegate the squad leader and set a new leader of that squad, then that person will need to resupply before they can put down a beacon.

    This is why platoon leaders will typically shuffle people around to new squads, but still tell SL to pass lead to ____ person.

    If it's not a bug it's a very silly differentiation since you an still accomplish the whole chain beacon effect otherwise.


    edit: hahaha wow I just joined in on the necro party, woops