In Planetside 2's optimizations, there is an option called Vertical FOV. Vertical FOV is NOT the same as Horizontal FOV and for some FPS gamers on PC, this might confuse a few of you The default Vertical FOV in Planetside 2 is 55, which for those with GeForce Experience, is the constant recommendation (please Send Feedback to them if you have the program to change it) Using http://www.rjdown.co.uk/projects/bfbc2/fovcalculator.php as the guideline, a Vertical FOV of 55 results in the following Horizontal FOVs based on aspect ratio. 1024x768 or 4:3 - Vertical 55 = Horizontal 69 1920x1080 or 16:9 - Vertical 55 = Horizontal 85 1680x1050 or 16:10 - Vertical 55 = Horizontal 79 The maximum allowed veritical FOV in Planetside 2 is 74. Using the same calculator, this results in the following Horizontal FOVs based on aspect ratio. 1024x768 or 4:3 - Vertical 74 = Horizontal 90 1920x1080 or 16:9 - Vertical 74 = Horizontal 106 1680x1050 or 16:10 - Vertical 74 = Horizontal 100 As you can see, playing on a horizontal FOV of 69 would be potentially motion sickening to players. Ideally, FPS games on a PC should be playing at a minimum of 90 Horizontal FOV to avoid that problem. The following shows the minimum horizontal FOV for each of the ratios to achieve 90 Horizontal FOV. 1024x768 or 4:3 - Horizontal 90 = Vertical 74 1920x1080 or 16:9 - Horizontal 90 = Vertical 59 1680x1050 or 16:10 - Horizontal 90 = Vertical 65 TL; DR - If you want to play at the minimum of 90 Horizontal FOV, set your Vertical FOV in-game to 74, 59, and 65 for 4:3, 16:9, and 16:10 resolutions respectively. Use the calculator in the link above if you want some other desired Horizontal FOV or have some non-standard resolution. Higher FOV means you see more, stay alive longer, and enjoy more of the game!
OK, very good. And then, what happen when FOV Hor is locked at 105 and I use 5760x1080 res ?? Answer: UNPLAYABLE GAME
+1. Nice write up and explanation for single screens! I'm going to give this a shot when I get home tonight
Bump because this needs attention. Smedley had said in a tweet that he was going to have the PS2 devs work on it, which I was very skeptical about at the time and after nearly a year I seriously doubt they are and he was just saying it to keep us quiet. I have to play in a window so I don't get motion sick after a couple minutes of play, and so I can play effectively. It worked fine before november last year and then they initiated the locked FOV. Here is a video demonstrating.
This is beyond ridiculous. The developers really need to look into this. Its been what? Over a year since a somewhat proper FOV was in the game before it was removed?
In beta you could go higher, but there were problems. Which were... you could see through walls if the FOV was much higher. The "fix" was just to put in a hard cap on the FOV :/
So I have not tried this in game but based on what I'm reading here I can't switch my FOV ingame currently?