We need to have a Talk about infantry AV ranges.

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Scr1nRusher, Jul 27, 2014.

  1. Scr1nRusher

    Infantry Render distance in this game(due to Game Engine limits) is 300 meters


    Now what this means is that Infantry outside of 300 meters do not render.

    Now vehicle render distance is much farther away then 300 meters.

    This means that Vehicles can be/are destroyed/shot by infantry AV weapons outside of the Infantry render distance, and can't fight back because they can't see whats killing them.


    You can only imagine why this is problematic and game breaking.


    Max AV weapons, G2G lock ons, Engineer AV turrets.

    All have more then 300 meters of max range.

    This is problematic..... Especially for weapons like the engineer AV turret and the Lancer.

    There is no reason why Infantry AV should have More range then the Infantry render distance, as it stands its game breaking, creates stalemates, and generally speaking slows down map flow.


    Infantry AV weapons max range should be 300 meters.
    • Up x 6
  2. Liam23490

    You can't reduce the AA range. Aircraft are in and out of 300m in the blink of an eye, they would just be able to run in and of range all the time, as they already do with lock ons.

    This is just the way it has to be.
  3. Fenrisk

    Anti-Vehicle Mana Turrets have a range of 300.

    Max can't zoom in with their weapons and as a direct result prevents them from hitting the broad side of a barn past 300m. Not to Mention the velocity of max AV weapons is slow and the missiles glow like xmas trees giving vehicles a big SHOOT HERE for free certs sign.

    Lock on's are slow to lock, have slow velocity and glow like a xmas tree giving you vehicles a shoot here for infantry kills sign post. Lock on's are so easy to avoid at longer ranges as you have plenty of time to move into cover or have a engineer ready to repair the weak damage.
    • Up x 2
  4. Scr1nRusher

    Actually its 450.




    I said AV not AA.




    It seems like your trying to justify killing vehicles outside of render distance.
    • Up x 2
  5. Maelthra

    People already think the Lancer sucks by itself. You want to take away one of its' primary advantages? :(
  6. Scr1nRusher


    But it doesn't suck.

    its a Great AV weapon.
  7. Fenrisk

    I could of sworn they nerfed it down to 300m in a recent patch.

    Infantry don't kill vehicles outside of render distances. They TICKLE vehicles at that range.

    Sounds like you have the self awareness of one of the rocks you fail to use as cover if you can't see where the massive glowing red rockets are coming from to return fire too or use the 10+ seconds you have to avoid the fire.
    • Up x 2
  8. Maelthra


    I know it doesn't suck. But saying it doesn't suck isn't going to change what people think about it.
  9. Scr1nRusher


    They do wreck vehicles out of render distance... with Focus fire.

    also as the armor pushes up... more shots are done to them. its basically a meatgrinder.....but for armor.

    Armor(and to some extent infantry) cannot push up effectively, because they are pinned down by things they cannot see.

    How can you fight a problem if you cannot see it?
  10. Stanis

    It would be better if render range was 1000m for everything wouldn't it.
    Limitations of the engine prevent that being so.

    I can see what you're trying to achieve. I don't need to imagine why its problematic and game breaking.

    I've played the game for nearly two years and think the AV / vehicle roll is pretty fair in its current state.

    No single AV weapon is that much of a threat.

    You overlook the fact vehicles have mobility. Significantly more mobility than Infantry.
    (Hint : Don't remain stationary. It's very hard to put C4 on a vehicle moving faster than Infantry sprint speed).

    If 6 infantry team up and manage to alpha strike a tank .. fair play.
    if infantry manage to position themeslves on armor flank and suprise them .. well done.

    In many scenarios a single or even pair of AV weapons do little against a mobile target that rapidly moves into hard cover.

    If a platoon deploys themselves into a fight with AV and the armor continutes to poke its noise out one cautious target at a time rather than working in combined arms with infantry support and actually charge/breach/advance on the enemy. Sacrifices a few tanks but that infantry AV position will be overrun and ineffective if everyone actually advances on it.

    The imbalance of population creates a situation in which weapons are appearing to be OP.
    The same as a liberator or battle-gal hovering over a 1-12 fight is almost impossible to kill and hard to scare away.

    Scales badly. Works well. is balanced.
  11. Fenrisk


    Welcome to the world of TR and VS "every time" we face NC.

    You try approaching any NC position or base when they focus fire phoenix's at you from complete safety. We can't without a massive amount of cover and A LOT of infantry support.

    If you were to ask what the biggest problem for vehicles approaching a enemy position or base the Phoenix would be in the top 3 and for many of non NC it would be number 1. The lancer and certainly not the striker or as TR call it the stinker would not be in the top 10.
  12. HadesR

    Think you will find G2G lock on's are 300m range ... G2A are 450m
  13. Scr1nRusher


    If the game engine is limited..... you would THINK SOE would have balanced the Infantry AV ranges around it.

    Thats the point i am trying to point out.
  14. Scr1nRusher



    Actually they are about 400 meters max lock on range.
  15. Fenrisk


    Engineer with smoke launcher sat on a ammo pack can prevent lock on weapons locking on.
  16. Scr1nRusher



    not that many guys do that unfortunately.


    Also if someone Q spots your tank the maxes or Engine AV turrets will still be able to get you threw the smoke.....


    because the smoke... doesn't block q spotting....
  17. Aldaris

    AV weapons' range is fine.
    • Up x 1
  18. Fenrisk

    Turrets, maxs and Infantry can be Q spotted for your tanking pleasure.
  19. Scr1nRusher



    only when someone gets close enough(in/to that 300 meters)
  20. Chrispin

    Quit trollan man...
    • Up x 2