Stryker and Vulcan TR air Dominance = Dead Air Game

Discussion in 'PlanetSide 2 Gameplay Discussion' started by phungus420, Jun 28, 2013.

  1. NC_agent00kevin

    And the award for biggest Dbag goes to...

    Guy has every right to play the game alone. Im in a large outfit and I still enjoy 'lone wolfing'. Lone Wolfing doesnt mean you try to solo a base; it simply means you roam about fighting whatever fights you want instead of listening to some overeager commander bark orders and scream at you for not behaving like some AI in an RTS game.
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  2. Zenith

    Quick, everyone buy a Striker, it's getting a bit tame on here; we need more whine threads to troll! :p
  3. SenEvason

    It should be common knowledge by now that TR wants the Striker changed as well. We already have several lock-ons? why did we need another. Also, missiles ignoring terrain/flares is an issue with all lock-ons, not just the Striker, at least according to people on both sides of that engagement.
  4. Rebelgb

    OP you do realize that 1/3 of TR do NOT get Strikers for free? Yeah you have to buy one.

    I do love watching my Striker missles fly around buildings, mountains, trees to engage their target. Its pretty epic. They do not however fly through anything. They also take 2x as long as normal to lock on to close range targets (anything within 75m) and they do lose lock for unknown reasons periodically.

    All that being said when I play HA now I do so to specifically just spam Striker love to all my enemies. Take that for what its worth.
  5. Phazaar


    That already happened. You can hit targets reliably at 200m. Unless you put a 90% mitigation on damage to aircraft (and some to infantry, too), a Vulcan with any more increased range would be the absolute best AA weapon in game, not to mention more than competent at AI and AV.
  6. LonelyTerran

    The Vulcan can do AV/AA well enough and is heavily limited by range while the Saron, Enforcer can do AV/AA/AI while not suffering such a limitation.

    [IMG]
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  7. Riskae

    hey I go lone wolfing all the time... but I don't ask them to make the game work around solo players... everything should require team work.
  8. Jalek

    Try out NC's Hawk, it's faster to lock on and can dumbfire. I've used both launchers quite a bit, and I like that class of launcher better in most situations. TR has the Grounder, VS the Nemesis, and I don't know the ground variants, tanks weren't farming everything in sight when I started playing so I didn't get those.
  9. Elbryan

    The reason why people think Striker is OP, is because so many are using it.
    If as many players used any other lock-on launcher, that launcher would be called OP.
    Striker first got popular because it's faction specific. Then people noticed how effective it is when it's used in numbers.
    1 lock-on launcher does nothing. 5 or more lock-on launchers are lethal to all vehicles in vicinity.

    As for Vulcan being good for AA... Are we playing the same game here or are you just terrible?
  10. Lyel

    The people complaining about Liberator deaths due to Vulcan seem to act as if Liberators were actually useful to begin with. Their hitboxes just BEG to be tank-rounded in the face.

    The Vulcan doesn't need a nerf, Liberators are just too squishy in general.

    That can't be fixed until the resource management thing goes into play.
  11. Lyel


    To be fair, everyone's using the ZOE. That doesn't mean we're the ones over reacting.
  12. Elbryan

    ZOE was way OP.
    That's why it was nerfed - double nerfed actually.
    ADADADAD movement nerf was an indirect nerf to ZOE and more damage taken a direct one. Imo the lobster is fine now.
    PS. Triple nerfed. Increased resource cost. =P
  13. Torok


    Enforcer isn't good against infantry anymore, and it's way worse than the Halberd at AA since the damage per shot it's a joke against enemy air, it's only slightly better at AV than the halberd but even there it has downsides.. you can't peak and shoot with the enforcer as good as with the halberd.
    you're still thinking at GU10, Enforcer isn't viable anymore and for the first time i feel cheated for the Certs i've sunk into it :(
  14. Takoita

    Do you know that your altimeter in this game shows absolute altitude - ie the altitude above sea level, not the actual ground level where Prowlers prowl?
  15. Bisher

    Annihilator, every faction has access to it. In regards to air, its not far behind Stryker. Grounder and its equivalent is better than stryker. Vulcan is good when aircraft as dumb enough to get close, better than enforcer? Unless the enforcer hits then yes, if it does hit however (not hard with its super spam speed) then no. Neither are better at being an air deterrent than the Saron however.

    Argument over. Anti air is balanced.
  16. Andy79

    Have you even taken half a second to compare the weapons stats ? if so you would have realized that nothing is balanced across factions in regard to anti air. Annihilator 'not far behind'... TRoll
  17. Pehe

    HOOOORAAAA!!! More rage posts, or you can call it "whine" if it turns you on. Not sure why I bother answering, I guess I have nothing better to do.

    I love how ppl look at only one aspect of the "problem" and say that it's drawbacks are irrelevant since it's sooo op at that particular thing.

    It's already determined that the striker needs some reworking. But let's look at it's downside, it's completely useless against infantry, It's true that everyone switches to dumbfire when they go in a base but that's common sense, it's a down side in the same sense that you don't use a shotgun at long ranges. It is rather powerful but it's not flexible at all, not sure if that compensates.
    The best comparison would be that the striker is like scatt MAXes pre second nurf but for open ground instead of CQ. It's super good at what it does but it does nothing else.

    The vulcan does eat through aircraft at a silly speed, and with the new ammo count it can kill 2 ESF's with one clip if it's 100% hit rate.
    But let's look at it's other aspects. It is outperformed by other AV weapons in the AV department(not completely sure after GU11, can some one confirm this), it not only has the slowest TTK of all the AV's but it also has the shortest range.
    And the only reason it does anything vs infantry is because it's a chain gun. If it didn't have such high firerate it would be literally useless against infantry.
    Compared to the other AV weapons the vulcan is weaker against armour and infantry but better against air. I do admit that some number tweaks should be done but the vulcan is more of a niche AV weapon. It's more of a super harassment weapon, effective if left to it's doing but very weak when you do something to counter it(I know that's pretty much everything... almost).
  18. Mongychops

    Using http://www.ps2calc.com (not totally up to date, but none of these launchers have been changed in the last few patches). These times should take into account the lock on times, the firing time, and the reload time.

    Single Striker TTK against liberator: 29.7s
    Single G2A lock on TTK against liberator: 38.5s (~30% longer)
    Single annihilator TTK against liberator: 46.2s (~55% longer)

    Single Striker TTK against sunderer: 33.25s
    Single G2G lock on TTK against sunderer: 36s (~9% longer)
    Single annihilator TTK against sunderer: 53.9s (~62% longer)

    The annihilator is nowhere near as powerful as the striker (the reason it is so bad, FYI, is that a launcher capable of effectively engaging all vehicles was deemed too powerful when used in groups, so got nerfed hard). With a lock on launcher capable of effectively engaging every vehicle, there is no reason to use another launcher outside. The striker has competitive, or even higher, sustained DPS than even the specialised G2A and G2G launchers in the same weapon for both roles G2G and G2A (TTK does not exactly match DPS). No wonder it is popular.
  19. Compass

    Something is wrong with the PS2calc's math for the Striker.

    The Striker takes 34.55 seconds to kill a Liberator.

    The Striker takes 37.45 seconds to kill a Sunderer.

    Also, technically, the G2G unlocked can kill the Sunderer in 26 seconds.
  20. FaLI3N

    Don't forget how easy it is to hit air as a prowler driver :p Pegging aircraft all day with the prowler and then when I use the maggie its a massive accomplishment whenever I hit an enemy ESF. That unwarranted slow projectile speed :confused: