Zoe's double damage is too much. Basically, you get one shotted by a deci and the c4 radius to kill becomes twice as large. The only thing zoe is good at is chasing down infils when they run. Also, if you can't a max strafing at 20m/s while your bullet is 600+m/s, you need to learn 2 play
You do realise the extra damage is added after the mitigation don't you? Zoe does not take double damage.
decreased 20% damage resistance , so: 80% -> 60% resistance, so the damage of bullets will go up from 20% to 40%, a 100% increase, therefore double damage
If you can't dodge a decimator in super saiyan mode you need to learn 2 play EDIT: Also applies to C4.
100 - 80% = 20 + 20% = 24 total damage. 100 - 60 = 40 total damage which way is zoe damage calculated, test it ingame, you will find the extra damage is calculated after the intial resistance, there are already multiple vids on theses forums showing this. Sorry the ZOE does not take double damage. edit to add video (not mine) Zoe is a cool feature but to make unsubstantiated claims that are just plain wrong with no evidence that you obviously have not tested yourself is just ...
Bro, ZOE is amazing as is. IT needs some sort of crazy debilitating weakness otherwise it would get uber nerfed in some other way. Though i do think that the damage absorb reduction should scale with level alongside the damage increase. But this is offset by recieving the full movement speed buff at rank one.
where the hell do you people get the idea that a default rocket launcher or even a decimator 1 shots a zoe max?? Have you even Tested it yourself? I have. a Decimator takes you to 25% health. A normal rocket to approximately 35% health. Flak mitigates this as well albeit only a very small amount. Also C4 will not kill you in zoe mode if you use flak. You have to be pretty stupid to get hit by a C4 anyways in ZOE mode as you can actually move out of the way.
Engineer AV turret hits for 98% of max health when ZOE is active: https://dl.dropboxusercontent.com/u/11058892/PL2/zoe damage AV turret.png https://dl.dropboxusercontent.com/u/11058892/PL2/zoe damage AV turret1.png
In the former, the increase is in percent. In the latter, the increase is in percentage points. It's not a matter of whether or not it's applied before or after mitigation. It's a matter of people not giving a damn about proper notation which causes confusion. If it's +20% it should be a percent increase i.e. multiplicative. If it's say +20 pp it's percent points i.e. additive.