Since the last major game update, my performance has encountered a lot of stuttering. Around this same time as the update, I added liquid cooling to further overclock my processor. I also added a second Nvidia 560 Ti to my setup and enabled SLI. note: max temperature for this CPU is about 80 degrees C hardware prior to this issue i7 920 at 3.4 GHz *temps of 60-70 degrees C on air cooling 3 GB DDR3 RAM at 1600 MHz 560 Ti Superclocked with latest Nvidia drivers (non-beta) as of the days before the update graphics settings Nvidia Control Panel: application preferences PS2: high with no motion blur current hardware i7 920 at 4 GHz *temps of 60-70 degrees C on liquid cooling 3 GB DDR2 RAM at 1600 MHz 2 x 560 Ti cards with latest Nvidia drivers (non-beta) as of this post graphics settings Nvidia Control Panel: application preferences PS2: high with no motion blur Here is a video showing my issue. I have tried running with only the original video card and observed the same issue. I have also tried lowering different in-game graphics settings, and still observe the issue.
I always stutter when i have Fog Shadows enabled. You could also try plying with higher graphics settings, to take some of the load of your CPU. In your useroptions.ini file, delete everything under "[Rendering]" and paste this: GraphicsQuality=5 TextureQuality=0 TerrainLOD=5 FloralDistanceScale=2.000000 ShadowQuality=3 RenderDistance=999999.000000 Gamma=0.000000 MaximumFPS=250 UseLod0a=0 OverallQuality=-1 LightingQuality=2 EffectsQuality=5 TerrainQuality=5 FloraQuality=5 ModelQuality=5 MotionBlurQuality=5 BlurQuality=5 AOQuality=5 AmbientOcclusionQuality=5 ParticleQuality=5 VerticalFOV=74 FloralLOD=5 EffectsLOD=5 ParticleLOD=5 ParticleDistanceScale=2.000000 EffectsDistanceScale=2.000000 FogShadowsEnable=0 MotionBlur=0 VSync=0 AO=1 GpuPhysics=0
Tried turned CPU overclocking down to 3.8 GHz and these settings and still the same 60 fps GPU-bound straight to 10 fps CPU-bound, that will switch back and forth at least 2-3 times over 6 seconds, action.
I made a thread because I saw your post. I been kinda lazy about posting it. You have sli this will most likely help you, check what I posted. I kept trying to login the forums but its overloaded and I can't even get in game lol. Finally I got logged in my phone.
Try tacking on some more RAM, 3 GB is not a lot these days with PS2 pulling well over 2 GB of memory by itself.
That was a mistype, I have 6 GB. It seems I can't edit my original post. I have tried the following, none of which have helped: disabled SLI ran PhysX set to Auto in Nvidia Control Panel ran PhysX set to card 2 in Nvidia Control Panel turned off GPU PhysX
I've obsereved the exact same issue. After GU4 was introduced, my FPS has will randomly jump around within ~3-75 range in regular intervals, reporting being CPU and GPU bound intermittently. It does seem to happen more often if there are more players around and when moving in one direction quickly enough (i.e. flying either as a pilot or a passenger). It was much smoother (fps jumped around ~30-55 range) before just before that update.
They have meetings several times a day about optimization, rest assured they do ... results? personally havent seen any
I will try to be patient, but it would be nice to know this was acknowledged. I haven't received a reply for my ticket I submitted regarding this.
It's not just him, I am getting the same exact issue and my hardware is as follows. eventually the game will go down to single digit FPS over the course of game play. CPU: AMD FX-8150 at 4.7 ghz RAM: PC800 DDR 16gb at 2100 mhz vid card 1: GTX 660 2gb vid card 2: gtx 260 game is on an SSD as well.
WolfA4, keep an eye on the cpu/gpu bound indicator when this happens. What I typically see is 70 fps GPU and then BAM 10 fps CPU. It always seems SOMETHING is happening on the CPU-end that is causing the application to choke. I thought maybe it was too little voltage for the overclocked CPU, so I've recently bumped up my CPU voltage and have begun running OCCT and CPU-z which helps me keep a real-time eye on my numbers.
Update: tech support had me delete the following files and let the patcher re-download them. It seemed stable tonight on Mattherson, but I will keep testing. PlanetSide2.exe ActivityUserData.ini LaunchPad-user.ini LoadingScreen.xml InputProfiles.xml SoundSettings.xml UserOptions.ini vivoxoal.dll vivoxsdk.dll
I dropped my CPU multiplier from 20x to 19x, waited until after this last game update, and things have improved. I am not holding my breath that it will continue like this, but so far so good. Xodd, share your hardware and configuration.
I lied. I turned my graphics up and get the same thing: 40-70 fps [GPU] >> 1-13 fps >> 40-70 fps [CPU] It always seems to happen with this switch from being gpu bound to cpu bound.
Update: well, after working with technical support to do a few of the same things over and over (clean boot, fresh install of drivers, etc.) a tier 2 rep finally replied and said it had something to do with my hardware and that was it. Not very helpful. Meanwhile, I was in-game today, turned to chase a magrider, the game stuttered, and the next thing I see I'm dead. Again, not very helpful.