What is This mean? The following vertex data is required by this material but was not found on this shading group: UVs (Set 2) UVs (Set 3)
Depends on what program you're using. If it's Maya, I can help. If it's Blender, ask on the Facebook group, there's plenty of people that'll lend a hand there.
I've pasted my help sheet in pastebin for you to look over. I did my best to label everything. It's a collection of replies that I've received from my questions overtime along with some tips that I've written myself in order not to forget the details and caveats that can easily be overlooked. This should help to clear some things up: http://pastebin.com/JDJaPxUT Check this article out to help you out with understanding the UV set requirement: https://forums.station.sony.com/playerstudio/index.php?threads/example-uv-sets.11500064390/
In the modelling toolset, hit UV > UV Set Editor. From there, you'll want to just copy your current UV, renaming it map2. Then just do an unwrap, and copy map2 to map3. After that, for the final export to PSViewer, you'll want to go to Mesh Display > Apply Colour
What do you mean by do an unwrap and copy map 2 to map 3? Didnt I already unwrap it for the first map?