First to say I have been here scene day 1 of alpha and I am a well informed player and a advanced builder in other games and 3d programs. After watching the latest EQN Round Table Response #30: Landmark Tools. I was amazed at how out of touch the team was with what the community is saying about the tool set. The current tool set is like a box of crayons. I understand we are working with a basic raw bones set of tools and that the desire to keep the learning curve low. The idea of making us use rudimentary tools so that we can make them do thing that were unintended to create things. Should speak loudly to the fact we want more advanced tools to be added. The results of the poll should also be speaking volumes as well that the tools are so bad that we could not pick one out of the list that was wost than the others. the desire for much finer details is clearly evident. hence the creation of MV,ZDV etc.. These are work around to a existing problem not the solution to it. I am not expecting the complexity of a Full 3D editing program. That would be nice but unrealistic for the basic player to start with. Adding in a advance tools set that can be used for advanced builder is badly needed. I suggest walking down the hall and having a discussion with the modeling team and getting feed back from them as to how they think the tools are would be a good start. Then really I mean really look into the forums as to what the players are asking for... I expect great thing in this aspect of the game and fully understand that its a process. learning a new tool set is always challenging and it appears that soe may be underestimating the ability of the user to work with more complex configurations. All the hard work of the Dev team is truly appreciated and this is not a bash of the team just a form of constructive criticism. We should always be pushing the limits.