All PS4 servers will be coming offline at the below times in each region for an estimated 3-hour maintenance to bring you the latest game update: NA Server Maintenance: Thursday, March 21 at 8AM PDT EU Server Maintenance: Thursday, March 21 at 10PM GMT Full patch notes below: BUG FIXES Optimized two key areas that should improve performance in FFA mode. Rank Icons are now showing in the Kill Feed. Players no longer occasionally remain in vehicles instead of entering FFA when the match begins. Fixed numerous UI issues that could occur for a player who is in a loading screen when the FFA match ends. Weapon wheel slot placement for Combat Shotgun and SOCOM are no longer reversed in FFA. When loot pops out of an airdrop or loot bag, ammo is now placed near its corresponding weapon. Fixed a client crash that could occur when rapidly entering/exiting the PS Store via the Main Menu R1 option. Travel challenge can no longer be completed while in Spectate mode. Warden Tactical Helmet no longer severely clips through Warden Tactical Armor when worn together. Fixed numerous minor wording and spacing issues across the entire Main Menu UI. Fixed Blue Barbed Hellfire weapon name going slightly out of the border in the weapon HUD. Cleaned up the throwing animation when throwing from the ARV top hatch. Firing animations now play properly when shooting while falling. Cleaned up the hand animations for the Air Guitar emote and when holding Combat Shotgun with a female character. In Customization, characters now retain their sideburns when weapons hats and swapping between character models. In Customization, rapidly cycling through weapons, rides, gear, and emotes no longer causes the game to automatically move the selection. Navigating to a different menu from the leaderboard then to the game lobby no longer causes the character model to be invisible. Fixed an issue that could cause Acquire AR-15 items stamp mission to not be completed. Players no longer see an error message when attempting to rejoin a party after having been kicked. Experience Gain ticking audio no longer persists if it’s playing when entering spectate. Mute Game Audio no longer mutes Voice Chat. Added sound effects to numerous menu options that were missing them. When spectating a teammate, your map indicator no longer incorrectly shows up under theirs. Users are no longer able to use the right analog when operating the team menu in the in-game map, which could cause button prompts to incorrectly change. Taking actions (shooting, jumping, etc.) now cancel the Exit Match timer. Starting the Exit Match timer no longer incorrectly removes the bleeding edge-screen graphics; causing them to stay missing after canceling the timer and continuing normal gameplay. Dying in a match after canceling the Exit Match timer no longer causes severe issues including missing end screens and exit match buttons. All shells are now visible during the Riot and Combat Shotgun reload animations. Hellfire empty magazine reload animation is now consistent between first and third person. Rockets fired from the RPG now properly disappear when detonating. Hoodies now fold down when wearing a helmet, as intended. This prevents players from being able to hide the fact that they have a helmet equipped by wearing a hoodie. Healing animations now play when the character uses healing items while on fire. Aiming down sights while emoting no longer causes the weapon model to disappear. While opening airdrop crates, your weapon model no longer disappears. Very long names now display properly in the in-game UI. Prone button input is now ignored while downed, as it was effectively doing nothing other than playing “prone blocked” messages. Being downed while in a moving vehicle no longer incorrectly reduces the players health. Reviving a teammate while zoomed in with a scope no longer occasionally causes the gun to become invisible. Players now only must press Crouch button once to get up after being downed while prone. Downed players that are killed in Smoke now properly give kill credit and are displayed correctly in the Kill Feed. As a result, Smoke Grenades should no longer incorrect display on the Kill Feed. Bullets can now be properly seen exiting the M40 when pulling the bolt action back in first person. Firing a crossbow no longer jerks the crosshairs, and the crossbow now properly resets to its original position after the recoil ends. Equipping the crossbow no longer incorrectly shifts the camera angle. Improved the alignment of pistols to the reticle with the third-person camera. Players can no longer reload or fire weapons while opening airdrop crates. Explosives no longer leave unintended extra scorch marks on nearby walls. Flashbangs now cause the intended effect when detonating in water. Fixed an exploit where users could throw grenades through nearby ceilings. Passengers can now exit vehicles while reloading, which will cancel the re load process.