There are many ways death could work in MMOs...

Discussion in 'News, Announcements, and Dev Discussions' started by Dexella, Oct 2, 2013.

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  1. Raecin New Member


    Also, add penalties to xp gain after deleveling. Make it harder to get those levels back.
    • Up x 1
  2. Xurtan Well-Known Member

    Hell levels! In this case, hell tiers. Every third tier, maybe? :p
    • Up x 1
  3. Merliben Member

    Something is wrong with this forum when this is getting almost 100% thumbs up.

    Do you want people to play the game? Do you want the population of EQN to be like 30k people or 5 million? Losing months of work is a ludicrous proposition for a game.

    People really need to come up with serious propositions, not just a wish list of things they'd put in a niche game for themselves.
    • Up x 6
  4. Amris Well-Known Member

    My friend, you are talking to a person who lost a corpse in Fear once. I'm still voting for it.

    How would I feel? As horrible and upset as I did then.

    But my friends gathered up and we all went into super-crafter mode. I ended up with top-end crafted gear. We were working our way though a dungeon to get me some important gear so I could raid again when a GM popped down on top of us with my corpse. One of my friends had petitioned, and the GM returned my gear.

    Those are the bonds that form. I still speak to three of those friends, and I remember the name of each one of them.

    Yeah, it feels pretty bad. And it's something to fear.

    At the same time... there's power in that. Power to engage the heart and mind on levels that "just a game" can't do. In ways that repair penalties can't do.
    • Up x 16
  5. Xurtan Well-Known Member

    If those 30k people stick around and play for ten years instead of having a couple of million that stay for a month or two? Sure, I'm all for it.
    • Up x 15
  6. Mallas Scumlord Well-Known Member

    it can scale by your tiers. I don't know.
    • Up x 1
  7. Nithel Member

    to the people wondering how loss of XP would work... Yes, there are no levels. However, you do earn 'points' to upgrade your classes - Note it has been said you can be working on your Warrior class while playing as wizard - you just choose where the 'points' you are earning get distributed.

    So a loss of XP in a death - would simply remove the last X amount of points added to your character sheet. (wherever they may have been added) and a de-level - would mean if in the last 30 minutes you gained 200 points and you went up a tier in your warrior class to tier 3 - but then died and lost 250 points - then you are then back to tier 2 again.
    • Up x 2
  8. Mallas Scumlord Well-Known Member

    you may be, Sony will not be.
    • Up x 3
  9. Starman New Member

    Death is a touchy issue in MMOs. Too easy and you can screw around as much as you want. Too hard and people decide to play something else.

    That said, corpse runs were fine in EQ1 because it was a different time. This, however, is not 1999 anymore. I think that there should be a penalty, yes, but not a severe one because death isn't always because YOU did something wrong.

    I can list 1000 examples, but the fact is that the game can't decide if your death penalty should be because you were a complete tool and tried to take on 10 mobs at once, or your internet went out and some orc banged on you until you were a bloody pulp.

    So, the best way would be a compromise.

    Permadeath - only for maybe one server like in EQ1.

    Corpse runs - maybe, and only because it goes with the EQ play style. Maybe make it so that you can pull your corpse out as a ghost because who wants to die 100 times? Those days of pressing my /corpse macro button? I don't miss them. At. All.

    Personal loss - I detested losing levels. Please don't do anything like that. Gear damage is fine because you have the gold cost of your death. Do it too much and your armor breaks. I like the EQ2 method. People say it can be used for easy travel. Well, then have graveyards at certain locations in a zone.

    There's no easy solution for death. Everyone will have their own opinions based on their play style, and you can't make everyone happy.

    Unless you come up with the ability for people to pick their own death style and force it to stick for 30 days or something, I don't think there's a perfect solution.
    • Up x 2
  10. Raecin New Member

    Another reason I say no corpse runs is because it kind of breaks immersion running around finding a hundred and twenty two corpses from some poor sap who just keeps running in to a dangerous mob before he can get his stuff.
    • Up x 1
  11. Anna Tatiana New Member

    What the heck? Absolutely no XP loss, that's archaic. This is not 1996, and you will not find a decent sized market for this sort of thing. I'm definitely not against death having no ramifications, but XP loss should never be one of them. It makes no sense, either. Typically, you learn from failure. So XP loss is illogical on top of just not being fun what-so-ever. There definitely has to be other ways for a good death system that will have some sort of impact that appeases players. Perhaps it's time to come up with something new?
    • Up x 2
  12. Apocalypsebunny Well-Known Member

    Keep in mind too, this is EverQuest. And not just any EverQuest, but the spotlight that making a lot of us old school mouths dive bomb for what we had in the beginning. In 1999 people were generally more friendly online, and there wasnt much of "l2play" mentality, but it was there, and it will still be here. The difference is that those people will find themselves alone, and without aid, while the rest of us are helping each other out and rebuilding the glory that was original EverQuest. So I say, make death hard as hell on players. Use it as a way to weed out the "l2playnoobs" that find themselves alone and unassisted. Let the real community, the contributing community, look at death as just another challenge for us to work together to manage just as we wood a rally call. I miss the spirit and feel of the old MMO's and these cardboard cutouts that keep hitting the market are not helping. So vote for a challenge and get rid of the "I'm a paying customer so gimmie everything" and the "HAHAudeadl2play" crowd, because I'm pretty sure those of us on this forum neither need nor want those types in our game.
    • Up x 8
  13. Xurtan Well-Known Member

    Death penalties in general break immersion, usually. :p After all, we died, but we respawned.
  14. gwaha Well-Known Member

    This is the first time I don't really know what to vote for (so I haven't voted yet).

    None of the options completely fit. De-leveling or XP loss just doesn't work in a game with no levels, unless SoE is not wholly truthful about what Tiers really area; anything is possible.

    I am completely fine with equipment damage but I do want equipment to eventually break in such a way it can no longer be used to boost whatever ability it was supposed to boost. Players can repair equipment a few times and then it becomes impossible and they can only repair for appearance only.

    I wanted corpse run before the poll was put up but needing a group to retrieve a corpse is just too much. If I can't find anyone willing to help me retrieve my corpse and that is the only way to do it I will be royally screwed and I would be forced to play an alt if I even want to play the game. This would be even worse if I die because of a lag spike. I have before had that issue with one of my internet connections (I don't always play a game from the same place) and the last thing I want to happen is being barred from playing my main for what could even amount to several days if a whole group is needed.

    So yea, what should I vote?
    • Up x 3
  15. Mallas Scumlord Well-Known Member

    this is the ONLY cool thing about corpses. Outside of that, no thanks.
  16. Mallas Scumlord Well-Known Member

    it does for skills IF you gain exp in a similar way. If it just i used fireball 500 times, then yea exp loss would be useless.
  17. Xurtan Well-Known Member

    Vote for corpse runs. Keep in mind the multiclass system, and how it will make corpse runs easier than in EQI. Make a rogue/monk specifically to get your corpse, if you like.
    • Up x 1
  18. Syllogy Well-Known Member

    I'd like to point out that having people to craft (or give you) Top End Gear for you means that it can be done again, and in essence, that relieves the fear of death... because you can get more gear if it happens again.

    Now imagine that same situation, except the victim doesn't have the ability to call on people that can/will help them get more stuff.

    Just saying "Well, they should have made friends" isn't an acceptable response because making friends isn't a gameplay mechanic, it's a social mechanic.
    • Up x 1
  19. Tekarukite New Member

    I think Rift has a great system.

    First time you die, you have an option to ghostwalk away (from danger) and respawn nearby. But you are debuffed, and you can only do this once an hour or so. OR you can choose to release and be transported to the nearest spirit stone place (I forget what they are called.) Once there, you can walk back to your corpse and revive yourself and are debuffed, or you can have the spirit healer revive you right there. also get a debuff tho I think it is a much more serious damage.

    the debuff lowers your stats a slight percentage. which isn't too bad, unless you keep getting killed, at that time the stat debuffs have stacked to a serous disadvantage.

    at any time you find a "mender" you can pay to get the debuff removed, and the cost increases relative to how many stacks you have or if you were revived instantly (instead of finding your corpse).

    I think that's the perfect system. It gives people options, there is a penalty but it's not severe (at first), and people can choose to pay the price for convenience or use the ghostwalk once an hour or corpse run to save money. everybody wins.
    • Up x 5
  20. Asphyx Well-Known Member

    When going around a corner and seeing a bunch of corpses.. It makes you feel.. your in a dangerous area..
    I want to feel that sense of danger again.. There is nothing special about spawning back in the city..

    If you don't want to die you should really play LOTRO, because part of the agreement with the Tolkien Estate was no death in that game. Your only defeated.. I want death to open a new world of gameplay up in EQN!
    • Up x 9
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