Do you want to build in public or in private in Landmark?

Discussion in 'News, Announcements, and Dev Discussions' started by Dexella, Sep 11, 2013.

Thread Status:
Not open for further replies.
  1. Amris Well-Known Member

    I do have to say that I don't think it's that suspicious to want to see what other people are doing. To demand access... beyond suspicious. But to have interest in just being able to look around at those who aren't wanting to hide... isn't that suspicious, I don't think. Seems rather normal to me.

    With the specific "demand" word, I just wanted point out that I haven't seen people demanding it, mostly commenting that they hope to be welcome to see other people's stuff and interact around building in general.
  2. Torpian Member

    I want people to see my finished product, but not my progress

    The fact that other people can see my progress and I can see theirs would turn the building process into a competition. Yeah, I built a tower but the guy next to me built it first. The first thing people will say is 'you copied the guy next door'. If you don't have the time to complete it first, you'll always look like you copied the original builder. The fact that you stayed on your own plot of land and the entire thing was made from scratch from your own imagination will go unnoticed. This in turn will have people pumping out content as quickly as they can just to be the first to do so. With quantity you often lose quality. That's just my take on it. I'd rather be patient and create something unique without having other people claim I copied them or that I'm in the process of copying them.
  3. Elleon Well-Known Member

    I really don't mind building in public at all, but I know some do. You come across this a lot in Secondlife, and I assume we will see plenty of it in EQN as well, especially considering money can and will be involved for people.

    I wouldn't mind it being an individual choice for players, but to be honest, it's not really a difficult fix even if people want privacy. Considering that we can build things, building a room or walls here and there to block people from being able to see shouldn't be much of an issue or hassle and could actually add a little bit of that certain mysterious factor. It's not as though people will really know what you are doing inside anyways, secrets or not.

    I saw some pretty awesome ways to keep people out in Secondlife, one including giant death star looking ball floating in mid air with "Authorized Personnel Only" slowly rotating in bright yellow letters around the dome. It was pretty cool in itself, but everyone was incredibly curious and waited for the final reveal. It was a ridiculous but amusing pass time for the rest of us working in the sandbox as well. Constantly speculating what could be in there, what was happening, who was the creator.
    • Up x 1
  4. Disposalist Well-Known Member

    This is much like any "open world vs instances" discussion. I think most want open world, no? That's the whole point of MMO (and Landmark *is* intended as an MMO game - devs have said it many times).

    BUT PLEASE let's not have the place turn into a hellish nightmare mess!

    I'm sure I remember Dave Georgeson saying in an interview or panel there would be open building that would be 'policed' so as to remain 'in character' and private building that would not. That'd be fine (especially if you could have your 'private' creations reviewed by customer services and promoted to public).

    I'm all for open world and the potential for 'good' is large, but the potential for a complete and utter mess is large too.

    Can you imagine the disaster in the real world if everyone could design their own house? Ugh. Freedom might be fun, but it would look like a dogs dinner (coming out).
    • Up x 1
  5. mos0811 Active Member

    My first thought about royalties, was taxes. I just can't see them giving us money outright for our designs. I think it will be more in terms of free game time or something like the Krono in EQ2. I don't know for sure, but it will be interesting to see how they do handle the "money" in EQN.
    • Up x 1
  6. Disposalist Well-Known Member

    Oh and I think the poll is missing the option: I don't want to have to look at the stupid stuff some people are bound to build.

    I would really like an 'ignore' or 'hide' option for players who build really ugly/stupid stuff that customer services don't police. It should be doable: I would see the original procedurally drawn landscape.
    • Up x 2
  7. WildeNight Active Member

    I'm of the camp that I'd like to be able to lock and unlock my plots, or sections of plots at will.

    If I'm working on "Awesome Neriak 3rd Gate Project of Dark Elf Delight" I may only want my guild involved until it is ready to be viewed by the general public. On the other side of the coin, perhaps we're working and we think an element looks off, but we can't figure out what. I'd love that we could unlock a portion of the project so others could see the part and let us know what we missed, being too close to the project for too long. :)

    Choice. I like choice.
  8. Phantom Ghost Well-Known Member

    Voted: Letting other people see what I'm building would add to my enjoyment.

    I could care less really. I do not care if somebody steals my idea. I do not care if somebody likes or dislikes my design. I do not need the approval of others. I will take criticism for what it is worth. If I agree with the criticism, I will make changes, If I do not, well keep criticizing because it does not bother me.
  9. Milan New Member

    This is a sandbox open world....so please no instances where buildings are made behind some zone wall you need permission to access. For building on the live server absolutely it should be out in the open.

    In terms of the player studio activity wouldn't this just be something done locally on your machine which you then upload/submit or are designs built in game and then submitted? It would be nice to have an offline option for playing around with the tool and trying ideas before heading into the real EQ world and using real resources.

    I am uncertain about protection however. I assume by claiming some land and being able to build on it, it prevents others from destroying it. However I also thought factions were big in this new game so how would war between factions work if your structures cant be attacked/raided? Or what about those roaming AI monsters we are hearing about - can they not attack a house/structure and possibly do damage? Would certain server types allow this and some prevent it? Where does PVP fit into this discussion if at all?

    I am not advocating EQN should be grief/raid but equally should there not be some driver to provide protection/defenses to structures? If you want to build out in the middle of nowhere then it should come with risk if you cant adequately protect it. If you want to build a new pretty shiny crystal statue then do it in a city where it might come with those protections.

    Good topic. Lots to think about :)
    Mil
    • Up x 1
  10. Talzar of Quellious Active Member


    I reread a couple posts I skimmed and you're right. I edited it.
  11. protoiron New Member

    These seem like needlessly limited choices when you can make it so all the above works to make something more! Private builds would still fit the world and allow for dramatic public reveals.

    -------------------------
    Better Solution
    ---------------------
    Public project? No problem. Private project? No problem. This is how a private project would look in the world. The privately flagged project would have a magical barrier so you can't really see what is going on inside, sort of like a distorted view. Or if the project is small enough have a large drape covering it. This removes "instances" in the sense that the project still has a presence in the game world, but is still hidden from view if the builder wishes.

    Then you could have a public reveal and have the magic barrier drop with great effect or have a dramatic drape pull away.

    -------------------------
    Thoughts
    ---------------------
    Shared experiences are often better. An online game needs community. At the same time people may want to be alone to rebuild their energy (introverts), may want to work on a surprise project, or share a project with only a special individual.

    Allowing us to flag our work area to individuals or as public would give everyone what they want without limiting others views. Those that want public builds set it to public, those that want private builds set it to private. It would be nice to have a list of individuals that can see and/or work on the landmark as well (ala groups).
  12. gkslash New Member

    Since no one else can build on or mess with your plot unless you give them permission, there is NO reason why building should be instanced.

    Interacting with others will give you ideas, and vice versa. You may even make a new FRIEND! You might then decide to build TOGETHER!!!

    Just because someone can see what you are doing doesn't mean they can make an exact copy of it. If they do have the skills to do that, just make sure you sell yours first!

    Seriously though. We need to bring the social aspect back to MMO gaming. The LESS instancing the BETTER.

    This is only MY opinion though of course.
  13. Morae Member

    I would rather my work be public when I'm ready for it to be and not necessarily all of it. Somethings might be prototypes of smaller parts that I want to keep for potential use as part of a greater project. I want to share things when I'm ok with others building on what I have already done so what I share should be as complete as its going to be IMHO.
    • Up x 1
  14. Xurtan Well-Known Member

    I know he said that one continent would be strictly Norrathian architecture only. Not sure other than that. Either way, people that want to stay in character or stick to fantasy themed building projects will have plenty of space, whether they want people to see their designs or not. (Still hoping for a toggle to let people see my project or not as I wish, possibly with 'snapshots' I can take, or recorded time lapses in game.)
  15. Syllogy Well-Known Member

    There are many reasons that drive every option.

    At the end of the day though, I just want to build stuff. I could care less if people saw my progress or not.
  16. Void New Member

    I would prefer it if our lanmark spots are not instanced off from the games world. Allow other players to see what I and others are doing and maybe they will build something next to me to complement each of our landmarks,
  17. mos0811 Active Member

    I don't know that I want instancing, but I definitely don't want other players to know how I created a certain effect, especially if no one else can replicate it and it's one of my biggest sellers. Even if it is only about building for the contests that port over from Landmark into EQN Proper, I wouldn't want my ideas taken and used on other projects.

    It will be interesting to see if we all play nice, or if some people cry foul because "their" idea was used by someone else, and that someone else won the contest.
    • Up x 1
  18. Thrasymachus Member

    I voted for the last option, because that one's the most true for me. I'll build whether other people can see me doing it or not. But as in all things, player choice should be accommodated as much as possible. If people want to do an open or public build, where anybody can see what they're doing and make suggestions, they should have that option, just as much as people who want to do a secret build, designing a puzzle or a maze or something that should be kept secret until finished.
  19. Steelheart New Member

    The whole duo game thing really confuses me. Would rather everything be done in one game.
  20. Eldane Active Member

    This question is about EQ:Landmark, EQ:Next is another MMO in itself. As far as I've seen there will be no roaming AI monsters in Landmark. They did say PvP would most likely make its way into Landmark at some point, but it wont be there initially. I'd assume if they are already going to have sections in Landmark where designs have to match the setting/feel of EQN, and other sections where they do not... then having a third section were players can specifically build castles/keeps for PvP raiding purposes could also be something they decide to do.
Thread Status:
Not open for further replies.

Share This Page