Do you want to build in public or in private in Landmark?

Discussion in 'News, Announcements, and Dev Discussions' started by Dexella, Sep 11, 2013.

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  1. mos0811 Active Member

    I would rather only allow people to see my finished products, and not the process. It is a lot easier for someone to steal an idea when the process is known, copying a product without knowing the process is harder. I know we would all like to think that stealing won't or shouldn't happen, but with creative minds ideas it is a touchy subject, especially when real money could be on the line.
    • Up x 2
  2. Mallas Scumlord Well-Known Member

    i just love those spires!
  3. Vakr New Member

    What fun would it be if we couldn't see everyone's work, even in the stages of construction? We should see everyone's visions come to life, even if they are half thought out and abandoned.

    Most MMOs landscapes are static. The only time there are changes is when new content is added and when it is, it is just added. There is no transition. This is where EQN can stand out.

    A change to the landscape shouldn't magically happen. You should see it take shape over time, which adds to the natural beauty. I would hate to log in to the world and see an open space one day, and log in the next day and see a massive structure that was just plopped there.

    -Vakr
    • Up x 1
  4. roboman410 New Member

    I would love to let people see my building, and allow others to help me build. Another idea is to allow guilds to collaborate on a build, similar to building a guild hall in EQ2, but using landmark to build a kingdom or city.
    • Up x 3
  5. y0m New Member

    For me it's clear:
    - building and people watching adds to enjoyment
    If someone passes by, they can give you their feelings about it, and maybe things they would tell are good advice. Sure some people will brag anyway, but what's good to hear them or listen to them ? I would just ignore those.
    Also, do you think ancient greeks were building pantheon out of view so that people won't see and "Tada!"? ...
    It's so much fun to have direct reactions :)
    • Up x 3
  6. Aazimar Well-Known Member

    I wonder how static the environment will be. For instance, if I claim some property near a river, could I divert some of the water to flow into my claim? What if I claimed a water source running through a major build area and I decided to dam it off.

    Suppose I claimed a ravine area, and built a bridge...could I literally demand a toll (if I was a troll)? Maybe not this, but still the voxel system could explode this genre. I'm really looking forward to what we may be able to do.....
    • Up x 2
  7. Vayne New Member

    Personally I'm all for keeping everything open and free for all to see (but not edit, of course). You never know what might inspire you. It would also be helpful if, say a group of people wanted to build something in the same theme or style, but in different areas.
  8. Galdran New Member

    My main concern is that people would be able to interfer with your construction. Destroy or otherwise hinder you. We all know there is a sect of people out there that will take advantage of any situation to grief.
  9. fizbit New Member

    I`d prefer building in public but not for any of the listed poll options. Since pretty much everyone will be learning a new mechanic with Landmark I think the ability to observe others would further the not only the learning curve but the end goal which is better looking (possible) content.
    • Up x 1
  10. Sordes Member

    I want to be able to see peoples progress as well as people to be able to see my progress. I would assume anything that is a community build would have to be open to the public unless you are going to instance it and only allow people in that community group access to the instance to build in it.

    I have this grand idea of taking time wandering the landscape and just seeing everything that people built or is being built. I hope it isn't going to end up as a lot of closed of instances and people won't normally see each others builds in progress. Honestly I would prefer everything to be open as can be, as seeing how someone did something is just as interesting as seeing the finished product for me.
    • Up x 1
  11. Syllogy Well-Known Member

    MOAR TOOLZ NAOW!!!!1!!1!!!111!!oneone
  12. Regn New Member

    It can be distracting if many people are jumping around everywhere. Sometimes I just prefer to work in secret until I'm finished. I'd rather do it in private, with the option to do it with a friend. So if my friend is working on something, I can work with them on their project, and if I'm working on something, they can work with me on my project.
    • Up x 2
  13. Hero New Member

    Being able to watch others as they're building allows for greater diffusion of ideas. Someone watching you build might say, "Wow, I never thought to approach it that way!" or, "Hey, that's a great technique you've got there!" which is something they might not be able to say if they were just looking at the finished product. When it comes to media that allows for creative expression, I feel that being able to see how the piece developed is equally as important as seeing the finished product.
  14. Flameberry New Member

    Yes-yes-yes! Let's keep the progress open, BUT we need something for keep a little private for builder, like a wooden fence on perimeter of the clamed territory. It's can be usefull for all. And a BIG sign, like "Another masterpice in progress".
  15. Trosh New Member

    While the idea of a completely open world for people to watch you work has some appeal, I feel that it would just distract me. Often when I am building in Minecraft or working in general, I will do wonky things that may make no sense to the outside observer, but work somehow in my mind. I may come back and fix it or rip it all out later, but while I am in the flow of things, it can be distracting if others were to comment or give 'advice'.

    If you were able to invite people to join you while building that would be neat. Friends or family members could all get a project worked on together, but it would be on an invite-only basis, so random people couldn't just wander in and fiddle with stuff.

    Being able to see the finished product is super cool, and you could find friends and followers that way to perhaps collaborate on future building projects. This way you don't have random people showing up and sending you messages and giving opinions, but you can still find people to get together with and perhaps build something large, like a dungeon or small city, together!

    Most important to me, however it all ends up, is to be able to work with other people on a larger project. I would like to see perhaps instanced, or perhaps restricted areas to work in, but to be able to invite others to join me!
    • Up x 1
  16. Neurotoxin Active Member

    For me, this ought to come down to the choice of the player. Make it togglable.

    There are a few ways where it helps to let it be visible or remain hidden. Game aesthetics, giving the sense of a living world, letting players engage in player business, allowing players to hide secretive strategical designs, and giving SOE staff an easier time at keeping all the inappropriate content out. Below are my reasons why each of these factors should be hidden, always public or togglable, and why I believe it should be up to the player's discretion.

    Game Aesthetic - Togglable - I feel like Landmark could be filled with jarring scenes of pristine voxel terrain surrounding extremely unfinished looking structures. Since there isn't really scaffolding and piles of materials around, the player's workspace generally won't look like a construction site, so unfinished structures available to the public may look like half an impossibly-standing eyesore. This won't be where every builder leaves their property, but that doesn't mean it won't happen frequently enough.

    Sense of Living World - Always Visible - The ability to travel the same path ten times and have the structures look different (and better) every time through will really give players a sense of a changing world. Being able to see changes as they happen lets players learn from observing others, and lets the newer builders learn from watching the best architects at work.

    Business - Togglable - Players may already have deals set with friends or players they know to commission [[DISCLAIMER: commissioning work with SC, not real cash money]] the construction of certain buildings and designs, and be using Landmark as a way to build them up and make them accessible. The ability for the player to share this with their friends should be at the player's discretion, especially if the player in Landmark is building based on the design created by their friend. Alternatively

    Strategical - Hidden - While it may be nice for players to share their progress, not every player will necessarily be willing to share the inner-working and hidden chambers of their castle as they build it. On top of that, unless all resources and voxels in a player's claimed lot are only available and accessible to them, other players could come through and start trying to collect materials near the construction area to mess with the player trying to build things up.

    Genitals (and other Offensive Imagery) - Hidden - If things need to be completed before they are displayed, this makes it easier for SOE staff to pop between completed structures and pull all the inappropriate content out, or simply visually lock the zone so it is hidden to players without adult content filters turned on. Historically temples related to fertility were full of genital imagery, and that is up to SOE as to whether or not these types of images in structures may exist.

    Tarp Mode

    Ultimately, I would rather let the visibility be at the player's discretion. To split the difference between always public and always private, I suggest a "tarp mode" that players can use. Tarp Mode covers the area I'm working on with an impenetrable tarp until I'm ready to show it off, and the outer geometry of the tarp is all that players see (unless they are assigned for managing construction on my property). This way, it can be seen by passerbys that I'm building a massive castle, but they can't see all the inner-workings and hidden chambers as it is being built.
    • Up x 5
  17. Argosian New Member

    The answer is of course, cater to both preferences.

    In an instanced world, this would be unproblematic; just give players the keychain to who they admit into their project; everyone, noone or just a select group of friends.

    For open world building, i.e, claimed bits of land that would not naturally provide a simple mechanism for public or private projects, you could of course make a 'shielding sphere' or similar; a distortion field around the extents of the player's claimed land that prevents clear visibility of what lies inside, as well as travel through the area.
    • Up x 1
  18. Aazimar Well-Known Member


    I know they stated others will be able to build on your claim if you allow them, and several people with adjacent claims can combine their land in this fashion for a large project. Not sure on guild claims though, although that would make sense.
  19. Raz Active Member

    I would like to see a toggle switch that is set up like this.

    1. Private
    2. Individual permission
    3. All Friends Permission
    4. Open Public.

    And each with a sub toggle of whether they can help build or destroy.

    If Everquest Next Landmark goes in the direction I hope they are going and eventually we can create mini games. Mazes, Dungeons they can adventure in. I would like the above toggles.

    But unless there is also a PVP switch that can be turned on and off also they should never be allowed to take my resources where I can not rebuild my structure for someone else to come play in.
    • Up x 2
  20. Daddio New Member

    Building in the open would be great as long as others cannot grief you or block your progress.
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