Contested content: yea or nay?

Discussion in 'News, Announcements, and Dev Discussions' started by Amnerys, Aug 28, 2013.

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  1. The Lost Ranger Active Member

    As someone who loved EQ1, and camped mobs for hours, and hours I have to say that things have changed. Not only for the atmosphere, but for me as well. Now I'm a business owner, a husband of 21 years to a woman who also plays MMOs, and a father of four children who also play MMOs. I do not have the time to spend camping a dozen mobs for 16 hours a day. I love contested material, and look forward to have it. However the contested material in Everquest I has no place in the modern world where most of us are extremely busy at life. I think you are a little off base with yoru comment.
  2. kTwn New Member

    Before i vote, I'd like some clarification on what you mean "Contested content" do you mean open world events that are first come first server, do you mean first guild in XX raid zone locks it out for everyone else for a set time, do you mean players have to push back XXX race to open up one of those world events to say build a outpost/town/etc, or are we talking in the face of PvP, player A and destroy your/your guilds/your races crap and move in their/their guilds/their races stuff to claim territory, and thus possible block access to dungeons/raids/other ares of the world?
  3. Asphyx Well-Known Member

    This is one thing I am excited about.. Tired of the static spawns.. This will diffently change the gaming world, and never offer the same thing the next time you log on.
  4. Zukhov New Member

    Contested raid content on my EQ1 server lead to it being totally dominated by 2 or 3 guilds. Basically no one could raid content without effectively getting their permission. As they always wanted to gear up their latest members they farmed starter raid zones (e.g the planes) even though better content was available for them, which left guilds that were capable of raiding unable to do so because the zones were usually totally empty most of the time.

    I'm sure the races and politics it spawned were fun for the top 3 or so guilds, but no one else got a look in and it only created bad feeling.

    Dungeons were also a pain, there were waiting lists for camps that lead to people sitting in line for hours. Sure its a good chance to socialize but it wasn't playing the game.

    Winning contested content is an exercise in logistics and timing, theres usually going to be people who can set their alarm clocks earlier than you can, or even play from another time zone to get the jump on everything.

    Also there is the impact on the game as a whole. If an uber guilds only focus in game is getting to the content first - as it was in EQ1 then theres really not a lot for them to do apart from camp stuff - something EQN is supposedly trying to move away from.

    This emergent AI - no reason why it can't handle the spawning of boss level mobs and set them lose on the world. IMO it would be far more fun for a top guild to rush to the aid of a city that's getting destroyed by a dragon for some random reason - save the city - protect the other players and so on. It would mean a lot of positive interaction between players and people would have a lot more respect for them than if they killed a contested mob that just gives bragging rights.
    • Up x 4
  5. Mallas Scumlord Well-Known Member

    drama = unnecessary garbage

    Thus bad. You want to build a community but also tear it down at the same time? I will take GW2 as an example. In World Vs World you are a server vs 2 others. If there is drama on your server certain guilds refuse to do X which can hurt you in WvW. This was the case on my server until we were able to all come to an understanding. It is not the #1 server for WvW. Breaking apart the community for a false sense of achievement outside first kill, is not a good thing.

    I am fixated on achievement because it has been used to say your characters collection of gear is an achievement. It really isn't. You must rely on RNG, your guild. You alone can't achieve anything in that sense. I agree that first kills are an achievement. But this doesn't diminish with instances. There is still a first kill and your own progression through it. If 1 guild locks down content 99% of the rest of the server doesn't have a chance to do anything. that isn't fun at all or any type of achievement.
    • Up x 3
  6. Cirolle Well-Known Member

    So basicly we are having a vote, where a lot of people dont know what they are voting about.
    This seems like good old elections, but I think it makes the whole round table question pointless.
  7. Talathion Well-Known Member



    Going out, finding and hunting mobs is what it should be all about, Whoever's group does the most damage should get the loot.

    Yep Yep to above!

    "I think having everything as a chance of being contested content is very important to a sandbox game. Since the world and even the inhabitants are so dynamic, people won't be able to camp in the area the entire time waiting for the content to respawn" - Seanidor I feel that a lot of people don't even know what the vote is for and how important it is, as seen by the quotes above...
    • Up x 1
  8. XenoTekk New Member

    Disclaimer: I only played EQ 2 for a while, and played WoW from vanilla - Cataclysm
    I think a good mix is the answer. I also think that with the way the AI has been described, hopefully there will be less camping and more random/world encounters. We had contested content in WoW that essentially got camped 24/7 by elite guilds until the next better thing came along. If orcs or goblins in EQN can move around based on their needs, maybe that sick dragon will lair in place that is hard to get to, but also go out and wreak havoc in various parts of the world on a whim, kinda like a real dragon would. They had to get that gold or those items somewhere... my 2¢.
  9. Xurtan Well-Known Member

    There was plenty of contested content that wasn't static. You had to wander and find it, as the mobs themselves wandered around the zone. Track, obviously, helped. *shrug* I assumed they were talking like a more advanced version of that. Wandering raid bosses, or bosses that set up camp or what not like any other intelligent (more intelligent because it's a raid boss?) AI with their Emergent AI system. That, and it's not solely raid content, either - there's dungeons and such with the "potential" to be instances. Personally, I hope they stick to the EQI style of dungeons and leave them all open. They've already said they don't like instances, so I hope they stay to that.
    • Up x 6
  10. Xurtan Well-Known Member

    This is basically what I expect to see as well. Even though they've said they don't like instances, I suspect we'll see a good mix of contested and non-contested content. Both for groups, and raids. *shrug* Hopefully more contested than non.
  11. Talathion Well-Known Member


    That isn't how it will work. It won't be static spawns, they will have to literally hunt for things. Its nothing like a WoW player would ever do. The only game that had hunting in it was SWG. I do apologize though for my elitism, I just will defend this subject.
  12. Amris Well-Known Member

    I have to agree with someone who said that instancing has its benefits on the surface, but it really does disconnect people. NW is way too instanced. I think that WoW walks an okay line... until you get to the top content. Raids are too insular... but there are game-creator benefits to not having to balance against "zerg fests".

    The problem that I face is that I don't have a suggestion for overcoming the problem of it being too insular, without opening the door to zerg fests where strategy no longer applies.

    The instancing has its place, but in NW (for example), it is severely overused. In WoW it's also over-used, especially so in high end content.

    Groups should be able to run an area, and see other groups. Maybe not always, but far more often than in either of those games. Not every group area should be instanced. Not every raid area should be instanced.

    On the other hand, you shouldn't have to end up never getting your epic because you had to camp in the bottom of a zone 24 hours per day, 7 days per week, or miss the dragon spawning (and even if it does spawn, have to gather enough people, fast enough). I certainly have some good memories from that... but less directly related to that and more related to friendships.
  13. Bongo Member

    Actually most people are posting interesting thoughts, experiences, and ideas. You know, like in a round table discussion. And it's not a vote, it's a poll, we aren't deciding anything here... the devs are gonna do what them devs are gonna do, and I think we can safely bet it will be a middle of the road option.
  14. chaotik1 Member

    The poll should have specified "dungeons, raids" . We already know that the standard open world content will be contested.

    But don't act like there won't be static spawn camping. It might not spawn in the same place, but the same general "zone" yea. We will still have places like Crushbone.. where we can assume named orcs will be there that drop specific gear.

    I would like to see, for example.. Crushbone as a zone be contested... but deep within Crushbone maybe have a couple instanced dungeons, maybe an instanced raid.
    • Up x 1
  15. Fehlerhafte-Tochter New Member

    Well,

    It depends on the focus, at least for me. Are we talking about PvE, PvP, or a blend of the two?
  16. Elleon Well-Known Member

    Similarities doesn't mean they necessarily going back to their roots, simply bringing them into the times. They had some good concepts but they aren't limited by those circumstances anymore and it's clear that they are finding ways to implement them in a manner that satisfies both parties or at lest tries to. They are different approaches that are still aimed in the same direction.

    I'm sure they will have plenty of contested content, most likely more so than solo, but there will still be plenty of solo content and alternatives, in PvE and PvP.

    It would make no sense not to have something similar to a contribution system with a 40+ multiclass system. There is a very real reason why those loot systems are being phased out and EQN isn't going to be any different, especially considering that theirs practically goes completely against it.

    Their "style" no longer exists from what I can tell, changed, or they don't consider it theirs anymore and are moving on.
  17. Xurtan Well-Known Member

    I doubt you'll even get quests to go kill such and such mob. They've already said you won't get quests from NPCs unless it's absolutely required, but by simply -acting- and doing what your character would you'll be doing a quest. Wander around, explore, find and kill as you please. With the Emergent AI system I wouldn't worry about mobs being "camped", if they can make it work like they say it will.
    • Up x 1
  18. Doford New Member

    Everything should be contested!
    Instanced zones make me wonder why I bother playing. Let's not have much of that please.
    Link rewards directly to any player who damaged the npc retrospectively to it's health.
    No quest content with huge spawn timers.
    Rare and tough npcs with huge timers and great rewards.
    • Up x 4
  19. Koraxer Well-Known Member


    You're focusing on higher end activities.

    Modern themepark MMOs are designed to be downright easy, which means that whenever you do "get" something tangible, it has low meaning. My definition of achievement is the opposite of that.

    Drama will always be there, and whoever gets caught up in it, well that's their issue. I'm of the thinking that not everyone should get what they want. Not all kids should get a medal. If the game is rich enough, there will be plenty of other meaningful side activities available. Players should learn to await their turn and respect each other from the beginning.
    • Up x 4
  20. FuriousScott New Member

    Where do I begin??
    • Up x 2
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