A couple of well placed fireballs can fix that ;)
While the idea of humans not being able to see at night was cool, the reality of it sucked heavily. It ended up making being human a huuuuuuuuge...
I really would like to see a tradeskill system that had the timesink EQ1's did. This would make dedicated tradeskillers incredibly valuable,...
Also... "Holly Longdale" should be the name of an NPC. ;)
I beta'd both EQ and EQ2. Really looking forward to testing EQN and EQNL :)
If they do it along the lines of EQ1, it will take years for an average player to Master all skills. For someone that focuses almost solely on...
Your stance seems to rely on tradeskilling to Mastery level being fairly easy. There has yet to be a game in the EQ franchise where...
I've yet to see a good reason to not allow people to learn every tradeskill. What I wouldn't mind seeing though is a system that only allows you to...
Bah! Giants > ALL ('cept dragons ;) )
I think the "middle ground" here would be to make an RP/HC server (since most of the pro HC people posting here seem to also be RP'rs and vice versa)...
I was actually hoping for a time frame of 90 minutes to about 2 hours so this is good news to me :) I feel that a 2-ish hour timeframe gives...
Fair enough, but I think we need to bring this back to death penalties as going to general statements about the game takes us off-topic (and I...
So your stance is that if they don't have exp loss as part of the death penalty then the game is unplayable? Wow. Just... wow. All I can...
PVP purists, by that standard, won't care for much outside of FPS or RvR games then. Purists on that level are such a small percentage as to...
I keep going back to the AI and their expectations of what it can do. Granted, developers will always hype what they have coming out, sometimes...
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