I will say this about EQ2 - It's got me hooked from time to time. I'm a serial MMO player. I've played pretty much every notable MMO ever released. I've got max toons in WoW, AoC, LOTRO, Rift and I've put a good chunk of time into Runes of Magic, FFXIV, TSW, SWTOR, STO, Vanguard and GW2 (and these are just the ones that I've decided were worth my time) over the past 7-8 years. As a self-proclaimed MMO expert, here's my top 10 list with a brief reason for each: #1 - LOTRO (This game is simply epic on every level) #2 - WoW (Funnest MMO out there until you've done everything and jumped on the hamster wheel) #3 - EQ2 (Relaxing, OCD player's dream) #4 - AoC (Simply beautiful game world) #5 - TSW (Unique and fun) #6 - Rift (This game is probably the most polished and focused MMO I've ever played) #7 - GW2 (Great casual gamer MMO - personally doesn't appeal to me) #8 - Vanguard (This game is a technical nightmare - horrible lag, bugs, etc - but it's still worth it) #9 - FFXIV (Best looking game, interesting mechanics - just had no actual content - can't wait for the re-release) #10 - Runes of Magic (Probably past it's time now but it was quite enjoyable. Had a lot of deep gameplay mechanics. Really was a WoW clone with less polish but way deeper gameplay. Cash shop killed it for me) So there, EQ2 has made a top ten list. And I'll guarantee that I've got more/broader MMO experience than 90% of these journalists making top 10 lists on websites that generally speaking just find popular games - then throw one or two in there for controversy to generate more views that have no idea what they're even talking about. But yeah I do agree with some of the points made on why EQ2 isn't as popular. It's definitely got it's problems and to be honest I've come and gone many times to this game and it's never really pulled me in all the way. There are just some things that really make the experience feel disjointed to me. I enjoy games that take themselves and their world seriously (Age of Conan/LOTRO) and other games that maybe are a bit out there (WoW) and EQ2 seems to lack identity here. It's not cartoony like WoW but it's also not very serious like LOTRO yet it blends aspects of both designs. Like instead of the lore being focused on plausible scenarios in a alternate universe known as Norrath, it just seems like a mix grab bag of themes with the meta wrapper being 'imagination' - like in one zone you could just picture a classroom of children writing down something imaginative on a piece of paper and having all of their ideas incorporated into the zone. Flying unicorns? Check. Horse that changes colors? Check. Crazy ball-man that throws it's arm at you to attack next to a big area full of half-rat/half-scorpion creatures? Check. Giant flying eyeballs roaming around a woodland area? Check. Whereas in LOTRO - you might see some wolves hunting around an environment that they would belong in, with some brigands walking the road to mug you.. And then up in an ancient monument some spiders have made their home. You travel to them on a regular horse. It just seems like it COULD be real. I don't get this sense in EQ2 which is why I keep flip flopping on it as my go-to game.