Back to basics, why we were not competitive or desired prior to SF and why SF exacerbates the problem. PRIOR to SF Can we DPS? Yes but no other class requires as many buffs (re;resources)to perform that function and even fully buffed we are not competitive to other T1 DPS topping any specific parse. Unless there is heavy jousting in which case we can out parse an Assassin but not a comparably equipped and played sorcerer. We are buff ******; we need DPS, Speed and additional triggers to stay ahead of comparable Illyâ€™s, Coercers, Swashyâ€™s and sometimes even Brigs. All of whom bring more to the table than DPS. Wizards and Warlocks can top our parse with only a Troubadour in their group. Even fully loaded we rarely compete with Assassin if they are running with fewer buffs with no chance at all when they are in the OT and MT groups most of the time. In short we take far too many resources in return for our output, and even then the output is not competitive. If there were balance we would offer the best available DPS to offset lack of utility and the required resources to achieve that DPS. You can get better DPS with a lot less resource requirement for all 3 of the other T1 DPS and get better utility to boot. This is the root of our problem getting slots in Group and in Raid. Some specific factors are lack of self buffs. At one point Villany and Hunterâ€™s Instinct were fairly equal. Since the reduction in bow damage, removal/reduction of procs and poison crits this is a woefully underpowered buff. Assassins get 78 DPS Rangers 49 attack speed at master, certainly an inequity. Both are made less desirable because of abysmal hit rates. The entire Predator tree is focused on melee and or stealth save one for Ranged Crit. Autoattack with equal quality weapons and spec are close to even but the Assassin gets much better ca damage and damage modifying CAâ€™s. In addition to the predator tree focus on their innate abilities. It is unfair to concentrate on Assassins as they are no longer top DPS with the hit rates being what they are but they are our most direct comparison. Over the period of years we have entirely lost what uniqueness we had to other class and racial traits and ca/spells. Tacking is given out as a racial, and maps greatly reduced the effect. Pathfinding does not stack. Amazing arrow is of no consequence, blame arrow is actually a hindrance. We lost ranged damage, procs, poison crit and had to work hard to find gear that would help us out. There has been no overcomming the nerfs placed on us in EoF. The time since has in fact seen the DPS gap spread. There is no facet of the game where we have an advantage in what we bring to a group or a raid. What Happened in SF? We got some exciting changes to CAâ€™s that flat did not work. Stream Of Arrows was changed into a working AoE. Hawk Attack, our group deaggro that did not work, was changed to drop us 3 hate positions if it dies (not much of a group incentive). Minimum Range was removed from AoE CAâ€™s. Casting time of sniper shot was reduced to actually be able to fit it in between AutoAttacks. Focus Aim got an available extension to the Natureâ€™s bonus allowing us to lengthen time helping the group hit more often and improve group melee DPS (not huge as we usually donâ€™t get in groups with a lot of melee DPS). We got some exciting additions in new AAâ€™s in the predator tree, that actually benefits the Assassin more. For instance they get 5000 more damage out of just CAâ€™s in the end line ability which removes stealth requirements and provides a crit bonus of 40. This end line is also perfect for their chaining abilities and we can expect much more than just the 5000 in damage to increase the gap in DPS. The end Result is that through most of beta we maintained or lost a little ground in the status quo as the other T1 DPS got the same or better benefits in SF. We still take more resources to get optimum DPS and when we do get it we still donâ€™t compete for a top DPS slot. In short, no time or thought was spent on getting Ranger's Balanced. Time was spent correcting some very irritating CAâ€™s and for that at least we can be appreciative. Time was spent in the Ranger tree to give us stuff equal to the assassin, not to catch up just equal save the end line which is a definitive bust. This came to a head when was revealed that all melee got access to new equipment that give AoE/Flurry to a good deal of the items in SF. When I say all melee I mean all melee EXCEPT for Rangers â€¦.. who are not really melee? So instead of making progress which would require that we provide the best DPS to offset our lack of compelling utility and the amount of resources we require to do that DPS. We instead had some irritations removed and have had the DPS potential widened in the wrong direction. Now we are told that they understand the inequity involved in exempting us from AoE/Flurry equipment, that the â€˜fixâ€™ cannot be made before release. We are all excited about â€˜they are working on that for usâ€™ and have lost sight of the fact that NOTHING has been done to correct the original imbalance. We are still, even with a fix to the new disparity they introduced, in the same boat we have been in for years! We are still not going to be attractive to include in instances, raids or guilds.