Venez@Permafrost wrote: I understand the bow fix, quite clearly. It is going to up our auto attack dps (which is about 20% of our parse) by about 25% (maybe 30% according to some posts) 20% of 50k is about 10k. So we are going to up that 10k by 2500 to 3000. Gotcha. So 52-53k vs 50k. That should really get us close to the 70k. Next week we will get aoe auto and flurry. I am not sure how much that will add but I doubt it adds a ton. 5-10k if you are really decked out in t3 and in a multi mob encounter? Overall, rough guess.. we add 5k zw. That brings us up to 57k maybe. Meanwile the 70k we were trying to reach just went to 75k. So yeah. Nice change on the auto attack but we told SOE our auto attack was crap before SF got out of beta. 8 months late on that. I am jaded I guess, but I just don't understand why you are moving other scouts dps farther up when you are trying to get ours to match. It defeats the purpose. Is it so our parses are equal? They are not equal. We have different mechanics and that is fine as long as the mechanics have us lower, but not ok if it has one thing lower on the other scouts? If our combat arts did as much as assassins and if our cast speeds were as fast as assassins, then I would get it. I don't get it right now. You see, it does not matter if their aoe auto and flurry do as much as ours. The classes are not homogeneous, they are supposed to be different. I don't understand why they are wasting their time equalizing another class to us in one small area when they feel no need to make out combat arts equivelent to theirs. I think it is a shell game. Give us something but give them something too, so nothing really changes. Every bump they give you is negated by the bump they give others.