I think I've got a handle on what people are expecting when any other class is taken to groups: All Fighters: You will Tank. Don't argue, just get moving and hold aggro. All Priests: You will Heal. If you contribute some nice DPS, even better, but you're there to Heal. Don't argue. Predators: Blow stuff up to an extreme degree. Rogues: Hurt stuff (?) Bards: Hurt stuff while providing powerful buffs everyone wants Summoners: Blow stuff up while your pet blows stuff up even more, for a combined extreme degree of stuff-blowing-up. Sorcerers: Blow stuff up to an extreme degree. I don't quite "get" Enchanters' role, though. They seem to have a kind-of scattered / disjointed mix of abilities: Some damage spells A lot of CC A lot of Threat control A lot of Power management A pet Some strong ally-enhancing buffs An AA line that makes them sort-of Melee DPS (?) I have gathered from Google that once upon a time, Enchanters were there as a "support" class controlling mobs / etc. But also that the current game (like most MMOs) has mostly moved away from that role. Sooooo... what do Enchanters do now? Like, if someone's making a PUG and they recruit an Enchanter, what are they expecting from you? Is it just DPS, like the other Mages? Or is it more like a Bard, where you spend your time hurting stuff, but you're really there because of the buffs you provide?