I was just giving an honest thought to EQ2. In terms of revenue for the game, you basically have two different types of players - new and returning players, and those already playing the game. If there are not many new or returning players in the game, then the game owners will need to rely upon the current player base for revenue. This means trying to make as much money as possible off the loyal player base. What about new or returning players? A new player to the game (which is a source of money for the game) will face: Leveling their toon - pretty simple, really. A PL or agnostics will fix this bit. Forced quests at 100~ okay. That's a solo gig, anyway. The earlier content in the game is AMAZING and there is a CRAPLOAD to do, but it was mostly designed for groups, and you will never find a full group for content before 120 unless your in a level lock guild or a locked server. Your gear - I don't think this is a big deal, you work a bit you find it. Adornments - YUP. Confusing as all get out, a ton of work. Just being honest. You can just get them from the boxes now at 100+ zones already on the gear which is helpful, or from yo panda merchant. But for the good ones? Leveling their spells - Masters use to drop like cra cra back in the day, but those days are goner. At 100, they are so sparse now. Most people will fly past most of the content up to 100, anyways. Is there any way to make leveling spells easier, rather than relying on people buying the upgrade? Leveling their mount - This is just a HUGE time sink. This will be rather intimidating to a new or returning player. Its only time, or buy the upgrades. Not sure if this is designed for a new or returning player. Also, people don't really enjoy time sinks. Leveling their merc - Please see above for the mount. Time sink. What if they need multiple mercs, for the buff? Now, that's not even mentioning you need to physically get the slotted equipment for your mount or merc. Again, a bit more work and seems like a lot for a new or returning player. Leveling their familiar - I actually enjoy familiars wild at times, because you simply get a familiar from the quest. Leveling these little guys is crazy lol. Again, buy the upgrades or time sink time sink (run the quest every day). Running this quest daily for XP yields little results, hopefully you will get lucky with xp from overseer or pull out your credit card, baby. Panda questline - Omgosh for a new player that has not done that yet this is a great deal of work. I would say its pretty much needed in the game past 100. Overseer - I do think players need to do overseer in game. Again, its really a daily time sink thing. You need to level it up, and it floods your inventory with a ton of items you probably don't need (at least for me it does). Eventually you will strike gold with a cool appearance item now and then or level pot for your familiar or mount. You may even get a mount or merc (I have not seen this personally). It could be argued that all of the above is optional. Really, its all kind of needed when you hit 120 to group up or even run the solo content (in my opinion). So, I guess my point is, for new players or returning players, this seems a touch over whelming, really. I have a masters in business administration, so I am a nerd who thinks about the business model. Basically, if there is not going to be new or returning players, the loyal players will be bled for money for the business to survive. My suggestions! ~ Increase the drop rate for masters/ spells for the higher level players, for Pete's sake lol! ~ For goodness sake lesson the time sinks! Omgosh who likes those!!!! ~ Make some of this less "needs to be done" and more - your player is stronger for completing it. There is a ton of extras going on here that has been implemented over the course of how many years lol ~ Allow players to gain XP from KILLING MOBS past 100, rather than forced quests. Not a fan of forced quests unless its for option things!! Maybe agnostics could be bumped to 110 or so to avoid running plane of magic. People do not like FORCED, they like OPTIONAL. So quests should be for optional content and allow people to gain XP from having fun in the game, which is beating up bad guys and hunting the lootz. ~ There is a TON of freaking cool older content in the game. Never forget to find ways to make these "playable" again for high level characters. ~ There is a TON of freaking cool appearance items/ mounts in this game. Make them AVAILABLE!!! Yes, put a bunch of those mounts and appearance items in the cash shop. Who cares, but bring them out/back!! ~ Keep the game FUN. Everyone likes FREEDOM in a game, not forced. ~ Nerfs will make players LEAVE. Please be careful with this!!!! Please be advised!! Balancing characters is a BIG FREAKING deal lol. Balancing them will keep your player base alive, not doing so will lead to floods of un subs (yep, less bucks). So please make sure if you nerf an OP situation, they are still in line with other toons!! To the Devs: THANK YOU for keeping a game going that I have had many fond memories with. I love you all (community and owners/ staff). Please accept any criticism as constructive only.