Warrior AA Tree (revamp ideas)

Discussion in 'General Fighter Discussion' started by ARCHIVED-GrandMasterUb, Jun 29, 2012.

  1. ARCHIVED-GrandMasterUb Guest

    Sooo I was bored at work and decided to make an AA tree revamp for warriors. Lets be honest the current tree is pretty outdated and dull. You could honestly take away 20+ of the different abilities/enhancements and I wouldn't care even a little. It would have a negligable effect on my tanking ability (what little a zerker has that is).
    Sooo here's what I came up with. flipped some abilities around, reorganized, a lot is recycled, some is new.
    Demolisher
    Slayer
    Vanguard
    Gladiator
    Tactician
    Bind Wound
    Acceleration Strike - CA Old Ability.
    Vicious Sweep - PbAoE
    8 targets.

    Charge - CA with knockdown and daze.
    Reversal - Old reversal, no shield req.
    First Strike - CA with mitigation debuff.
    Overwhelming Strikes - MultiAttack
    2.5% per point

    Scything Blades - AEauto
    4% per point.

    Armored - Physical mitigation.
    (120 per point @ 92)

    Survivor - Max HP
    1% per point

    Precision - Group Critical Chance
    2.2% per point.

    Unstoppable - haste and DPS
    1.8 per point

    Weapon Master - Slashing, Crushing, Piercing
    2.3 per point

    Legion's Training - Block
    1.5% per point.

    Unshakeable - Increases defense and parry
    1.7 per point.

    Mental Warfare - Caster's HateGain by 1% per point. Increases effectiveness of group threat abilities by 3% per point.
    Relentless Assault - 12% Reuse, 30% Recovery
    Rend - PbAoE dot
    4 sec duration. Initial and every 2 seconds.
    6 targets

    Indomitable - 100% parry. Non direct AoE avoid.
    Arena Endurance - Old ability.
    Art of War - 2.0 times per minute applies Ancient Teaching to group, lasts 10 seconds.
    5% ability reuse
    5% potency
    20 haste
    20 dps
    15% combat MS

    Onslaught - Reuse Speed
    1% per point

    Viciousness - Add's threat to Rend. The final rank adds an additional tick.
    Xxx threat per point
    Phalanx - Increases duration of Indomitable by 1 sec per point. Reduces incoming damage on group by 0.5% per point.
    Reversal of Fortune - Old ability.
    Tactical Knowledge - adds additional effects to Ancient Teaching.
    0.5% accuracy per point
    0.5% mitigation per point

    Experienced Insight
  2. ARCHIVED-Daecollo2 Guest

    Wow this is pretty good rework.

    Arena Endurance could use a rework though, I was thinking more along the lines of:
    Every second caster gains 1% Max Health and 0.2% Max Mana, just small regeneration, kind of like KOTOR.

    This also allows berserkers to avoid the agility tree, and guardians to take it if they wish for AOE damage.
  3. ARCHIVED-GrandMasterUb Guest

    the way i saw it for tanking warriors the "demolisher" and "veteran" lines would be mandatory along with part of the "tactician line". Then zerkers could opt to either finish tactician or grab extra max hp from gladiator (zerks always moan about hp). guards on the other hand opt between AE auto, max hp, and tac endline. with the new reckless, a "dps" fighter might drop veteran to finish the slayer line etc...
  4. ARCHIVED-Daecollo2 Guest

    I love the Int line's names.