Sooo I was bored at work and decided to make an AA tree revamp for warriors. Lets be honest the current tree is pretty outdated and dull. You could honestly take away 20+ of the different abilities/enhancements and I wouldn't care even a little. It would have a negligable effect on my tanking ability (what little a zerker has that is). Sooo here's what I came up with. flipped some abilities around, reorganized, a lot is recycled, some is new. Demolisher Slayer Vanguard Gladiator Tactician Bind Wound Acceleration Strike - CA Old Ability. Vicious Sweep - PbAoE 8 targets. Charge - CA with knockdown and daze. Reversal - Old reversal, no shield req. First Strike - CA with mitigation debuff. Overwhelming Strikes - MultiAttack 2.5% per point Scything Blades - AEauto 4% per point. Armored - Physical mitigation. (120 per point @ 92) Survivor - Max HP 1% per point Precision - Group Critical Chance 2.2% per point. Unstoppable - haste and DPS 1.8 per point Weapon Master - Slashing, Crushing, Piercing 2.3 per point Legion's Training - Block 1.5% per point. Unshakeable - Increases defense and parry 1.7 per point. Mental Warfare - Caster's HateGain by 1% per point. Increases effectiveness of group threat abilities by 3% per point. Relentless Assault - 12% Reuse, 30% Recovery Rend - PbAoE dot 4 sec duration. Initial and every 2 seconds. 6 targets Indomitable - 100% parry. Non direct AoE avoid. Arena Endurance - Old ability. Art of War - 2.0 times per minute applies Ancient Teaching to group, lasts 10 seconds. 5% ability reuse 5% potency 20 haste 20 dps 15% combat MS Onslaught - Reuse Speed 1% per point Viciousness - Add's threat to Rend. The final rank adds an additional tick. Xxx threat per point Phalanx - Increases duration of Indomitable by 1 sec per point. Reduces incoming damage on group by 0.5% per point. Reversal of Fortune - Old ability. Tactical Knowledge - adds additional effects to Ancient Teaching. 0.5% accuracy per point 0.5% mitigation per point Experienced Insight
Wow this is pretty good rework. Arena Endurance could use a rework though, I was thinking more along the lines of: Every second caster gains 1% Max Health and 0.2% Max Mana, just small regeneration, kind of like KOTOR. This also allows berserkers to avoid the agility tree, and guardians to take it if they wish for AOE damage.
the way i saw it for tanking warriors the "demolisher" and "veteran" lines would be mandatory along with part of the "tactician line". Then zerkers could opt to either finish tactician or grab extra max hp from gladiator (zerks always moan about hp). guards on the other hand opt between AE auto, max hp, and tac endline. with the new reckless, a "dps" fighter might drop veteran to finish the slayer line etc...