WARLOCK'S GRAB YOUR ANKLES.... here comes another mass-nerf from the Devs!

Discussion in 'Warlock' started by ARCHIVED-Daelomdel, May 15, 2006.

  1. ARCHIVED-Araxes Guest

    1.) Please link to me the thread where it is cited that Rift will have the knockback duration reduced. I HAVE SEEN MOOR's POST already. However - in the recent test update notes (which may or may not be accurate since BG posted they would be inaccurate pre-E3 leave) Rift was NOT mentioned. Only the Vulian, Gas Cloud, and Devastation lines were mentioned.

    2.) It's been stated by Moorgard that developers are not "assigned" to any one class. They do round-robin discussions on all classes.

    3.) If there WERE a developer with a high level warlock -- do you actually think he or she would make it public knowledge?

    4.) Wizards and warlocks are two separate classes. Stop seeing who can pee furthest. We both pee very far and will continue to do so.

    5.) Please re-read this post to make sure you understood the first point clearly.
  2. ARCHIVED-graxnip Guest

    "We both pee very far and will continue to do so."


    lol
  3. ARCHIVED-enrique_tome Guest

    1) Rift Stun is a KB side efect. So It will be touched as the rest of our stuns. Cause They said all Kb stun efects will be reduced in duration. Is good someone appreciate rift. I think is one of our best spells. A use with care one, but a great one.
    *** Control Spell Changes ***
    Note: All of the control spell changes listed here are subject to change before they go live. In fact, since these notes were written based on data from 05/04/06 and Blackguard will be in LA by the time you read this, much of it has changed before even going to Test. The notes should be a lot more sane by next week when he gets back.
    - All short knockdowns and many short stuns that were 2s in duration have been changed to a 1.5s duration.
    - All knockdowns and many short stuns that were 3-4s in duration have been changed to a 2.5s duration.
  4. ARCHIVED-vorek Guest

    Doing my best to stay out of this whining and [expletive haxx0red by Raijinn]ing but, the above post has to be addressed.

    Are you stupid or do you just suck at playing a warlock?
    At 53, I was able to take out 4 and 5 mob encounters in Sinking sands that were blue or white (Non-heroic) without rooting them at all.
    At 53, I was able to take out heroic groups without too much fuss.....rooting as needed.
    At 53, I could solo 2 of the yellow (level 57) 2xAviak groups (single down arrow on each...4 mobs total) without ever throwing a root. (Watched level 54 Conjurors, Wizards and several scout-types fail because it is 2 groups)

    Warlocks do kill groups faster....it is what we do and we still do it well....with or without these minor little changes.
    Message Edited by vorek on 05-17-2006 06:11 AM
  5. ARCHIVED-pharacyde Guest

    STUNS :
    I wonder if the OP actualy did read why those changes are happening ...
    1 chanters in lu 24 will be abel to mezz stifle and so on epic mobs, with certain reduction to the duration fot he mezz stifle and so on ... After that the epic is immune to it. This gives a role for chanters vs epic mobs which is crowd control in some way.
    2 for grouping right now, chanters could mezz and stun and so on. But they were not needed because warlocks wizards with help of other classes could chain stun a mob already. This made the chanter not realy wanted in normal grping either. So they just removed stuns, knockbacks from all classes in such way that chain stunning isn't possible anymore. This would make chanters more wanted.

    The stun nerf is a balancing of the game for the chanters so they would be the masters of crowd control. So stop acting like a little kid who lost his precious stun toy and accept the fact that it's a fair change. And if you used htem for solo'ing heroics, well you were never suposed to solo heroics so stop crying.

    RIFT :
    This spell is awesome ... no aggro when you cast it, wizards can have their fusion and die when they cast it, rift ftw.

    APOCALYPSE :
    Well the limite of 5mobs for an AE specialist class is kinda weak. They want to make chanters crowd control specialist, well I want my supremacy in AE back. No limit on apocalypse.

    INTERFERENCE:
    Not tested yet, might be good, might not.
  6. ARCHIVED-RFMan Guest

    I'm right there on the boat with you. The EQ2 development team doesn't know what it's doing. It does some things right, but not nearly enough to convince me to stay post-VG.

    On a different note, I had a thought: we should make a bunch of posts doing something that the devs would have to respond to if they were actually looking just to see if they ever actually come on here...
  7. ARCHIVED-MilkToast Guest


    I understand why the changes were made but it doesn't mean that these changes will not have a negative effect on warlocks. Currently, our solo ability is mediocre at best, after these changes it will be pathetic.

    SOE can both improve game balance and hurt Warlocks at the same time, which, from my perspective, is what may happen in LU24.
  8. ARCHIVED-Xarovix Guest

    SoE doesnt give a [expletive haxx0red by Raijinn] about class balance anymore ( get a fukkin grip SoE and your dev team CLASS BALANCE WILL NEVER HAPPEN ) its human nature for one to envy another , stop thinking with your gd quarertly earrings in hand and use some common sense,

    I have been a customer of SoE's for 6 years now and i have watched you piss away one game ( eq1 ) destroy another game ( SWG ) and not have a freaking clue what to do with the third one ive been in ( eq2 ) . I have watch this game start as a overall balance gameplay with lots of bugs, to attempting to make it solo friendly ( first stage in trying to compete with WoW ) to finding out your intial idea for classes was garbarge ( hense LU 13 and DoF ) to now making the game for the raider ( KoS , in which now shows how much crap your combat revamp was since you didnt take into account how far AA's would improve classes )

    What is wrong with you guys at SoE? Are you even intune with your player base as a whole? Do you even have employee's who know any lore about eq ? ( the whole wurmslayer becomming a 2H is utter garbage it was NEVER A 2H IN EQ1 , it was either a duel wield weapon or used as a one hand. Also by you making it a scout useable 2H you gave rogues a loop whole to use their double attack AA line with it , smart one devs ) I mean give me a break , how can you look at yourself in the mirror , releasing half arsed content ( both DoF and KoS werent even 80% complete at launch ) , no consistancy on both class mechanics and ingame mechanics ( now the removal of 85% of access requirements for zones in game ) what is going on..

    For along time i can admit i was a fanboi. Time and time again when i saw how people complained thru eq1 and swg i just said to myself " blah most of those people on the boards dont know what they are talking about anyways" Boy was I wrong. Seeing how you handled this game. I'm surprised SoE hasnt gone under.

    This thread is all about the nerfs to warlock abilities , my post was gonna be too but you know what screw it. IM calling you out SoE. admit that yall are a bunch of idiots who dont know what to do with this game , have no real direction ( other then the quarterly earnings report corporate has ) and simply state that yall suck and you apologize for giving us such bs over the years...

    But i doubt you will cuz you need our money

    im out



    Message Edited by Xarovix on 05-17-2006 04:06 PM
  9. ARCHIVED-Astery Guest

    Xarovix, well said. this is exactly why i cancelled.

    i dont believe the way of handling stuff would change at SOE without hiring new fresh minds to take over the mess this team creates. sry to say that, and i was a fanboi too.

    my accounts are still active for 4 and 11 days, but i already decided its over. my only way to demonstrate the frustration what developed since LU13 is not to play eq2 AGAIN.

    so far my 70 warlock was proud to suffix 'the Dedicated' to his name, yesterday i took it off.

    it really feels bad to leave a game (friends) when the reason for your leave is due to changed ruleset, class abilities, simplified gameplay, inability to deal with botters and such.
  10. ARCHIVED-Rumproast Guest

    personally I kinda liked the stun effect of devastation for soloing

    on single target heroic
    apocalypse + vulian interference + aura of nihility + void distortion + thwart + nebula = anything non-named is half dead before you need to land a root or stop casting or it has a chance to hit you

    my favorite combo on named heroic is apocalpyse + thwart + nebula because you can unload a lot of damage safely without having to worry about the mob hitting you

    on group heroics, apocalypse + nebula + skeletal grasp is pretty safe..if one breaks, you just vulian it and re-root it

    we were pretty strong soloers (maybe the best mix of dps/control) but I thought that made up for weaknesses we had in other areas...so no Im not really pleased with this change or the erosion of our class in general over time. not big nerfs just small ones here and there ever since LU13. doesnt seem necessary or very well thought out


    Message Edited by Rumproast on 05-18-2006 11:54 AM
  11. ARCHIVED-Primalooze Guest

    well....this has totally pissed me off.... with all these nerfs i am gonna seriously consider just giving up....

    i play this game in totally solo/small group mode and most of the spells i use are being nerfed to the point that will seriously hamper my play style...

    why do they constantly have to take away any fun elements to playing this game?

    considering that i get bloody interupted by 80% of incoming attacks these nerf will destroy any enjoyment that warlocks currently have...

    so we get downgraded in all areas except maybe raid combat..... marvelous :(
  12. ARCHIVED-pharacyde Guest

    You can see those stun reduction removals as a nerf. Whatever. The truth is that we are a dps class. Let me spell it for you all. D P S. Not crowd control class. Again D P S. Stop saying Crowd control guys. We are a DPS class.

    Did they change anything on our dps? No. Will we sitll do the same dps as before? Yes.
    Did we loose crowd control abilities? Yes. Was it ever our purpose to do so ? No.

    Conclusion. Can we see this as a nerf? Hell no. Get your function right and stop asking for things you are not supposed to do.

    Warlocks rock at their job. And htat's all that matters to me. All the rest is just fluff spells to me that are nice to have, but realy not needed.
  13. ARCHIVED-myriick Guest

  14. ARCHIVED-Gwydion2000 Guest

    LOL the most stupid post i've read in this thread. So we've been removed of half of our abilities but you suggest that's not a nerf because they haven't nerfed our other half. Fluff spells... my [expletive haxx0red by Raijinn].
  15. ARCHIVED-Shipwreck_GPA Guest

    Agreed. How can anyone not see this as a huge nerf to Warlocks? With the clobbering of stuns, this is pretty much the only way to keep them off you. And now, you cannot reroot before the forst root runs out, and have way less stun ability to take up the slack. Shorter duration plus higher break chance plus longer recast than duration = huge nerf.
  16. ARCHIVED-MilkToast Guest

    What the hell are you talking about? This is functionality we had, now it's gone - that's a nerf. Every class has some functionality that's not related to their primary role - guess they should take away, invis, gate, etc.
  17. ARCHIVED-Fat T Guest

    Though I will miss the stun at the end of appocalypse, I'm interested to see if removing it will generate less aggro.
  18. ARCHIVED-Senen74 Guest

    Milk I'm sure your smart enough to realize that beyond stuns/stifles being considered control abilities even dps need ways to control mobs or should we say since roots are control spells by your mentality they should be removed also right? I'n all seriousness the stuns help sorcerers achieve there dps they are not some alternate part of our class that lets us just stun lock mobs and pretend to be minor enchanters. If anything SoE has yet again stepped across the class bounds Enchanters in Eq1 and thru many games have always been about crowd control yet this never implied the monopoly of said skills especialy short duration stuns which just about every class has and are built and ballanced including those skills.
  19. ARCHIVED-Max122 Guest

    Well we are dps and that is all there is too it. Yeah people can solo heriocs their level or above but its not something soe wants as its meant for a group. Will this hurt soloing any designed solo hell no as we just blow them up. Our DPS kicks serious [expletive haxx0red by Raijinn] in groups and on raids and if you are not playing this class to pump out some mega numbers well then maybe you picked the wrong class.
  20. ARCHIVED-Dreadwalker Guest

    Your make it sound like were good soloers ? Thats a load of bull.

    Solo ^ (mini heroics) are tough for a warlock , and their everywhere in KOS.

    Go to the beholder isle in TT and try rounding up 4 or 5 solo mobs at a time. Cant do it ? Well i know of melee classes that do it pretty safely. Poeple need to realise we are not the best soloers ... just look around at some other classes. Warlock is too weak and doesnt do enough damage to 1 or 2 shot a mob .. which is really where they should be with paper armour. Slow casts , min/max variance... kings of the random number generator.