This thread has gone weird. First you have to remember that DPS from both sorcerers is highly dependent on the use of overlapped temps against a selection of abilities yielding a series of short-term dps spikes to carry a parse through the entire encounter. Both classes play similarly in this regard, but the primary tools for doing so (FB and FC) aren't entirely balanced. Yes, Xelgad did over-compensate with the FC changes, but, given SOE's history of playing leapfrog with class balance, that's hardly surprising. If I had the choice of the two, FC would be the winner hands down: - Double+ damage (double cooldown) approach favors burn fights. - Double+ damage (double cooldown) approach plays less havoc with juggling/timing/delaying other abilities that the higher frequency of FB forces. - With most charms set at a 2 min reuse (Salvo the exception), FC offers the better repeated temp stacking potential (i.e. every FC as opposed to every other FB). - Damage exclusions vs all (critable) damage. I disagree with the above. If anything, warlocks ought to pull further ahead (over time) due to 2 factors: - FB's list of damage exclusions will stunt it [relatively] (e.g. as SDA values continue to get pushed up). FC acting as a multiplier to virtually everything offers far better scaling. - As attributes grow, the base crit multiplier (not affected by FC) will form an ever smaller part of the overall crit multiplier, allowing FC to push ever closer to a 1.75 modifier to virtually all damage. Regarding FB specifically, I personally do like the fact that it needs a bit of planning and foresight to use well, and would hate to see it dumbed down. FB could, however, use certain changes, e.g. - Instant cast/recovery to allow for better temp buff stacking without the wastage this currently entails. - Re-evaluating damage exclusions to offer it better future scaling (SDAs, dot ticks, damage procs, MAs, flurry, and manaburn), and then rebalancing the current percentage returns against any changes. Anyway, I'm apparently not as concerned as others with the current balance. In an ideal world (and from the perspective of a healthy game) you want all classes to be balanced and for skill to seperate the players ... but, at the same time, I do also find it more rewarding to parse from a class that doesn't have that widely held perception of being the "OP one". P.S. Fix left-side prestige (i.e. fix manaburn, replace Blaze).