Warlock Perdition Spell worthless?

Discussion in 'Mages' started by LastActionJackson, Oct 26, 2020.

  1. LastActionJackson Member

    Perdition is the replacement for Netherealm. They are on the same reuse timer. Perdition has a recast of 4 min 10 secs. If a warlock uses Perdition, he cannot use Netherealm until Perdition resets.

    Perdition does 107768080 damage initially and then hits for 102461176 every 3.5 seconds for 8 more times. Total damage = 927457488 / 250 seconds = 3709829 dps.

    Netherealm VI is up 30seconds out of 31.5 seconds. It does 61517900 - 75188544 every second, or an average of 68353222 every second. Thus 68353222 * 30/31.5 = 65098307 dps.

    Thus Netherealm does 17.5 times more dps than Perdition.

    I do not think that the Devs intended for a purportedly more powerful Perdition spell to be 17.5x weaker than Netherealm. Perdition needs to be fixed. Some players have wasted DBC or research time to get it to ancient.

    All the Devs need to do is multiply the damage for Perdition by 20 to give a nominal dps increase over Netherealm. Multiplying by 30 - 40 would be fantastic!
    Gojiria likes this.
  2. Revanu Well-Known Member

  3. Hellfiren Well-Known Member

    Hello,

    @ the Beginner of this Threat, first of all Netherealm is an AE which Takes Warlock as self as Target and all around it in a distance of 10 Meters ( more if Trouba in Groupe ) will be Damaged same as Cataclysem and Unda ( Unda Range 20 meter )

    Predition is a Single or Closed Encounter based Spell easily to figure out because its written in Target Enemy which can be a single or grouped target.

    So Netherealm is a AE will do massively more Damage if hits the Maximum of Targets which is mostly caped on 8 enemys.
    Predition only hits a Single target or all Targets which are grouped whit the Target you cast the spell on.

    Thats why Predidtion will do always less DPS than Netherealm will do evan Netherealm dots faster than Predition does.

    But in Raid thier is not so much AE Content exept trash so it dosent realy matter, and mostly you arent in 10 Meter Range of the Mob you need to hit and thier is the 2nd atvantage on Predition it hits on Warlocks higest range normaly like 35meters if not Increased by Trouba.

    And the Warlock has a Usefull ability to use which non other AE class has, the Negativ Void which makes you able to Fokus all your Green encounter Spells to be a Single Target Spell by increasing thier Base Damage 30% before any multiplication.

    For example you have a single encounter you close // change you greens to single if the named spans Adds wich are linked to groupes or you have some Cloesd encounters you set of Negative Void to hit the Max number of linked Enemys.

    AE groups Negative Void off > Single Mobs Negative Void on you allways need to swhitch if need to increase your Stacks for being able to use Apocalypse and Rift instand without casting tome if on 180 Stacks and the SIngle or AE Stack Based Nuks.

    Same thing on the Wizzy if wanna use its Nukes and evan Wizzy only needs 150 Stacks

    Helfiren
  4. LastActionJackson Member

    Netherealm is one of the most damaging spells a warlock has against a single target despite its ability to hit multiple targets. Right now there is still no reason to use Perdition unless the target is out of range of Netherealm. There are really no fights where you can really use Perdition. It's a junk spell solely because it does so little dps against a single target compared to Netherealm. Most classes got a usable spell upgrade. Locks did not.