Since DoF I found that my warden is better than before. Sure its a big change with the manner of playing, and somes whinning for unskilled players is compre'hensible... .... BUT Warden CAN SOLO any Xp/Named group... I do my job beeing the only healer at level 50-53 (Paladin, Coercer, Wizard, Assassin, Necromancer, and me Warden) in my group with Cyclops, Giants (Named and Trash 58 +++) and other tougher mobs, and i have NO PROBLEM to solo Healing when I am aware and No semi-afk. The new Heal Warden is anticipate-based, a Warden not 100% aware is a bad Healer because with Regen we need to be very concentrated. SW (Master 2), Cast Chloro (Adept 3), then VR (Adept 3) or HG (Adept 3) or same Group Heal (Adept 3 and Master I for Group Regen). Instant Heal is also very powerful vs Pike Damage. And a spell will help in the High-Level : So STOP whinning and relearn to Play ! PS: In soloing we'are probably the best class, i soloed 52+++... (very long and bad xp, it was just for the test) Root is Nice. Message Edited by Zelya on 09-19-2005 02:45 PM
There's not much whining going on. Wardens seem to be adapting very well. Judging by the Priest boards, Templars seem to be struggling the most.
Zelya, you truely stick up for your class and I truely admire that. But, what do you think that all the other priest classes got at lvl 54 as well? They got their master 2's of their speciality heals as well. See most of the wardens are complaining on healer balance as advertised. Sure if you are fully fabled or close to and have tons of masters and adept 3's then you will be ok with healing a group. But what about compared to other priests? I have already grouped with most priests that are equally equipped to me and yes I do anticipate with my healing by casting Wild Regrowth before the tank is even hit once and a finger hovering over SW. The other priests are just having an easier time in healing is most of the wardens complaints. I am hoping that the Grove spell will change this and put us up to par with the other healers.
Zelya, you truely stick up for your class and I truely admire that. But, what do you think that all the other priest classes got at lvl 54 as well? They got their master 2's of their speciality heals as well. See most of the wardens are complaining on healer balance as advertised. Sure if you are fully fabled or close to and have tons of masters and adept 3's then you will be ok with healing a group. But what about compared to other priests? I have already grouped with most priests that are equally equipped to me and yes I do anticipate with my healing by casting Wild Regrowth before the tank is even hit once and a finger hovering over SW. The other priests are just having an easier time in healing is most of the wardens complaints. I am hoping that the Grove spell will change this and put us up to par with the other healers.
Maybe you should check out these poll results. It's not just a few Wardens complaining it's every Warden with half a brain: http://sstair.freepolls.com/cgi-bin/pollresults/012
================== Much weaker (57) 65% A bit weaker (15) 17% About the same (5) 6% A bit stronger (8) 9% Much stronger (3) =================== You should say there are 83% gamers who dont know perfectly their class ? Warden is a powerfull Healer, learn just to play...
Also keep in mind that you can vote as many times as you want... If I feel really strong about my class and I feel that it's been nerfed nothing prevents me from voting 100 times Just a hint..
I would say that I know how to play my class. Just yesterday I (54 Warden) and a 54 Berserker were duoing lvl 59 Heroic giants in PoF. We were getting rad tad exp but we are also both fully equipped and tons of master spells. Also I would like to add that we complement with the Berserker class the best because of their regen spells added with ours. But I am sticking up for all those wardens who can't do [expletive ninja'd by Faarbot] but spam heal the tank and watch them die. I would have to say that gear and spell upgrades play a big role and if you are not in a raiding guild who raids every day before the expansion came out then you are stuck in a very difficult situation. Heal spells alone increase double from app2 to master 1. Mitigation is now crucial more so then it was before DoF came out. Are you saying that if you are not at the peak of your game and can play the class as best possible then your group should die? What about casual players and casual gaming where people only have time to log on for like 2 hours a day? Should they have to suffer with spike dmg and start throwing chairs? I am only asking these questions to get thoughts flowing through your head. They are not made to insult. I probably play way too much and love to challenge myself to learn and get better. I have already been learning to cope with our new spells and have even resorted to only using hotkeys and keeping the MT targeted at all times until we stop grinding. But I do see a problem when other healing classes are not so stressed out if they dont land a spell right at the start of combat or if they even get fizzles. They have time to still get that full heal in at the end of the casting time period.
You're a casual gamer ? => Roll a Cleric. Be Druid really need an high attention to be effective because of regen's nature. Message Edited by Zelya on 09-19-2005 08:42 PM
i love the way the fable equipped level 54 a week after expansion power gamers seem to think the game should be balanced for them. no really. you may want to look at leaving your house occasionally as well
Let me start by saying I am a level 47 warden wearing mostly legendary gear with several adept 3's and some masters. I've played EQ2 since beta where i played a druid and I played EQ1 from the day it went live till EQ2's Beta. Quoting you here " I do my job beeing the only healer at level 50-53 (Paladin, Coercer, Wizard, Assassin, Necromancer, and me Warden) in my group " You are NOT the ONLY healer in that group! Paladin has a DH that is equal to or better than your biggest direct heal. Necros can also heal. Add to that the fact that you have a coercer in group and necro which is masive power regen so you won't have any problems with running low or out of power. On top of that you have masive DPS in the group and crowd control. Sure you've got no problems because of your group and this has no bearing on a duo or three person group. I usually duo with a lvl 50 guardian. pre-patch my largest direct heal would heal for 1200 HP with a HOT on completion of that which healed for 180 ish every 3.5 sec for 20 sec or so. Now my largest direct heal does a max of 400 with a HOT on completion of that which heals for 50ish every 2sec for 10 sec. That's aprox. 60% cut on my main heal. While grouping in maj'dul killing lvl 50-54 guards some heroic some not i decided to do a test on healing. (50Guardian, 50Mage, 50Mystic, and myself 47Warden) This group was not able to kill the mobs without me and it's the reason I log'd in at the Guardian's request. When i got there I asked the Mystic to do nothing to see if i could handle the heals myself. I could not and would have died if not for the mystic saving me near the end of the fight as I had pulled agro off the Guardian and they couldn't get the mob back off me. With both healers in the group it wasn't a problem however we were able to keep the group alive and such but neither of us could heal for the group well enough solo. In conclusion I've decided I will piddle around with this game till Vanguard comes out in 2006 and then move there. The people who invented EQ ( Verant ) are the ones heading up Vanguard and if any of you played EQ1 pre-Kunark I'm sure you remember the game being much better than it is now due to the customer support and the general feel of the game. I am hoping Vanguard will be similar in support and feel.
I havn't whined, i have not posted on the poll but your comments Zelya are so myopic that i had to respond. I "might" be able to heal a group, I "might" be able to solo but the reason i hate my warden now is because its NOT fun. Why mess around with roots and small nukes to solo something in three minutes that any of my caster alts can do in 20 seconds. I dont enjoy spam healing the MT on white mobs and still seeing them die. They may have increased the rare drops for lower tiers but it really doesnt feel that way for tier 5 and 6 so getting many ad3 is out of the question. Warden is not fun and im making my mage alts my main.
There will always be people like Zelya who only look at the positives on things and so end up accepting second best. As well as my lvl 50 warden, I also have lvl 50 wizzy. Wizzys have had more than their share of issues with borked dps, but there were always people who posted that they were fine and anyone who said otherwise was just whining. Of course eventually SOE got around to fixing wizzy dps, and you know what all those people who didn't think that wizzys were broken got to enjoy playing a much better class. I just have to think though, perhaps the fixes would have come quicker if we didn't have people insisting that there was nothing wrong.
Just to call again : it isnt because I'm in an Ubber Raid Guild that I am A Fan Boy and didnt /bug report any bug, spells underpowered or overpowered. I just like challenging Combats. Before revamp beeing a Healer, It was so bored for healing in Group AND Raid.... Now all encounters are very challenging... Sorry for not to be the FOTM Warden whinner.... In Every game, every IRL situation, there are always the Whinners who complains about everything... And say that thanks to whinners devs fixed any class is Wrong. The whinner in every game RUINS the game (see SWG with jedis). All thing isn't completly black or white, every vision of class is different according to players... There arent whinners who increase the challenge of a game, rather decrease difficulty... You want to increase your class without beeing a Whinner? : - /bug and /feedback with true comments about a situation with details. Message Edited by Zelya on 09-20-2005 01:28 AM Message Edited by Zelya on 09-20-2005 01:29 AM
The people that ruin a game are the ones that spread misinformation whether that is complaining or saying there is nothing wrong. ".... BUT Warden CAN SOLO any Xp/Named group..." Stating this blatantly false information has the potential to distract developers and moderators from realising that many wardens are not happy and at the very least need to be researched and provide feedback to us. Even if someone pulls some numbers and finds we can "theoretically" heal the same as X class doesnt answer the most important question of "Is this class fun for the majority of people playing it". At the moment the answer is a resounding NO. With proven reports that wardens heals do not stack with another warden and some fury lines. That when we recast a heal such as sylvan waters it overwrites the initial HoT thus making us the weakest healers to deal with damage spikes. Please do not try and suggest that there is nothing wrong and anyone who is complaining our class is broken is a whiner because...YOU ARE THE PROBLEM!
The Warden on Forum didnt represent the full Warden population.... Hint.... On Forum, there are often the dissatisfied category who express, and not the happy people... So don't generalize.
I keep seing ppl say this and it's just not true anymore if you're talking about a single warden (which it looks like you are cuz you say recast)... the hots on the direct heals no longer last as long as they did; in fact now they last pretty much exactly as long as the cast+recast (give or take 1-2 secs). So if you're recasting SW or VR, you're not overwriting a [expletive ninja'd by Faarbot] thing since by the time it's finished recasting, the intial hot has completed. Now if you mean that a second warden casting sw on the same target as you overwrites, then yes it does according to a test someone on these forums ran (forget who it was), but that's either a bug or the devs changing their intentions about how our heals are supposed to work without telling us. And to the guy who was talking about the direct heal regen ticks... it actually ticks 50ish every SECOND not every 2 seconds for either 12 secs for VR or for 6 secs for SW; just a small correction there. Message Edited by Dragonrealms on 09-19-2005 11:57 PM
Group of 3, me (warden) , wizard and Guardian, we died 4 times in 15 minutes before we gave up, doing easy group mobs,, I couldnt keep up the healiing with most heals on the same timer. Warden is no fun to play now, I dont want to have to just stand there and spam heals in a group and do nothing else, thats boring and no fun. Warden is going on the shelf until fixed. There are too many other classes that are still fun to play to waste time on this one.
Riiight! Of course as soon as someone expresses a different opinion from your 'everything is rosy' stance, it is automatically classed as a whine. It doesn't matter if they provide hard data or even their own experiences because they can't possibly have anything valid to say because they are contradicting your opinion. Please! I think it's time to get off your high horse and get rid of the holier than thou attitude. Other people's opinions are just as valid as yours and it's just total arrogance to class it as a whine. Wardens will eventually be fixed and it will be IN SPITE of people like you Zelya. Not because.
As many people already said before me, soloing is still possible with any class & subclass. The thing is, however, that soloing became incredibly tedious & boring. I am not much of a group person plus I don't always have time to play for longer than 2 or 3 hours so I usually prefer soloing to grouping. I have a 34 lvl warden & I was able to solo with her just fine. I am not talking about taking out heroic or named mobs. If somebody could do it with a solo warden then kudos to them. I am talking about more simple quests that didn't require a lot of outside help & that my warden was able to do herself (i.e. Requisitions in Antonica, TS, etc. ) After the update evrything has changed. I can solo, yes, but only ridiculously low mobs with down arrows, practically always solo, never a group anymore. Killing a group of 3 greens triple down arrow exsausted me as if I were fighting a group of whites. I can't heal as well as I used to, I can't do a lot of things as I used to, and frankly I don't see a reaon why I should be readily re-learning to play my character. I am not saying that game now is way too hard because it is not. I have nothing against challenges. This update, however, didn't create more challenges, it created instead more problems and frustration. I am talking about myself here. If somebody loves the changes, it's great & I am happy for you. But for me playing is no fun anymore & in my opinion, my warden (not quite packed in legendary armor, just a couple of pieces, and not using adept 3 spells, mostly adept 1 & appr 4) can't functoin as well as she used to. Don't get me wrong, I am not trying to say that changes are bad, I accept changes with my arms wide open but this is simply ridiculous. I don't like being force-fed with grouping, and I don't want to change my play style. I am not going to scream that SOE sucks, they probably had their reasons but this doesn't satisfy me. And as much as it upsets me, I am cancelling my subscription. It is rather pity because I loved this game & it used to be great. Good luck all & if you are sticking with the game, enjoy it :smileyhappy: