Dusting off old necro (51/22). He was abandoned a LONG time ago, hence so litle AA. He was actually 50/10, and I tried to bring him up once before, but at my main is a conjurer and switching to the necro was frustrating in comparison. It just takes him SO long to kill things... *yawn* At 50, the conji would cast 4 nukes and mob was dead. Total fight time: 4.5 seconds. The necro casts a few dots... and sits there... and recasts the dots... and sits some more... jesus, someone shoot me. Anyway, hoping this is because of the low AA so once my main hits 90, I'll switch gears (he's at 89.8 right now) and catch up. I do have a few questions though: - Lich - why is it there? It's not like the necro has ever, under any circumstances had power problems. Is there a reason to have this junk spell up, other than for a cool illusion or to make the game more challenging? You know, "mobs don't hit me so let me use a spell that does!" - Pet heal - is this worth upgrading once I get tainted heals? - I'm pretty sure I know what to get for AA: tainted heals, then beef up pet, then look at TSO AAs. Am I missing anything? - Ability mod: is it worth it, really? All the real dmg spells are dots, so will cap this pretty quickly. Should I focus on sta/int more instead (ain't gonna find much potency gear in my 50s)? Finally, what's a good zone for a necro that's lacking in AA (and, therefore, has a crappy **** for a pet) to grind AA solo? I was thinking of locking at 52 and doing the everfrost quest line, then the lavastorm quest line. Any better ideas? Thanks guys.