Please reply here with any bugs and/or feedback regarding Vex Thal: Den of Shadows [Solo]. Thanks! -Chrol
Issues with fighting grimlings released from the jail (they are classed as not visible when the door is removed). Regular attacks fail with the "Can't see Target" message.
Feedback on the first named...the add is really squishy and the named took barely any damage without one up. It was dying instantly to my procs and passive damage before I turned sing focus on and one of hte passive damage buffs off. So it might be worth giving a little more health or something. Minor thing but when you unlock the jail cells, while the barrier disappears and I can freely walk in and out of the jail cell, I do not have line of sight through where the barrier used to be. The mob will leave if you move far enough back from the cell, so there's options to get around it, but no reason to be getting a "can't see target" message here.. There's a minor visual bug after the second named, when going into the two side rooms, right at the entryway to the one there's a point where the screen turns entirely black while zoomed about halfway out( loc 38.09, 140.52, -414.54 with an orientation between 71, 0, 0 and 116, 0, 0). This goes away on moving, or changing zoom level, but wasn't getting it on the opposite room.
no loot chests drop from nameds atm and completing this zone gives a achievement with backwoods brawl achievement/ linked rewards
Buffed up the first boss's adds' health and looking into the Cannot See Target bug in the jail area, as well as the lack of loot. Triumph reward isn't updated either. Ignore it for now.
nice zone. hardest named is #3 2x fabeld loot chest with 225 gear is nice quest reward token is cool, but a tier5 reward from the quest is too low .. 215 gear from the quest .. should be at least 220 or 225 and again one ugly notrade shiny in the solo collection. I dont like notrade shinies last named (shade of ssraeshza): No idea how and when ebon scales should stack up.. named was dead and this effect was still at one exit portal at last named missing but evac correct leads to the entrance
The add health change is amazing. It was longer insta dying(and actually didn't die at all). Also loot was in today when I ran it.
Added a portal out to Shadeweaver's Thicket in the room after defeating the last boss for all 3 versions of this zone.
no idea how the 3rd named works now - after the change today from the blue beams into a black sparkling area EomVaZethon does not take any damage - no matther if there are ghosts or not. The named is stuck at 93%
Having an issue figuring out how to kill Gloomscale Ssyssyx in the solo. I'm not sure what I'm missing, but I can't get any of the three increments off her, I've tried killing her adds to despawn the beams, but she summons them right back, I've tried moving her through all the vertical and horizontal beams, and nothing is getting her below 100% health. I can't tell if something is broken or if I'm just missing something. There's no clues that gives a solo player an idea of how to proceed here.
The sentries that are on pedestals throughout the zone also have the same "cannot see target" issue as the grimlings in the jail cells. If the sentry doesn't come down off the pedestal, I can't see my target. With a stubborn merc that won't move, it took me forever to get that thing off his pedestal so I could hit it!
Will look into this, thanks. Also, the holding cell barriers for the 2nd boss should be updated tomorrow to prevent the "can't see target" issue.
It this the one with the 3 beams ? Kill one add on supporting the beam, the beam drops. I will admit it is hard to get all 3 down and some dps on the name before the beams are back up.
Regarding the "can't see target" issue with the holding cells and grimlings, it doesn't look like something that can be easily remedied with the way the code handles hit detection, so for now, you'll have to either enter the cell or pull the grimling out for spells to work. Hopefully something can be done in the future, but it'd take an overhaul of the current system.
Also fixed an issue with Pall of Oograll (first boss) and her Ebon Shield buff. Shouldn't take so long to kill her on future trips after tomorrow's build.
without the black lightnings named works fine now before next named: standing on the stairs ( -40.72 142.95 -234.12 87.74 0.00 0.00) - "a ebon bloodeye" is not targetable, nor reachable with tab while it attacks. had to go complete downstairs or put my pet to autodefend. both solved the attacking trash bloodeye
Does this apply to the sentry mobs on the pedestals as well? If they don't come down off there, then we can't "see" them. I suppose its easy enough to either back up, or call your pet/merc off till it moves, but was hoping it could actually be fixed.