Chains of Eternity is EverQuest II's 9th expansion! In Chains of Eternity, adventurers will travel to the realm known as Ethernere in their quest to stop the siphoning of souls from Norrath. Here, the heroes will fight to save not only the mortals of their world, but prevent the imbalance in Ethernere, as well as meet the God of the afterlife, Drinal, the Silver Reaper. They may yet find the answer lies not in fortunes and portents, but deep in Norrath's past. Adventurers will also uncover all new areas in the mortal realm of Norrath. The fate of the living and the dead are in your hands, heroes! Are you up to the challenge before you? Features: Prestige Abilities - Each subclass will get access to new Prestige Abilities! Prestige Tradeskills - Your crafting will shine like never before with Prestige Tradeskills, including experimentation and quantity crafting. Spirit Stones - New adornments that gain experience with you and grow in power. Level caps raised to 95 for adventurers, tradeskillers, and guilds. AA Boost - Boost two level 90 characters to 280 Alternate Advancement points and begin the journey to levels 91 through 95. Two new overland areas, Obol Plains and Eidolon Jungle. New contested dungeon, Sleeper’s Tomb. Eight new dungeons which include both solo and group versions. Three new raid zones to test your skills. MEMBERSHIPS There are no longer coin limits on any account types. GENERAL Experience from 90 to 92 has been reduced, and the experience gained from quests over level 90 has been increased. Fixed an issue where players would stop animating when riding a glider mount. Fixed a bug where the beastlord window would creep upward when toggling mini and max modes. Fixed a bug where some potions would not work with click to cure. By popular demand, there is now a distance meter on the default UI and a value that can be added into custom UI's on /GameData.Target.Distance (also for ImpliedTarget). You can enable the distance meter under Options>User Interface>Name and Chat Bubble. /duel_accept will now close the choice window without needing to click the button. Fixed a bug where some escort NPCs would lock to attackers preventing you from helping them. Call of the Veteran should no longer think you are in combat with mobs when you die during a fight. Please keep reporting CoV failures! The ‘Character Advancement & Alternate Advancement’ UI has been updated for easier navigation and to be more informative about where the player has points to spend. GUILDHALLS / AMENITIES Training dummy health has been increased. Training dummies now have the ability to be set to immortal. This will automatically full heal the dummy when they die. This can be toggled on and off via right clicking the dummy when not in combat. New amenities are available for guilds level 90 – 95. Guild Chronomage available at guild level 92, Guild Prophet (Deity Altars) available at guild level 94, and new Guild Standards available at guild level 95. POPULATION / ZONE PROGRESSION Bulletin boards on city merchants are now available to players of all levels. All Destiny of Velious collections should now be under the "Destiny of Velious" category. MERCENARIES Mercenaries will now filter into the "group only" tracking list. Getting killed by a merc while dueling will no longer damage your equipment. Quest related mercenaries will now place your original mercenary on reserve rather than forcing you to replace. REFORGING Decorations are now stackable.