No, my concern is Vex 3 and stuff that isn't even out yet because an ounce of prevention is worth a pound of cure. I am just using those mobs as comparative examples of why Vex 2 is already at the limits. We can do these mobs, it just that it is hard and comparatively much harder than Ssraeshza's Hallowed Halls from BoL. I don't remember a single DPS check in that entire zone and not much in the way of damage output either except for that incurable nox effect. Since you didn't answer me before about "Halls" I assume you concede the point. Now you are just derailing the subject.