I am looking for advice on improving my raid DPS as a conjuror. I welcome any constructive criticisms and suggestions for upping DPS. What I've done thus far: Epic Weapon and Epic Repercussions All Spells Fully Mastered Custom Pet Window (http://tinyurl.com/CustomPetWindow) so I can see and heal arcane and elemental DOTS on the pet. STATS SUMMONER AA Strength Possess Minion (1) Animated Dagger (4) Theurgic Prowess (5) Wild Channeling (10) Agility Transference (4) Cabalist's Cover (10) Stamina Shockwave (4) Perceptor's Parry (4) Perceptor's Bodyguard (4) Wisdom Magic Leash (4) Minion's Attention (4) Intelligence Shadowstep (4) Minion's Uproar (10) Arcane Minion (10) Reanimate (1) Sentinel's Fate Aptitude of the Theurgist (8) Magician's Aptitude (8) Elemental Toxicity (2) CONJUROR AA Conjuror Enhance Summon Spells (5) Enhance Heal Servant (5) Enhance Ice Storm (5) Enhance Crystal Blast (5) Enhance Summoning (5) Cure Elemental (1) Enhance Geotic Rune (5) Enhance Firey Annihilation (5) Enhance Stoneskin (3) Enhance Petrify (5) Enhance Earthquake (5) Enhance Shattered Earth (5) Enhance Plane Shift (5) Enhance Vehement Skin (5) Enhance Elemental Unity (2) Expertise Hydromancer (1) Stoneskins (1) Unabate (1) Sentinel's Fate Runes of Geomancy (5) Strength of the Elements (5) Fury of the Elements (1) Servant's Aid (4) Elemental Blast (1) SHADOWS General Hearty Constitution (5) Enhanced Mind (5) Mage Runic Protection (5) Strike of the Mage (5) Enhance Masters Strike (5) Arcane Barrier (5) Arcane Bewilderment (1) Summoner Minion's Constitution (5) Minion's Critical Strike (5) Pet Weapon Mastery (1) Summoner's Soothing (5) Minion's Mark (1) Conjuror Elemental Pact (5) Blaze of Ro (5) Offensive Onslaught (4) Magic Mastery (1) Blazing Conjuration (1) HEROIC Ability Aptitude (5) Spirit and Body (5) Critical Genius (10) Lightning Reflexes (10) Enhance Elemental Toxicity (10) Minion's Power (8) Energy Clash (1) PET Fiery Magician VI Defensive Haven VII Shrink Servant BUFFS ACTIVE Magi's Shielding Elemental Aspect VII Geotic Rune VII Conjuror's Pact VII Flameshield VI (on tank) Fire Seed VI (on troub and healer in my group) SINGLE TARGET CAST ORDER: Pre-cast Blazing Avatar IV just before the pull Arcane Augur Elemental Toxicity Fiery Annihilation VIII Crystal Blast IX (Grandmaster) Vampire Bats V Winds of Velious III I alternate these as they're up: Elemental Blast Planeshift Repeat, throwing in AOEs and other spells when I am waiting for the above to be ready: Elemental Unity III Petrify VI Master Strike MULTIPLE TARGET CAST ORDER Pre-cast Blazing Avatar IV just before the pull Pre-cast Elemental Unity III just before the pull Arcane Augur Elemental Toxicity Earthquake VI Ice Storm VIII Shattered Earth VI Then follow with the Single Target Cast order, setting off the AOEs whenever they're up. GEAR Everything fully adorned, all white adorns are Fabled (Superior) Mostly Astral Elementalist armor Hands & Forearms Elementalist's Depopulating armor Full gear and adornment details at EQ2U: http://u.eq2wire.com/soe/character_...il/468151947988
Your AA's are a mess. Try this instead. Learn to use and love Oonej's Cast Order Generator. It's not going to give you a true cast order, but it will tell you which spells are more important. Elemental Unity. Every. Single. Time. It's. Up. It generates nearly as much damage as Blazing Avatar for it's cast time, even against a single target. Against a linked encounter it's murder. Soulburn macro: /cancel_maintained Plane Shift: Fire, /usea Soulburn Single target pwnage: Pre pull: Plane Shift, Blazing Avatar, Elemental Unity, Elemental Toxicity. Those casts should end right as the pull happens. Pull: WoV, Bats, Fiery Ann, EB (with TW if applicable), Soulburn (with macro). Etc. Linked target pwnage: Pre-pull: Blazing Avatar, Elemental Unity, Elemental Toxicity. Those should end as mobs arrive. Pull: Shattered Earth, Earthquake, Detonate, Ice Storm, etc
if you goto eq2 wire you can look up my aa and adorns on magibalthazar. In raid I'm normally near 200k. Still working on fine tuning some things and looking at that spell weapon stuff. I'm one of the few congy's that doesn' t spec soul burn, but that is a personal preference. I find it more helpfull to drop my pets aggro than to drop it's health and spend time recasting it.
The guy's aa should be figured out by 3 months u think? U should spec SOULBURN. Its a beasty spell. And when you say 'i should drop my pets agro instead of dropping its hp and then waste time rehealing it', you are plain wrong. Soulburn is pne of the summoners best source of dps, some peoples reaching 1mil dmg. Few tips for u magi, reforge all your spell weapon crap into ablilty mod/hp. That will definetely boost ur deeps even higher. Your aa's are ok, but can still be improved. Summoner line: get rid of magicians aptidude and spend it else where. Teamwork is bugged, you can get rid of the agi line and go down the sta line for the 10% hp. Conjuror line: get rid of the hydromancer, its useless and put the point into stoneskin enhance. Get rid of the fire seed stikethrough thing and use the points in buble and cure elemental. Shadows: get rid of the master strike recast (its hardly used) and one point from elemental pact to get dimensional storage. Heroic: get abilty mod instead of the int. (1300 abilty mod is not good enough) it will benifit u the most. Get rid of energy clash get soulburn. You are crippling your dps without SB. Your casting speed is overkill... Get crit chance adorns instead, you will need cc when the mobs disarm you with their curse. And i dont think u understand difference between ability reuse and spell reuse because i saw u reforged 3.1 ability reuse for 1.7 spell reuse. Ability reuse affects everything. Spell reuse affects spells only. Think u shouls reconsider your reforging.
I notice that you all had no aa's in heal servant or servants aid. Do you not solo? I maxed mine and since I do solo, not raid, found it extremely useful in keeping my pets up. Also, would these builds work good for one who groups but does mostly solo?
drop the Defensive haven VII in favor of Defensive haven(Grandmaster) lv 14 spell good tip on the soulburn macro above need to try that to see if i can use planeshift now fireseed works well on yourself and pet and troub, you can safely drop Elemental Aspect for another concentration slot i never had the casttime in sequence for vampire bats, and i try not to cast blazing avatar as a prebuff simply because i enjoy backtoback elemental blasts. hopefully your troub is spec'd for abhorrent verse. and you can do SB EB BA -15% EB again and transfer all that threat to the tank (or the person that the troub (me) is irritated at > ) Masterstrike should be on cooldown. always, Petrifiy only if the mob needs stunned, as the new pristege for the crystals doublecasting is more "fun" i probably tend to overcast it