Single Target Rotation (Make Into 1 Button Macro) Lance Pestilence Death Cloud Dreadful Wrath Siphon Strike Unending Agony Shadow Coil Mana Sieve Malice Tap Veins Doom Judgment Swift Attack (also have this outside of macro for 100% uptime on Haste boost) Cleave Flesh Legionnaire's Smite Joust Painbringer Devour Vitae Insidious Whisper Soulrend Hateful Slam Lance (put first ability at end of macro to avoid weird looping error where last ability gets casted as a priority) Multi Target Rotation (Make Into 1 Button Macro) Death Cloud Unending Agony Doom Judgment Tap Veins Pestilence Dreadful Wrath Siphon Strike Shadow Coil Mana Sieve Malice Swift Attack (also have this outside of macro for 100% uptime on haste buff) Legionnaire's Smite Joust Devour Vitae Insidious Whisper Cleave Flesh Painbringer Soulrend Hateful Slam Death Cloud (put first ability at end of macro to avoid weird looping error where last ability gets casted as a priority) NOTE : LANCE LIVES OUTSIDE OF AOE MACRO BECAUSE IT IS FRONTAL ONLY. POSITION THE MOBS YOU PULL ACCORDINGLY AND THEN USE ON COOLDOWN AS #1 PRIORITY. Key Abilities Death March - Basically use on Cooldown unless saving for burst damage. Master ASAP, can be researched quickly because it is a lower level ability. Keep in mind the cast speed bonus gets doubled if something dies, so casting in dungeons when a mob is about to die and then chain pulling is a good strat. This not only increases DPS, but HPS as well so you can pull more **** without dying. Unholy Blessing - Keep 100% uptime on this, does not necessarily need to be casted on CD if you are fighting 1 target. Has 5 charges so it make take a while for all of them to be consumed. Grave Sacrament - Massive Damage AoE as well as taunt. For this reason it lives outside the macro and should generally be used on cooldown unless avoiding taking threat or pulling extra enemies. Tap Veins - Massive Heal against multiple targets. Outside the macro to watch the recast timer and know if you need to pop/call a defensive or you will save yourself. Hammer Ground - Small damage AoE, as well as AoE stun, useful for when low on heal to help healer top you off on bigger pulls. Harm Touch - Massive Single Target Damage ability. Lives outside the macro but should generally be used on cooldown. Insidious Whisper/Blasphemy - Taunts live outside the macro in order to be casted freely if high dps in your group requires it to hold threat. Haven't had to do so yet in my own experience. Blasphemy/Devouring Mist - The abilites reduce resistances of the enemy encounter for physical/noxious damage and can be AA'd into in the SK tree in order to also reduce combat mitigation of the enemy. Unholy Strength - Unholy Strength II Grandmaster gives more spell damage increase than max level version Master Divine Aura - Basically an immunity, can mass pull rooms and with a decent group kill everything before it expires. Bloodletter - Only works in defensive stance Alternate Advancements https://u.eq2wire.com/soe/aas/2619932626589 With this build/gear - more or less depending on buffs - I sit around 10-11k DPS Single Target, and above 20k for 4+ Targets. This is a general all rounder setup for tanking dungeons, while doing a lot of DPS. For raid, as mentioned above, the 'Enhance: Devouring Mists' is worth swapping into. For pure DPS in raid, remove Legionnaire's Mercy and take Combat Leadership. For magical damage tanky-ness, put an extra point into Legionnaire's Smite and pick up Legionnaire's Conviction for an extra Tank Cooldown ability. Haven't tested the difference between extra damage on an ability and the extra ~1.2% damage from Siphon Strength. The damage % increase only works on the target while the buff on yourself for the stats/potency is global so I prefer to set it and forget it until it needs to be casted again.