One of the biggest reasons that we see multiple Mage groups brought into group content is that each of the Mages has ways to increase the dps of their allies. This means that synergistically they are significantly stronger as a singular Group than they are individually. Sorcerers get Curse of Darkness / Ice Lash, Summoners get Teamwork (with AAs) and Blade of Ro, and Enchanters aside from being mana powerhouses bring things like Synergism. I think that if we ever want to see a world where we would realistically *want* to bring a Scout group (instead of just doing it because we want our players to be able to play what they enjoy playing), Predators need to bring some group utility. A simple suggestion that I have would be to have the level 35 skill shared by Predators, Honed Reflexes, be reduced in duration and cooldown (say 20-25 duration, 3 min cd) but make it group-wide would do a lot to make the idea of a Scout group more interesting or desirable. If not this, some other changes could be made. Some examples: Assassin Impale decreases the enemy's Trauma (or purely physical) mitigation while active. Apply Poison is now group-wide and can affect everyone but the caster (but cannot stack). Ranger Makeshift Arrows is now group-wide, has a short duration, and can apply to all Combat Hits. Have the group portion of Focus Aim last for 15-20 seconds, potentially let it be the only source of "accuracy" available on the TLE. I'm mostly brainstorming things that we're likely to see on the TLE. There's some argument that maybe changing the Bounty starting AA to be some kind of group buff would make Predators more interesting too, but I'm trying to avoid thinking about things that would have a dramatic impact on live, as those changes are simply unlikely to be made. Does anyone else have any suggestions or opinions?