Greetings Fellow Norrathians! We wanted to make a post this week and give you a glimpse of what we are planning for our Time-Locked Expansion Servers and what you can expect to see here in the very near future. Our current plan is to launch 2 new TLE Servers, a PvE and a PvP version. Both of these servers will have back up servers in case we need them. I am going to go over the current iteration of how they will be launching and what our plans are with them, and also list what we are considering, which we will give you, our player base, a chance to vote on with in-game polls. More on that later. What can we expect to be in place with the launch of the Time-Locked Expansion servers? The plan is to shoot for maximum nostalgia that is still within our power to make happen. So there will be many features that will not be available to players when we launch these servers and many that will never be available, especially for PvP. PvP server: no battlegrounds EVER! PvP server: no prestige housing! PvP server: no flying, leaping or gliding EVER! PvP server: No more pvp stats on gear. Procs return to items that have them. PvP server: Travel bells will be restricted, more information to be determined. There will only be ground mounts and they will have reduced ground speed. Most likely 45%/50% run speed. Only All Access Members will be able to create characters and log into the TLE-Servers. A new queue system for logging into the servers Content will be locked to classic EverQuest 2, starting areas will be Frostfang Sea and Darklight Wood. More on this later. Expansions will be voted to be unlocked at certain times by the population of the server. Majority vote 2/3 of the population. No Veteran Rewards or Veteran experience bonus. No Recruit a Friend No /claims. Anything you could claim on your normal accounts will not be available on the new TLE-Servers Loyalty System and daily quests will be locked to Chains of Eternity expansion. Legendary, Fabled and Mythical crits will be locked to Altar of Malice Expansion. No dungeon finder Level agnostic dungeons will be locked to an undetermined expansion feature. No races or classes will be restricted from character create if you own them. They will all be playable at launch. Re-forging, Mercenaries, and Tradeskill apprentices will be locked to Age of Discovery. Mercenaries may or may not return to PvP, this will most likely become a poll in the future. Guidhalls and their amenities will be locked to a undetermined expansion. We are still considering this. No prestige home portal or home UI will be available. Marketplace will be highly restricted and polls will be done to determine what will be available. Experience penalty will be returned to launch levels of experience gain Coin will also be returned to launch levels of coin gain. Adventure packs will be linked to specific expansions, still being determined. What will be the AA and level caps, levels and restrictions for the PvE and PvP Servers? Exp01: Desert of Flames, Adventure, Tradeskill and Guild Level raised to 60, Guild Level Cap Increased to 60 Exp02: Kingdom of Sky, Adventure, Tradeskill and Guild Level raised to 70, Alternate Advancement Subclass Window unlocked with a 50 AA cap, Guild Level Cap Increased to 70 Exp03: Echoes of Faydwer, AA Class Tree Unlocked, AA Cap is Raised to 100, Tinkering, Transmuting, and Adorning Unlocked Exp04: Rise of Kunark, Adventure, Tradeskill and Guild Level raised to 80, AA Cap is Raised to 140, Guild Level Cap Increased to 80, Guild Halls Exp05: The Shadow Odyssey, AA Shadows Tree Unlocked, AA Cap is Raised to 200 Exp06: Sentinel's Fate, Adventure, Tradeskill and Guild Level raised to 90, AA Cap is Raised to 250, Guild Level Cap Increased to 90 Exp07: Destiny of Velious, Adventure, Tradeskill and Guild Level raised to 92, AA Heroic Tree Unlocked, AA Cap is Raised to 300, Flying, Leaping and Gliding Mounts Exp08: Age of Discovery, AA Cap is Raised to 320, Mercenaries, Apprentices, Reforging Exp09: Chains of Eternity, Adventure, Tradeskill and Guild Level raised to 95, Prestige Window Unlocked, Guild Level Cap Increased to 95 Exp10: Tears of Veeshan, AA Dragon Tree Unlocked, AA Cap is Raised to 350 Exp11: Altar of Malice, Adventure, Tradeskill and Guild Level raised to 100, Prestige Class Tree is Unlocked, Guild Level Cap Increased to 100, Legendary, Fabled and Mythical crits There are going to be a few things we are going to allow you guys to vote on with in-game polls. We also can add additional poll questions as they come up and we deem them important for the player base to determine. Okay, so what will the polls involve and when can we vote? *Note – In order to vote in the PvE and PvP polls you must be an all access member or have an account that is more than 30 days old* Polls will be coming in-game today, and the first poll will run until Tuesday, June 23. These will be touching on a lot of subjects. For instance, we have guild halls slated to go in with Kunark. We may do a poll that asks, do you want guild halls with Kunark? Do you want guildhalls at all? After this post, we will do our best to answer questions we see and also perhaps find additional items to add to future polls. We look forward to getting these servers up and running and are really excited to see what comes next! Approximate beta for TLE Servers is Jul 7th. Thanks everyone!