Though I suppose I could add Syllok up there (thanks, I had totally forgotten about him), all we really know is that he's supposedly a being made up of all the deceased iksar spirits. I don't think we know much more about him. Maybe we'll get to learn more in November! As for Zeboxoruk, I probably should put him up there, though I'm somewhat hesitant, since we truly know so little about his nature. As for Mayong..I'm a little hesitant to put him up there, since he wasn't a god for very long. Maybe one of the devs could tell us more about that time period. Seems sort of convenient that he ascend to Godhood while no one is around to really worship him, and that he comes back before the gods start revealing themselves again. I wonder how long he was actually a god! One of the things I was hoping to convey with this document was just exactly how vast the Pantheon actually is (and it seems to only be growing!). It makes it so frustrating to only be able to worship eight of the deities (though soon to be eleven), and in a way, how futile having an in-game deity system actually is. What might stop a character from paying homage to multiple gods? Wouldn't a farmer pray to Karana, Tunare, and maybe even the Rathe? Wouldn't you expect a theif to pay respects to Bristlebane, Torvonnilous, and Xev? In most pantheistic cultures, this is the sort of thing we see, where people make sacrifices and offerings to appease not just a single god, but many. Hoping to bring blessings from those who are benevolent, and appease those who are malicious. In my very humble opinion, it seems it may have been better to simply provide a priest or set of priests for each deity, and you have the option to go and hail them, and listen to them preach on their god/dess, and yes, why not, be able to do quests for varous religious peoples. I suppose that the reason is that this IS a game, and they wanted to add more content of a sort.