Cloudrat wrote: I'm going to raise a point of objection here. While what we make changes, and the meta game changes, the crafting mini-game is almost exacty the same as it was at launch. Pre-beta crafting was described as walking through a process of doing things like moving bits around the crafting station so you could process the materials and end up with a final product. It sounded really exciting. During most of beta, crafting wasn't available. When it finally did get released for testing...it was what we have now. The funny thing is you can see where the art team did their work for the initial vision. The crafting stations come alive when your using them. Too bad you can't really enjoy it since your staring at the mini-game. I started protesting that the mini-game was booring and should be replaced by something that people would actually want to play. Crafting got rushed out the door during beta and quite frankly the only thing that the devs did to crafting was fix most of the broken recipes, and stop crafting from taking resources from your bank. Just for a little perspective on how rushed it was, you couldn't make figher spells for 2 months because the crafting dev was working on it. You couldn't craft the recipes in game because it required a vender purchased component that wasn't added to the game for 2 months. I've always thought it would be better if each crafting game had its own mini-game. Check out Puzzle Pirates for an example of what I'm thinking about. At the very leist it wouldn't be dead booring.