I'll preface this by saying that our group has no raid gear, but we are almost fully kitted out in heroic fabled. Everyone of us has over 300 crit chance. Crit bonus and potency are around 220 avg. for our group. Group makeup is SK/Dirge/Inq/Mystic/Brigand/Illy... have also dabbled with 1 healer and an extra dps to no avail. I thought this zone was intended to be cleared by non-raiders without raid gear.. but i don't really see how this is possible. I know this fight was previously changed so that the slugs would spawn less frequently, but even with this change this fight is extremely irritating and seems buggy to me still for a number of reasons, but the following are the main two. 1.) Multiple slugs will spawn in a single round... and it seems random. We'll go 3 rounds with 1 slug per round, then a couple rounds in a row with 2 slugs. This by itself might be okay except for the second problem.. vile prisons. 2.) Vile Prisons. These can be prevented if you kill the slugs fast enough but the timer is too unforgiving. Its possible to prevent them if the slug positions itself just perfectly for your group to kill it but if not.. you get a vile prison. Again, this we could deal with if we only got ONE slug per round. But half the time we end up getting two slugs.. and 2 vile prisons. Solutions: Ensure that only 1 slug can spawn at a time OR Increase the timer (by like at least 10 seconds) on the vile prisons spawning so that it is more forgiving. The closest we've ever come to beating this fight has been to completely ignore the script and try burning the named. We got it down to 20%. Also curious what others' experiences are on this fight .. especially if you don't have any raid gear.