Strength done away with?

Discussion in 'Warden' started by ARCHIVED-Amitee, Aug 23, 2011.

  1. ARCHIVED-Amitee Guest

    Last I played (during RoK), playing a Warden was so messy in trying to balance wisdom and strength on equipment. It was enough of a pain that it sort of burnt me out on playing. Anyway!
    Has that changed? Are we no longer needing strength if we do the melee lines?
  2. ARCHIVED-joyhinia Guest

    The mechanics have changed alot since RoK so your guild to current mechanics:
    STA = Health this is on all gear
    WIS = Priest main stat increases power and dps (doesn't affect heals though) this is on all priest gear
    AGI = Scout main stat
    STR = Tank main stat
    INT = Mage main stat
    Melee, Spell, Heal Crit is now just Crit Chance
    Double Attack is now Multi-Attack
    Heal, Spell and Combat Art Mods are now Ability Modifier
    There is also:
    Potency which increases the amount a spell/heal/ca can hit for (added before crit)
    Crit Bonus increases how much a critical spell/heal/ca can for for
    Critical Mitigation reduces your chances of being hit critically by a mob
    I think I got it all :)
  3. ARCHIVED-Amitee Guest

    Thanks for the reply. It's a relief to see Strength gone as a stat for melee Wardens. Since I heard stats were changing on the next publish, I'll wait on asking further stat-related questions.
    Thank you again. ^^
  4. ARCHIVED-Arielle Nightshade Guest

    You know..every time I read a Rosvita post, I look for a Facebook "Like" button lol...They should put those in!