Last I played (during RoK), playing a Warden was so messy in trying to balance wisdom and strength on equipment. It was enough of a pain that it sort of burnt me out on playing. Anyway! Has that changed? Are we no longer needing strength if we do the melee lines?
The mechanics have changed alot since RoK so your guild to current mechanics: STA = Health this is on all gear WIS = Priest main stat increases power and dps (doesn't affect heals though) this is on all priest gear AGI = Scout main stat STR = Tank main stat INT = Mage main stat Melee, Spell, Heal Crit is now just Crit Chance Double Attack is now Multi-Attack Heal, Spell and Combat Art Mods are now Ability Modifier There is also: Potency which increases the amount a spell/heal/ca can hit for (added before crit) Crit Bonus increases how much a critical spell/heal/ca can for for Critical Mitigation reduces your chances of being hit critically by a mob I think I got it all
Thanks for the reply. It's a relief to see Strength gone as a stat for melee Wardens. Since I heard stats were changing on the next publish, I'll wait on asking further stat-related questions. Thank you again. ^^
You know..every time I read a Rosvita post, I look for a Facebook "Like" button lol...They should put those in!