With GU60, Frizznik is taking over tradeskills so this thread is being closed. Hope it's been helpful - what a lot of stuff has been added over the last 4 years! Stuff that's been done! Game Update 60: The Children of War The Coldain Prayer Shawl will now give a message to the crafter when it triggers. Tradeskill recipe books sold by the Hua Mein, Kerra Isle, and Quel'ule tradeskill faction merchants are now heirloom. Level 70-79 tradeskill writs are now available every 2 levels, similar to the level 80+ writs. Mira in Fina's Retreat is seeking more assistance from crafters who have helped her before. A new first time event has been created for the first time you harvest a harvest node. You will be sent an in game mail from Lian Augren who will ask you to come visit her son on the Isle of Mara who is interested in harvesting. The intent is to make sure that harvesters are aware of the Gathering Obsession questline from the beginning of their harvesting career rather than finding him later and having to do backtrack harvesting. Harvest nodes in Nektulos now respawn faster. Harvest times have been reduced overall. The fishing speed reduction on the Collapsible Fishing Tool is now 1.5 seconds down from 2.5 seconds. Since harvesting speed is 3 seconds and 1.5 seconds is the new cap it will function like it did previously where it reduced from 5 seconds to 2.5 seconds. Woodworker created harvesting tools are now a single tool at each tier, instead of 5 individual tools. If you have one of those 5 tools it has been automatically converted into a "Harvest Kit" that affects every harvesting type. The new Harvest Kit tools will be less that you have to carry around, and will stack with Tinker made harvesting tools. These tools also now have a chance to double harvest. Koros Splinterlimb on the Isle of Mara has gotten in some new stock! He now sells recipes that were only previously found in The Emerald Halls. He has also gotten in some new Return to Mara trinkets that allow players with tradeskill level 20 and higher to use it. A similar change to recipe merchants is that the Sentinel's Fate Hua Mein, Quel'ule, and Kerra merchant "Secrets of" recipes are now flagged heirloom. Void Warped Wood is being renamed to Battle Warped Wood, and it will start to drop in Velious zones as well as Odus. Added Velious harvestables to Eastern Wastes. And more! EverQuest II: Destiny of Velious expansion The NDA has been lifted, so here's a quick peek at some of the tradeskill highlights you'll be finding in Velious as of next week (spoilers follow)! Speak to Matthew, the Far Seas Trading Company rep getting established in the othmir village of Fina's Retreat in Velious to get you started with tradeskilling in Velious! approximately 70 new tradeskill quests await, assisting othmir, gnome pirates, coldain, and more. there's a new flying mount to earn (a choice of 2 unique appearances); Norrath's first tradeskill heritage quest is available! It's going to be challenging, but will the reward be worth it? another tradeskill signature quest also awaits, for crafters of level 90 who may be suffering from a small gathering obsession... recipes to earn from the Forgemasters of Thurgadin faction; great looking new outfits to wear, appearance weapons to wield, and furniture to decorate your home; a new "red shiny" tradeskill collection; also, be aware of the pristine bonus changes coming up (see this thread for more details); and of course, an exciting week of launch event is coming up starting on the 22nd and ending, as so many things do, in gnomish chaos! See you in Velious! Game Update 58: Arcanum Revealed Tradeskill-wise, this is more about lots of small and medium sized improvements than a few of big things like GU57's questlines. Many of these are requests brought up at Fan Faire this year and from your feedback on forums and in game. Some of the things that may affect tradeskillers include: [Fan Faire Feedback] Carpenter tradeskill writs now only ask for items that are made on the woodworking table. [Fan Faire Feedback] Adorning merchants in Butcherblock Mountains and Kelethin now sell Transmuting Dilutions recipes which allow the conversion of higher quality transmuting components into lower quality products. The adorning daily quest now works off your actual skill not your modified skill. Woodworkers and their customers rejoice! Woodworkers can now make totems that stack up to 100 in your inventory. (Old totems that already existed remain unchanged.) NOTE: the change to totems so they act more like potions also means that they will henceforth be able to be sold in potion cabinets rather than the jewelry box sales containers. The tinkered items Call of the Tinkerer, Repository of Construction, and Heart Stopper devices are now usable by anyone of the required level, tradeskill OR adventurer (formerly they were adventure level only). Tradeskill fuels are now named more consistently to make them easier to remember and to find on merchants. All crafted ammo (arrows, throwing knives, etc.) now stacks to 200 for more storage convenience. Neriak now has more clipboards available in the crafting area for picking up tradeskill writs. Failing to counter an event while tinkering now only produces an actual explosive fireball for the more major failures, instead of any failure. Tinkered fireworks now have a lower fuel cost to make. Jewelers now have recipes for necklaces in the level 10 and 20 ranges. Dusts used by alchemists to make potions and poisons now indicate which level range they are for. Danak Wishbone and Riliss Chicken Foot are now flagged â€˜lore equipâ€™ so that crafters may use one and sell others. [Fan Faire Feedback] The crafting supply depot guildhall amenity can now hold up to 200 unique items. Far Seas Supply Chain and Tools of the Trade buffs now properly increase the amount of progress and durability gained by the percentage specified and should be more helpful than they were before. These only increase the gain, and have no effect if you lose durability or progress in a tradeskill round. These effects increase the gain from tradeskill abilities such as Varnish and bonus progress you get from a success or critical success! Standard level 80+ mastercrafted jewelry is now equipable at level 82. Magma armor molds from Lavastorm now stack to 200 and are heirloom. The Earring of the Solstice can now be used while moving. Tinkered feign death items now share their own unique reuse timer and should no longer interfere with the adorning tradeskill arts. (Yes, this does mean the bug where not all of them shared reuse timers is also fixed.) Level 10 den harvesting nodes are now more common in New Halas. Harvesting in Greater Faydark and Butcherblock should now be improved. GU57 Tradeskillers can look forward to not one, but three new tradeskill questlines in lower levels! Tradeskillers of level 10, 20, and 30 will find questgivers in New Halas, Butcherblock, and Steamfont respectively. Rewards include a new horse for lower level crafters! GU56: Halas Reborn There's tons of stuff that will affect tradeskillers in a peripheral way, so I highly recommend following the link above to the full patch notes as well as checking out the excellent summaries on EQ2Traders and Zam. Here are some selected highlights relating to crafting: The new starting city of New Halas has been founded with some divine intervention from Mithaniel Marr! It includes the new tradeskill faction Ravens of the North, led by Nickolas MacCraifft, "the White Raven". However, the normal shipping routes to the Queenâ€™s Colony and Outpost of the Overlord have been diverted, for reasons the Far Seas Trading Company is not yet willing to discuss. As a result, new players can now only start in Kelethin, New Halas, Neriak, or Gorowyn. What are those Far Seas traders up to? The new Storylines tab in the quest journal includes a number of tradeskill questlines, to help you find things to do. All tradeskill storylines begin with the word "Crafting" to make them easier for you to spot. Guildhall hunter hirelings now bring back the level 70+ looted meats as well as pelts. The Harvesting Supply Depot and Tinkered Personal Harvest Depot now store live event tradeskill components. You can now do both the adventuring and crafting sokokar quests in Kylong Plains, if you so desire. Londiar is seeking assistance from adorners in the tradeskill societies of all major cities. Two new tradeskill shiny collection quests are out there waiting to be found! A new introductory crafting quest is available for new players in all 6 home cities or nearby regions (Hate's Envy in Darklight Wood, the Nursery in Greater Faydark, The Ruins in Freeport, Oakmyst Forest in Qeynos, Gorowyn Island, and on Pilgrims' Isle outside New Halas.) Tinkering recipes of all levels now have events to counter. Difficulty levels of greater and superior adorning recipes have been raised slightly, to give a slightly greater chance of a skill up. Mastercrafted items have received an upgrade to put them more correctly inline between treasured and legendary items. Spotted Whips now require Spotted Leather Pelts to make, as you would expect. Iced Pomegranate Ambrosia and Halasian Ice Brew now have stats useful to all archetypes. Spirit-blessed arrows now have a slightly different icon. Void-warped Wood now stacks in piles of up to 200. And, feeling chilly while crafting in Halas? Try stopping by Erronson's Furs and Leathers shop, near the Cairn of the Huntress. You'll find merchants there selling warm furry armor to anyone level 20 or higher (as of the next hotfix, this will include crafting level 20). EverQuest II: Sentinel's Fate Recipes Your new 80-89 essentials books are sold by the same folks who sold your old ones - find them in your home city or guildhall, wherever you preferred to purchase them before. Your advanced 80-89 books will drop from mobs as usual, and can also be earned at amiable faction from certain factions in the new continent. New tinkering and adorning books can be purchased from the regular tinkering and adorning (formerly transmuting) merchants in Kelethin, Butcherblock, and Steamfont. Advanced tinkering and adorning books will be drops, as usual. The Far Seas faction merchant also has a couple of new books for armorers and tailors to make special battlegrounds armor; and the TSO shard armor recipe books that used to drop from tradeskill group instances are now for sale on him also. The group instances now drop the equivalent Sentinel's Fate recipes. Transmuting and tinkering and adorning Transmuting has been split into transmuting + adorning. All new characters should now start with the transmuting skill in their abilities (it's now counted as a harvesting skill). The adorning skill requires you to speak to the adorning trainer in Butcherblock or Kelethin. If you were already a transmuter, you will find that you are now both a transmuter and an adorner of the equivalent skill level. You should also find that if you already had all your transmuting recipes scribed, you will have all the new recipes scribed (obviously not the level 80+ ones of course). You will need to visit the adorning merchant to purchase your new adorning skills, also. The rate of skill gain in both tinkering and adorning should be improved from the way it is currently on live servers. The adorning merchant now also sells recipes for converting transmuting components to a higher quality one of the same level (e.g. convert fragments to powders, etc.) Transmuting is levelled up by breaking items down. Adorning is levelled up by making adornments. You may now be a tinkerer, transmuter, AND adorner if you wish. Quest lines The Sentinel's Fate contains the longest tradeskill quest line in any expansion yet. It's HUGE! Start by speaking to Felice of the Far Seas Trading Company, down the slope from the arrival spires in the Sundered Frontier. She needs some help learning about the newly rediscovered continent, and her quests will lead you into all the others. Felice has 6 quests the Craftkeepers have 13 quests Kerra Isle, Quel'ule, and Hua Mein factions each have 8 quests there are also 7 daily missions for each of the 4 factions. The Craftkeepers' is now available once you complete the last Craftkeepers quest, "Report to Quel'ule": see Oolioomon in Paineel Commons. The Kerra missions (outfitter oriented) are also now available once you complete the last Kerra Isle quest, "A Strange Spirit": see Harriet who stands right beside Chinook. The Hua Mein missions are available from Yun Zi once you finish the last Hua Mein quest, "Supplementary Camouflage". The Quel'ule missions are available from Azira once you finish the last Quel'ule quest, "Stabilizing the Fields". In addition, Alchemist Janicia in Rivervale is offering a new quest to alchemists for further dust distillation recipes. You no longer need to complete "Ship Out" in the Moors of Ykesha before assisting the Far Seas Trading Company on the Isle of Mara at level 50. There is a new tradeskill Signature Quest that will also become available to you once you have completed enough of the Odus faction questlines! Crafting factions Sentinel's Fate allows crafters to earn favour with 4 main factions: the Craftkeepers of Paineel, Kerra Isle Outfitters, Researchers of Quel'ule, and Hua Mein Craftsmen. The last three are each oriented towards outfitters, scholars, and craftsmen, respectively, as their names indicate. If you do wish to earn the trust of these factions, the faction merchants will sell you additional rewards including additional recipes as well as house items and other non-combat type items. Doing the main quest line for each of the 3 archtype factions (Kerra, Hua Mein, and Quel'ule) should leave you at +4000 faction. There are subsequent daily missions if you wish to increase this further - it will only require 3 more before you can purchase your advanced recipe books. If you are not the archetype that aligns with that quest faction you will only be able to complete 5/7 daily missions they offer - those of the correct archetype for that faction will have an advantage with their aligned faction. There are no new loams That's right, no loams in this new level range (older level ranges are not changed at this point). Ore nodes now give you nothing but ore. Gem nodes give the gems and soft metals as usual. Ulteran diamond (rare gem) --> used to make priest and scout expert upgrades Kaborite cluster (rare soft metal) --> used to make mage and fighter expert upgrades Most rare jewelry has therefore been converted to use the ore (Brellium) instead of the rares used for spells. Tradeskill writs Tradeskill writs up to level 90 are offered by the usual suspects - ie, the normal writ-givers in your home town or guild hall. The main change to the writs is that they are offered at different levels than they have been previously. Instead of continuing the same pattern after 70, 74, and 79, they will be offered at 81, 83, 85, 87, and 89. This should leave less of a level gap between quests as you work your way up. Achievements There are a number of new tradeskill achievements specific to the expansion, and plans to continue adding more tradeskill achievements in the future. Stat changes The stats most important to the adventuring classes have changed somewhat. Some classes will be more affected than others. Tradeskilled items should have been adjusted already so that the stats remain desirable for the classes wearing them, however if you notice any items that appear to have been overlooked, please submit a /bug in game with the details. The overview of the stat changes is as follows: Fighters Strength (primary) - determines your max power, increases your damage (including spells if you have them), and determines how much you can carry. Agility - improves your chance to avoid melee attacks, adds a crit mit bonus. Wisdom - improves your resists against spell damage. Mages Intelligence (primary) - determines your max power, and increases your damage, adds a crit mit bonus. Wisdom - improves your resists against spell damage. Agility - improves your chance to avoid melee attacks. Strength - determines how much you can carry. Priests Wisdom (primary) - determines your max power, increases your damage (both spell and melee), and improves your resists against spell damage. Intelligence - adds a crit mit bonus. Agility - improves your chance to avoid melee attacks. Strength - determines how much you can carry. Scouts Agility (primary) - determines your max power, increases your damage (including spells/poison if you have them), and improves your chance to avoid melee attacks (adds a crit mit bonus). Wisdom - improves your resists against spell damage. Strength - determines how much you can carry.