I'm am posting here in hopes that some rebalancing occurs between Templars and Inquisitors. As of right now, there is little benefit in including a Templar over an Inquisitor in any aspect of the game, be it raiding or grouping. Inquisitors out DPS Templars, match our healing ability, grossly out cure Templars, and provide much greater benefits to the groups via their buffs. Templars sit in MT groups mainly out of tradition more than actual necessity. High end raiding guilds are actually starting to replace Templars even in their MT groups and running 3 or 4 inquisitors. The main reason for this is Inquisitors unmatched curing ability with their Mythical spell... fast cast time, long range, and uninterruptable. Several raid encounters involve knock backs or the group being tossed up in the air rending healers helpless to cure groups until they land. Inquistors are the only class with the ability cure on the fly with a short refresh. This ability paired with their normal group cure ensures that they are adequate to single heal most raid encounters and cover all cures. With current gear granting generous amounts of potency and crit bonus, Inquisitor reactives / heals / special abilities are more than adequate to keep a tank or group up. The flip side of this is, that is also has strengthen Shamans (and tanks) to the point that they need less "support" to keep a tank up, so the plate healer contribution to a tank group heal wise is less and a plate healer that can add to DPS and provide fast curing is more desireable than the Damage mitigation that is the Templar's strength. Inquisitors also possess potent group DPS abilities (which usually end up near the top of parses) such as Chilling Invigoration, Fanatical Devotion, and 10% passive reuse... not to mention the ability to DPS effectively while healing / curing, and usually topping parses among healers. This thread isn't about how great Inquisitors have it or to get them nerfed in any way... this thread is about the state of the game and the Templar class. In order for Templars to compete for raid slots (and instance group spots), Templars need a little love in the curing, group utility, and DPS departments. While I have been a raiding Templar for several years, I am not going to pretend to know every healer class inside and out... so don't be too harsh if certain ideas seem to step on "other toes" as it were. Curing The biggest gripe I have with curing is that right now Inquisitors have a monopoly on curing uninterrupted... this is huge considering all the running around involved on many raid encounters. Only Furies with their long recast raid cure and Enhance:Sacrifice AA that allows us to single cure someone up to 50m away every 4 min (yay?) if you invest 10AA in it, allow any sort of uninterruptable curing . I know there's some AA lines from utility classes that allow uninterrupted movement, but with superior DPS alternatives that will leave such choices unused. Some suggestions (not saying I'd like all implemented, just examples that would even the playing field)... Mana Cure - Revamp the spell so that when ever the target cast spells there is a chance the Templar will receive an item that allows the Templar to group cure 30m range, uninterruptable... (like the Vig x2 item with a similar proc) Enhance: Sacrifice under "Heroic" Achievements - Final rank instead of single curing make it a group cure, and please lower the base reuse. 10 AA for a 4 min ability to cure one person is a bit weak. Enhance: Cure II under "Templar" Achievements - change this into an uninterruptable single cure and each rank increases its range by 5m Divine Arbitration - 7min 30 sec ability WITH AA that is barely used... perhaps change it to something more useful like a Temp ability for the group to cast uninterrupted for 15 sec with a 3 min base reuse... or a Group HoT / Cure that can be casted on other groups with AA ... anything but its current ability. Right now its main use is to heal someone across the zone that gets aggro running to your group. Reverence - This spell stopped being useful a long time ago as well and could be turned into something better... singe target stoneskin? Power drain ward? Next cureable Detrimental that hits is cured automatically? Amplifies Hate Gain or MA, Spell DA, etc for a short duration at increased spell cost? Anything's better than its current ability. Group Utility Templars buff hp, group avoid status effects, mitigate some AoE damage (7.5% with AA)... lets not forget increase haste by 26... While we are the defensive plate priest, its like saying Inq shouldn't buff hp, phy mit, etc cause they are the offensive plate priest. Templars need something to sort of make Tank (or DPS) classes want them in a group. Some ideas... Virtue - add 15% Hate gain, 10% Strikethrough, 10% Accuracy Glory (50m) - add 5% Flurry, 20 MA, proc group heals and single cures the person with the buff (sometimes your melee is out of cure range on adds) Mana Cure - Add 8% Spell DA or Symbol of Marzin - add group 5% Spell DA / Extend Ticks by 1 / increase spell and heal range by 3 m Templar DPS No I don't want to top parses... but most Templars do not even attempt to DPS because its pointless with their current abilities. Templars should at least be able to contribute some to burn fights or when using Solo / DPS specs... I think this would be possible with a few slight changes. Templar Achievements: Smite Wrath - please please please remove the "disable Smite Wrath" 7 sec buff. If you cure? It gets removed... summon your hammer? removed... need to heal for any reason AS A HEALER. Its not like our spells are super powered with that buff up. My hammer proc'ing Peace of Mind / VC / PotM is my top parser on raids, even if I'm careful to have Smith Wrath up as much at possible. We only have a handful of nukes. Unswerving Hammer - Permanent pet and make its AA increase its health and Mitigation. All Templar nukes - decrease base cast time to that of "Wrath". Right now I can't fit in 2 of the slower nukes w/o delaying an auto attack. This is with capped cast speed. If the base cast at 100% was the same was Wrath, it'd be perfect.