Solusek Ro's Tower: The Obsidian Core [Solo]

Discussion in 'Zone Discussion' started by Chrol, Oct 17, 2017.

  1. Mermut Well-Known Member

    Taking the lift down to lvl 5 kills you.
    As soon as the elevator get to ground lvl there is a message 'The Obsidian Core defends its breach' and you are killed.
  2. Chrol Developer

    Issue with the lift not working after leaving and re-entering the zone should be fixed tomorrow.
  3. Chrol Developer

    Did you happen to get ported/dragged below the surface?
  4. Mermut Well-Known Member

    Nope. I got on the elevator, talked to the NPC. Platform lowered. As soon as it hit bottom BOOM, dead. I didn't move, didn't jump.. just dead.
    After respawning I jumped down to the bottom.
  5. Xianthia Well-Known Member

    Just got to this part of the zone, Verlixa spawned one spirit, not two on her first part of the script.

    At this point and until it's fixed, is it a matter of resetting the zone and hoping next time the number of ghosts spawn correctly? I'm getting killed each time, have revived and run back a number of times already to see if it would reset. Each time, however, only one ghost is spawning.
  6. Toxlas Member

    Lift working now but the lava didn't get out of the way in time for me to get to level 4 so I died. Also I no longer have an obsidian sun disc.
  7. Chrol Developer

    After the next update, an onscreen message will appear telling you which room Verlixa's Shimmering Mirages travel to. It is only onscreen, not in chat, so you still have to pay some attention!
  8. Raenius Well-Known Member

    When trying to kill Galremos with 2 players he bugs out, can`t lift the stoneskin at 30% even tho one of the two players could tip into the lava.
  9. Keedahm Member

    Balzeru keeps killing my merc when he respawn, then me a while later.

    How do you prevent from killing in one shot my merc?
  10. Mermut Well-Known Member

    I've found that mercs generally can't take hits from the names in most of the PoP solo zones.. don't expect them to tank. I put my healer merc on passive and 'tank' on my coercer.
  11. Toxlas Member

    Had to reset the zone as it had expired. Tried to do the script for 2nd boss (just DPS' d through him first time). Got all the magmamucus from the slugs, picked up the molten rocks he kicked out. Had real problems getting them into the furnace. Kept getting the too far away sound and he kept standing on the furnace preventing me from clicking on it. If there were multiple people it would be fine, maybe make it proximity update in solo? Gave up and DPS' d him in the end.
    Third boss, the spawn time of the 2 burning men is too close together. When they spawn behind colomns you cant tell which was first or last, so I ended up in a room full of epicx4 and died. Again, multiple people would be fine, one could be on look out.
    Are some heroic zone mechanics being used in the solo zones?
    I can also confirm the demon one shots my merc when he reappears for the first time. Happened twice now, merc on back off both times.
    All the fights in this zone end up being finished on auto attack as I run out of power long before fight is over (zerk).
  12. Toxlas Member

    Ok, I worked out the last burning man is the last to die, so I was wrong there. My point about mana, as a zerk, remains. The length of time in combat means no regen possible.
    On Verlixa fight I have to manage mana closely, avoid using any on the name so I can fight the adds quickly enough to beat the clock. So far, haven't been able to kill the third add of the second round before time runs out, mana is almost gone at this point, so wouldn't be able to fight last group anyway.I find myself hoping for the power to health debuff so I can conserve mana.
    She also one shots the merc when she reappears first time.
  13. Beee Well-Known Member

    Logging out at the half Zone (Level 4) and relog in in 12h later
    makes the Obsidian Sun Disc vanished.

    I dont think this is intended, and the items should remain
  14. Cerium New Member

    On the fourth mob, Verlixa there seems to be a time limit or dps check on how fast you have to kill the Shimmering Mirages.

    I keep getting the message that "You failed to reach Verlixa in time!". The first time i got it i was only through the second mob on the second wave. The next time I was killing the third mob on the second wave.

    Also I noticed my fervor was only 278 when it was over 500 before the patches.

    I am playing a mystic.
  15. Chrol Developer

    This should be fixed as of today.
  16. Chrol Developer

    Yes, there's a time limit on killing the Shimmering Mirages. It may be increased with some more testing. Nothing's final, yet.
  17. Trabu Member

    Molten Behemoth

    Can you make the drop area for the stones larger. I got a lot of unable to place errors when trying to drop the stones in pot. This made the fight very difficult for lower dps classes.
  18. Leed Active Member

    No problem on the wave at 75% and 50%, but it seems the time limit is the same for 25% where you have to follow 4 times - with the reduction to Fount of Power that might be a little short on the timer - won't know until Kander buffs mercs.
  19. Leed Active Member

    Something seems to be bugged with Verlixa, she randomly kills mercenary without any damage that would do so.

    Eg, it just says 'Verlixa has killed Gardening Goblin.' mercenary is at 100% health, and the last attack in the log was 'Verlixa's Blistering Heart hits Gardening Goblin for 85,939 heat damage.' which obviously is not enough to kill him.
  20. Kardath New Member

    Same observation here in the fight with Verlixa, Merc Dies on clockworck in the 2nd encounter with Verlixa . manage to survive on potions as swashbuckler has no healing at all. Then still die in the 25% round on the timer at number 4 . hmmm seems a bit steep that timer setting. I wonder how non dps-ers go about it.

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