Solusek Ro's Tower: The Obsidian Core [Heroic]

Discussion in 'Zone Discussion' started by Chrol, Oct 17, 2017.

  1. Chrol Developer

    Greetings mortals,

    Please post any feedback and/or bugs regarding your trespass through Solusek Ro's Tower: The Obsidian Core [Heroic]. And remember, keep out of the lava. It burns. Because it's lava.

  2. Sentrasia Active Member

    First Named:
    If all four adds are not dead before named hits ~16% and he gains 1000% damage reduction the mob is unkillable. Description implies the damage reduction should drop off when all four adds/solitudes are dead but this was not the case. All four were dead but named kept the damage reduction buff.

    Second Named: No issues

    Third Named: DPS check on second/third round might be kind of tight on some groups. Especially working under the assumption that to summon him back you need to click the brazier where the last add you killed spawned (like the solo+text from named implies). Fight is doable but still potentially tight timeframe.

    Fourth Named: No issues

    Fifth Named: No issues
  3. Chrol Developer

    Thanks. I'll take a look at Cindrax.
  4. Beee Well-Known Member

    Cindrax at 20%
    on Player is in a (invisible) solitide and the last solitide gets active too
    if the solite of the player is killed the other one remains without the possibility of beeing killed. we had to kill ourself

    but maybe this is intended, because the other way works correct :)
  5. Marranda Member

    To much trash with to high hp. Taking way to long to kill. Making the heroics more of a Pain than fun. Would be great to see HP lowered or less trash. Thanks
  6. Raenius Well-Known Member

    Last boss: all mobs have an awkward movement due to the elevator plattform still being an obstacle on the ground. Most go around it in a huge wide circle being out of sight / range for a brief time.

    Best thing to do is to let the elevator platform vanish through the floor OR let it disappear once the fight starts.

    The problem Beee mentioned still existed - if you fail to free a player from its statue transformation you will end up having an unkillable Cindrax since all other remaining gargoyles will just disappear when you have killed a single one on 20% -> stoneskin wont go away on Cindrax.

    Rest worked fine.
  7. Beee Well-Known Member

    Balrezu: if your group dies the adds do not despawn.

    Next try you have at the beginning 4 adds...
  8. Chrol Developer

    Thanks. Will get this fixed for tomorrow.
  9. Raenius Well-Known Member

    Additional info to Beee`s post: when you pull those adds which did not despawn, and you pull the named as well, he applies the detrimental which you get in the solo-zone if you have killed the first one: you only have 15s left to kill the next one or to click the appropriate brazier or you wipe.

    This won`t happen if you just kill the non-depopped adds without adding the named - BUT I guess since Chrol will get that despawn fixed it shouldn`t matter!

    Just letting you know, Chrol!
  10. Chrol Developer

    The 15 second timer being applied during the 4 add stage is a separate bug that's already fixed for tomorrow's launch.

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