Greetings Fellow Berserkers! It is abundantly clear from perusing the boards that we are ALL angered by results of this latest patch. What attracted us about the Berserker class was the ability to do damage and get aggro - and we were willing to forgo the extra AC and the self-heals enjoyed by Guardians and Paladins in order to do so. We were willing to take a beating, as long as we could give it back. We wanted to be the aggressive, damage dealing fighter - a berserker, in fact. Playing our class is not the easiest. I never felt my character to be did 'over-powered' because of Blood Lust. It was precisely because of arts like Blood Lust and Blood Rage (which, bear in mind, had already been rendered useless following a previous 'nerfing') that we picked the class in the first place. We have no heals, no horses, no invisibility, no tracking, no super-high-powered damage spells, quick escapes or superior damage mitigation. But we didn't need that, we never asked for that. We just wanted to be what we chose... the aggressive, damage dealing warriors. The berserkers, in fact. I have spent a lot of time over the last couple of months (most of it very enjoyable) reaching level 31, and was proud of honing a character who was (finally) not only a viable soloer but also a welcome addition to any group or Guild. However, after a few hours play today, it was obvious to both myself and members of my Guild that Berserkers have been stripped of exactly those qualities which made them not only attractive to play, but also useful in a group. My damage was pitiful (with good equipment and a strength of over 100) and my ability to get and hold aggro was worse. I eventually had to leave my group as I felt I was contributing nothing. No doubt there will be posts pointing out that these problems arise merely from a lack of skill...and they could be right. I'm not the best player ever to wield a big stick. However, this is a game, not a sport and should be enjoyable for all subscribers, not just those with the skills necessary to fix what is now essentially a broken archetype. After all, we all pay the same subscription. The fact that those of us wanting to play as a damage dealing fighter will have to restart the game as a monk or bruiser is simply unacceptable and an utter waste of all our time. It's understandable that the developers want to increase the difficulty of the game - some people are levelling very fast and it's not in SoE's interests for their subscribers to reach level 50 in 3 months. However, emasculating our characters (most of which have cost a considerable amount of money and time to create) is not the way to go. And if it's a balance issue between the 'tanking' classes, I personally don't care if Guardians get another 50000 hit ponts and get to wear 30 foot thick Vanguard Uberplate. I don't care if Paladins get to dual wield lances and have horses that can run 100 mph. I just want to deal out damage and get lots and lots of aggro. I want my berserker back. Anyway...I believe that the developers want us to enjoy the game, and, more importantly, that SoE want us to continue to subscribe. So in addition to the various individual posts already here, I suggest it would be useful for us to collectively register our displeasure by signing a petition. And even if only half of us sign, that's a lot of displeased customers and a protest that SoE will find hard to ignore. So, my violence-crazed, ale-soaked brethren, please sign on if you agree, don't if you don't - and accept my apologies for the decidedly unberserkerish language in this post.