I don't really want to argue about it, it's clear that you like to experience the game differently than me. So instead of speaking in examples I'll just be point blank. As for me, I do not like super slow experience grinds, it is not fun for me to stare at the same mobs for hours on end to gain one level. I do not like being pigeonholed into feeling like I need experience potions to be able to stand the experience I am gaining from killing mobs. I do not think slow experience grinds make the game difficult. For me, raids and heroic dungeons (depending on the fight of course) are difficult in regards to game content. Trying to find a group months after the initial rush of a brand new slow exp server is over is definitely difficult. Using a strawman and saying "So lets just make it 1 kill per level." doesn't even begin to point out the obvious issues slower experience brings. Since you're breaking these down into points.. People like to get shiny new things. Just because they are not max level doesn't mean they don't want them or even need them. People may not try to min max at level 32 but they will buy upgrades to get through that tier of content, even if they don't upgrade all their items. This happens even if leveling is fast because the hit points each tier rise. Spells/CAs will get upgraded too. I also never said that I wanted to blow right through many levels in a couple hours. The only time you don't need to do this is if you're getting powerleveled, which is going to happen a lot on a slow exp server by the way. Faster experience doesn't discourage groups, if anything it draws people in and even if they finish leveling their main, they will make alts. I would and have done this in the past and have never had issues with finding groups. The amount of experience given doesn't negate a whole server of people grouping, what it does is thin the herd if it's so slow people either quit or they don't want to slog through it again to level an alt after their main is leveled. Anyway, I can't believe I even replied, I probably shouldn't have. I'm not trying to change your mind, I don't really care how you play the game. What I do care about is the health and longevity of the server. I would prefer it last and many people play on it, regardless the aspect of the game they enjoy. I just don't see it lasting if it's Phinny 2.0 for EQ2. There are more things people are concerned with right now than just experience rates, but it does make people uneasy when we don't get an official word on what exactly in their mind "launch values" mean, especially when beta experience for FG was so low. When Phinny opened up people had no idea it would be so bad until they started killing mobs and figured it out. People shouldn't have to globe hop (when travel means are incredibly limited) to go from Isle of Refuge to DLW to Antonica/CL, back to Isle of Refuge, then to DLW again to do quests all the while getting gear from these quests that they can't even wear because it's 3 levels above them (saw something on the beta boards about this when they were up). That does not a fun game make. If it's not fun, people won't stay. That's all I am worried about.