Nice strawman. You want to compare MMO vitae's next? How are you supposed to improve your character when nobody is playing the game if you enter into it later in its life cycle because the road is too long, tedious and boring solo. Again, nobody is asking for easy mode here, you're going way overboard with the assumptions because you have a hard on for people who power game apparently. You're not increasing the difficulty by slowing the xp rate, you're moving the goal posts farther and farther away every time an expansion unlocks so nobody wants to play your game anymore and give you money for the blatant exp pot grab that you're relying on to fund the game. The only thing you've said that makes sense is to lock an expansion at a popular point for a while. Except it wont work like your Agnaar example because EQ2 isn't nearly as popular and can't sustain itself except for these short burst TLP cash grabs. The grind doesn't bother me because its just a mindless necessity no matter how fast or slow the exp rate is, and it would be great if what you're trying say were true but it isn't. Everything you did on Stormhold and RTT resulted in the same .1% exp increase across the board with very little variation. It doesn't matter if you "get gud" and kill harder stuff because harder stuff gives the same .1% as the field of blues you could round up and AE slaughter. The difference is the harder stuff takes longer to do. Quests, even the ones you have to "get gud" for give a pittance of exp they once did. So now I guess your counter points will be "But you did it. You completed them as part of a team and that's your reward. Its about the journey not the destination" Did that 10+ years ago Chief. You want to wear the T Shirt and hold the plaque of accomplishment I got for it back then? People will do it if they want to be a part of it. If they don't they won't. Sucks to be anybody who decides to get on board 9 months from now without friends. Good news for anybody who harvests shines I guess.