It's a bit of rant, but I wanted to highlight these issues in the hope that the new server Fallen Gate will benefit. Trying to be constructive in my criticism but i may ramble. Experience - Low rates, that never changed as we moved through expansions, followed by nerfs to mob experience. Fallen Gate needs to have higher rates to remain accessible to new players to the server and retain players through encouraging alts. Itemisation - Was a huge flaw initially on Stormhold. Improved a great deal as the server progressed through EoF but this was too late. My concern though remains that the work done is not part of a coordinated ideal, stat caps are still at the launch levels, familiars being used to break progression, drops from SF are at best minor improvements on items from 10 levels previously. For Fallen Gate we need to have a clear curve planned. Gameplay - Vanilla and DoF, which had a huge population are not at all challenging. KoS launched and the difficulty hit the ceiling, players left in droves. This was adjusted later, but the delay and lack of communication on it essentially killed the population. EoF to SF I feel was actually pretty solid, if we could have offered 'catch up' baubles or veteran bonuses to players to draw them back I think the server could have been pretty healthy still. Unfortunately with the recent release of SF the decision was made to implement nerfs to autoattack, again much like the errors of KoS without communication and with delays in obvious issues of balance, this has disenfranchised a great many of the remaining players. If Fallen Gate is to be successful then these changes have to be subtler and more consistent, or kill it as the other TLE servers have been.