Rogue GU Updates

Discussion in 'Class Discussion' started by Caith, Mar 17, 2021.

  1. Caith Developer

    Rogue
    • Increased the amount of Fervor granted by Coordination by 200%
    • Increased the amount of Crit Bonus granted by Blackguard's Luck to 17.5 per tier
    • Increased the amount of Crit Bonus Overcap granted by Blackguard's Luck to 39.4 per tier
    • Increased the damage of Pirate Stab by 63%
    • Increased the base auto-attack multiplier granted by Opportunistic Cover to 0.34 per tier
    • Increased the Weapon Damage granted by Remarkable Mobility to 0.34 per tier
    • Lie Low will grant Crit Bonus overcap while active
    • Increased the Crit Bonus granted by Lie Low to a base of 93.7
    • Ruthless Cunning will grant Weapon Damage overcap while active
    • Increased the Weapon Damage granted by Ruthless Cunning to a base of 27.5

    Brigand
    • Increased the base damage of Gut Rip by 23%
    • Increased the base damage of Forced Arbitration by 37%
    • Increased the combat mitigation reduction of Entangle by 50%
    • Increased the base damage of Battery and Assault by 222%
    • Increased the base instant damage of Backstab by 210%
    • Increased the base overtime damage of Backstab by 120%
    • Increased the base damage of Rob by 370%
    • Increased the combat mitigation reduction of Mug by 30%
    • Increased the base damage of Murderous Rake by 220%
    • Increased the combat mitigation reduction of Murderous Rake by 11%
    • Increased the combat mitigation reduction of Dispatch by 143%
    • Increased the base damage of Bum Rush by 143%
    • Increased the base instant damage of Shank by 212%
    • Increased the base overtime damage of Shank by 190%
    • Increased the base damage of Double Blast 262%

    Swashbuckler
    • Increased the base auto-attack multiplier granted by Reach to 1.12
    • Increased the base damage of Lucky Gambit by 157.%
    • Increased the base damage of Flurry of Blades by 223.%
    • Increased the base damage of Flourishing Strike by 192.%
    • Increased the base damage of Snap of the Wrist by 213.%
    • Increased the base damage of Counterattack by 142.%
    • Increased the base damage of Shanghai by 191.%
    • Increased the base damage of Storm of Steel by 191.%
    • Increased the base damage of Dashing Swathe by 167.%
    • Increases the combat mitigation reduction of Evade Blame by 50%
    • Increased the base damage of Razor Edge by 221.%
    • Increased the base damage of Arctic Blast by 292.%
    • Increased the Fervor and Weapon Damage bonuses of Cocky Maneuver by 100%
    • Increased the Fervor granted by Marauder's Vaunt by 148%
    Breanna likes this.
  2. Yahtsee/Daesania Member

    I dont think Marauder's Vaunt increase went through? I'm sitting at 41.4% on beta and live
  3. Brev New Member

    Same, also I'm not seeing an increase to lucky gambit, flourishing strike, dashing swathe or storm of steel.
  4. CharbrynEQ2 Well-Known Member

    I'm seeing quite a few brigand/rogue ones that didn't go through, if not all. Ruthless Cunning to start has no change to the value and does not have overcap like the notes say it should. I suspect (hope!) there's going to be a big patch tomorrow with more stuff.

    So far everything on the brigand list that I've looked at is unchanged.
    Perciful likes this.
  5. Brev New Member

    Yes the more i look I see a few tiny adjustments that are random, most have not been touched yet.
  6. Perciful Member

    Seeing same as others posted before me. Brigand has no changes.
  7. Kelowna New Member

    Yes, logged on the Swashie and no changes on him at all about a hour ago. Also I've mentioned this in the Bug section but bears repeating. Ready Up was not resetting the new damage AA abilities with the rest of the combat arts. Will the change to it fix this issue?
  8. Perciful Member

    I would like to ask about the decisions made on Brigand. I see that Murderous Rake base damage is already considered. What about the other 2 Brigand main abilities? Would you please relook increasing base damage on Dispatch & Debilitate as well?
  9. CharbrynEQ2 Well-Known Member

    • Increased the base auto-attack multiplier granted by Opportunistic Cover to 0.34 per tier
    • Increased the Weapon Damage granted by Remarkable Mobility to 0.34 per tier
    • Ruthless Cunning will grant Weapon Damage overcap while active
    • Increased the Weapon Damage granted by Ruthless Cunning to a base of 27.5
    With most mobs having 360 avoidance, no way to get high strikethrough, and no way to reforge into meaningful melee stats, is there going to be further adjustments to melee damage? There was this massive AA revamp for RoS adding melee boosts to many classes and then 2 weeks in all melee/auto was gutted. I'm looking forward to the posted CA boosts but don't really see that I am going to be adjusting my AA build at all. Flurry/flurry mult/WDB/base auto are still fairly inconsequential compared to high potency/CB/fervor and ADC.

    It would also be really nice, now that lag is fixed and more and more items are sneaking in with recovery speed on them, to allow reforging into recovery speed or AA means to increase it for rogues. Rogue debuff/dps chains are reliant on low recovery times. I'd suggested in a different thread changing the endline Sailwind back into a recovery speed buff like it used to be or updating Capo Ferro to add recovery speed per tier to get up to 50% recovery speed at least (allowing for temp adorns and supporting class buffs to bridge any gap to 100, encouraging strategic group setups). It's pretty easy to cap ADC; my brigand is capping and she is still missing a couple pieces that could add more (helm, another charm).
    Flatline likes this.
  10. Shadowmists Member

    Increased the Fervor granted by Marauder's Vaunt by 148%

    Checked again today. This is still set at 41.4 at Cel. It should be at 102.67 if the math is correct.

    Did any of the swashy changes get implemented?
  11. Brev New Member

    Correct no change to marauder's vaunt yet, and going through swash changes now,
  12. Yahtsee/Daesania Member

    Initial numbers of some of the main spells I was concerned with. Marauder's vaunt is still not fixed.

    with my numbers (no guild buff for accuracy)

    Blackguard luck Crit bonus 87.6 to 175.2
    Shadow slip Crit bonus 133.6 to 160.4
    Ruthless Cunning WDB 33.3 to 47.1
    Avaste Ye Pirate stab 17,357,438,458 to 31,435,702,739
    Dashing Swathe 67,944,780,455 to 203,128,410,158
    En Garde 67,369,563,641 to 105,946,023,729
    Flurry of Blades 30,570,665,689 to 127,753,920,620
    Flourishing Strike 208,118,094,363 to 580,180,185,372
    Snap of the Wrist 28,896,916,831 to 89,908,730,726
    Lucky Gambit 51,937,396,965 to 205,950,224,698
  13. Kelowna New Member

    I can confirm as of today Marauder's Vaunt boost is now active, the ancient version is sitting at 100 fervor but i still see no change on the mit debuff for Evade Blame.
  14. Yahtsee/Daesania Member

    Is the daggerstorm nerf intentional? 165.5b (live) to 149b (beta) base damage, not adjusted.
  15. Gelenor Active Member

    Rogue
    • Increased the amount of Fervor granted by Coordination by 200%
    (anyone know what the base of this, the Co-ordination end line has 8 points, but it has no info on what base is?
    • Increased the Weapon Damage granted by Remarkable Mobility to 0.34 per tier
    This is just wrong, Existing weapon damage is 4.9 per tier.. you are lowing it to 0.34 , unless you mean you are addding auto-attack multiplier
    • Lie Low will grant Crit Bonus overcap while active
    • Increased the Crit Bonus granted by Lie Low to a base of 93.7
    Fundamental misunderstanding of what you are adding. Lie Low is the effect of Shadow Slip. It reduces combat speed, greats stealth and anything you add to the lie lie effect drops immediately when you cast another ability, so adding skills that add to the lie low effect and not Shadow Slip is useless. Although you could stay stealthed, do nothing and maintain the bonus effects for 12 hours, as long as you do not fight.
    Flatline likes this.
  16. Kelowna New Member

    Still not seeing the combat mitigation buff to Evade Blame yet. Also in the Swash prestige tree when additional points are added to Dashing Flourish there is no increase to anything beyond the first point. Haven't tried on live yet but pretty sure its the same. Is this intended or a bug since there is no benefit to add points other than to progress further into the tree and the damage does seem low. Also wishing there was a boost to the aoe aa version of Flurry of Blades Spinning Flurry. It hits like a wet noodle compared to its single target version.
    Altho likes this.
  17. Altho Active Member

    ^^^ This please.
  18. Altho Active Member

    After today's update, I haven't noticed much of a difference as a Swashbuckler. It looked like big boosts on paper but in game, I'm just not seeing much of a difference at all.

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