Rogue AAs

Discussion in 'Swashbuckler' started by ARCHIVED-AegisCrown, Feb 8, 2006.

  1. ARCHIVED-AegisCrown Guest

    Roughly up to date as of 2/26 i need to go through the new lines, if people get an ability at a rank 4 or 8 and its different pls mail it to me

    Brigand / Swashbuckler Achievements, Beta, 20060219
    Root Ability: Pick Pocket


    Strength Branch - Level 1
    Blackguard's Strength Increases the Blackguard's strength. Passive Spell.
    Rank4: STR +16. Rank5: STR +20. Rank8: STR +32.

    Strength Branch - Level 2
    Torporous Strike A melee sword attack that reduces the target's chances of any critical damage or heals. 30sec duration, 30sec recast. Requires sword equipped in Primary.
    Rank4: 213-356 dmg. Decreases crit %'s by 4.2%. Rank5: 4.8% Rank8: 6.0%

    Strength Branch - Level 3
    Blackguard's Defense Increases the Blackguard's defense skill. Passive Spell.
    Rank4: Defense +12.7 Rank5: +15.9 Rank8: 25

    Strength Branch - Level 4
    Blackguard's Luck Increases the Blackguard's chances at critical melee damage. Passive Spell.
    Rank4: Increases melee Crit Chance by 7.0% Rank5: 8.7% Rank8: 13.9%

    Strength Branch - level 5
    Traumatic Swipe Increases Recast Timers of target by 50%. 1 minute duration. 2 minute recast. Must be flanking or behind.
    Rank1: 358-597 dmg, Recast timers of target increase 50%.

    Agility Branch - Level 1
    Pirate's Agility Increases the Pirate's agility. Passive Spell.
    Rank4: AGI +20. Rank5: AGI +25. Rank8: AGI +40.

    Agility Branch - Level 2
    Walk the Plank A melee rapier attack that causes the target to turn around for a short duration. 30 sec recast. Rapier required in Primary.
    Rank4: 83-138 dmg, 2.0 sec duration. Rank5: 95-158 dmg, 2.4 sec. Rank8: 118-198, 3.0 sec.

    Agility Branch - Level 3
    Commandeer Increases in-combat movement speed. Passive Spell.
    Rank4: 5% Rank5: 6.2% Rank8: 10%

    Agility Branch - Level 4
    Avast Ye Permanent dmg proc buff. Passive Spell. Must be Flanking or Behind.
    Rank4: 8% Chance to cast Pirate Stab, 117-196 piercing dmg. Rank5: 10% chance, same dmg. Rank8: 16% chance, same dmg.

    Agility Branch - Level 5
    Sailwind Reduces Recovery and Casting timers of all abilities.
    Rank1: Reduces Recovery and Casting timers of caster by 25%. (0.5 -> 0.4)

    Stamina Branch - Level 1
    Mercenary's Stamina Increases the Mercenary's Stamina. Passive Spell
    Rank4: STA +24. Rank5: STA +30. Rank8: STA +48.

    Stamina Branch - Level 2
    Swear In-Encounter taunt. Roundshield Required. 20 sec recast.
    Rank4: 577-705 Threat. Rank5: 660-806. Rank8: 825-1008.

    Stamina Branch - Level 3
    Conditioning Increases max hit points. Passive Spell.
    Rank4: 4.0% Rank5: 5.0% Rank8: 8.0%

    Stamina Branch - Level 4
    Opportunistic Cover DPS Increase. Passive Spell. Roundshield required.
    Rank4: 25% Rank5: 31% Rank8: 50%

    Stamina Branch - Level 5
    Formation Stamina, Mitigation, Reactive Aggro buff. Passive Spell. Requires Defensive Stance and Roundshield.
    Rank1: STA +51, Physical Mit +325, 50% chance to taunt for 244 when damaged.


    Wisdom Branch - Level 1
    Fencer's Wisdom Increases the Fencer's Wisdom. Passive Spell.
    Rank4: WIS +32. Rank5: WIS +40. Rank8: WIS +64.

    Wisdom Branch - Level 2
    Lunge Reversal The next time the Fencer or an enemy attacking the Fencer uses a defensive maneuver to avoid an attack, the Fencer returns with a melee attack. 20 sec duration. 20 sec recast. Offhand EMPTY required.
    Rank4: If target parries, ripostes, blocks, etc, inflict 249-416 melee dmg. Rank5: 285-475 dmg. Rank8: 356-594 dmg.

    Wisdom Branch - Level 3
    Freehand Reversal Increases riposte and Parry chance. Passive Spell. Offhand EMPTY required.
    Rank4: Caster will riposte 4.0% of frontal, and Parry for same % attacks from other quadrants. Rank5: 5.0% chance. Rank8: 8.0% chance.

    Wisdom Branch - Level 4
    Unencumberence Double attack chance buff. Passive Spell. Offhand EMPTY required.
    Rank4: 42% of attacks will be double attacks. Rank5: 48%. Rank8: 66%.

    Wisdom Branch - Level 4
    Coule Offensive Skill Buff. Passive Spell.
    Rank1: Slashing, Piercing, Ranged, Parry, and Defense +15.

    Intelligence Branch - Level 1
    Thief's Intelligence Increases the Thief's intelligence. Passive Spell.
    Rank4: INT +28. Rank5: INT +35. Rank8: INT +56.

    Intelligence Branch - Level 2
    Boot Dagger A positional melee dagger attack that places the Thief into stealth if it strikes. 30 sec recast. Dagger in Primary required.
    Rank4: 83-138 melee dmg, stealth. Rank5: 95-158 dmg. Rank8: 118-198 dmg.

    Intelligence Branch - Level 3
    Thief's Prowess 2 hate positions reactive de-aggro chance % if Rogue takes damage. Toggle-able ability.
    Rank4: 12% Rank5: 15% Rank8: 24%

    Intelligence Branch - Level 4
    Evasiveness Decrease Hate gain of caster by %. Passive Spell.
    Rank4: 5.0% Rank5: 6.2% Rank8: 10.0%

    Intelligence Branch - Level 5
    Feign Feigns Death, avoids indirect AoE's. 3 minute recast.
    Rank1: 100% FD, duration 30 seconds. Prevents AoE, except when direct.
    Message Edited by AegisCrown on 02-25-200611:51 PM
    Message Edited by AegisCrown on 03-01-200601:21 PM
    Message Edited by AegisCrown on 03-01-200605:56 PM
  2. ARCHIVED-m0ya Guest

    Awesome! Thx for the info!

    I'd go with... Str.. then Sta, then Int, Wis and finally Agi.

    And... you said at some place "adept 4" ..... does that mean there will be some adept 4...... Or meaby you wanted to say app4. (Check Int part)


    -Moya-
  3. ARCHIVED-AegisCrown Guest

    the adept 4 part is reference to how many points you sink into an ability
    1 point = app1
    4 points = app4
    5 points = adp1
    8 points = adp4
  4. ARCHIVED-tass Guest

    well we only get 50 points and it takes 8 points per step to advance right? so if thats so that u can basicly only excell fulling in 1 path, or have a broken up two paths. I think str might be the best for scouts though. tanks would focus on sta preists on wis, mages on int, and the only exception to this i could see would be brawlers who might go for srt also cause agi sucks for them now and it doesnt do us much good cause my swash cant dodge crap. so agi will be like the lost art lol
    SRY. mistake made it requires 4 points to advance so 2 paths can be filled.
    Message Edited by holystones on 02-08-200608:05 PM
  5. ARCHIVED-Lukia Guest

    from what I have read on another thread (different class) you need to take your base ability (ie Pick Pockets) then you need to spend 4 points per level to unlock th next level. so, cutting the OP
    STR.1 - Strength of the Blackguard "Increases strength of the caster" Must have 1 point in Pick Pocket to unlock (1 point per level, max 8 ranks)-Stat buff, I'll get the numbers later

    STR.2 - Torporous Strike "A melee attack that increases the recovery time of the target" Must have 4 points in STR 1 to unlock (1 point per level, max 8 ranks)
    App4 - 82 damage, cast 0.5, recovery 0.5, 45sec recast, 36 sec duration, 196 melee damage, Increases Spell Recovery Time of target by 100, if greatsword or sword in primary.
    Needs to be Decreases instead of Increase. We can't use a greatsword, so that needs to be out. Should be changed to slasher of any kind, imo.

    STR.3 - Self Preservation "Increases your defensive capabilities" Must have 4 points in STR 2 to unlock (1 point per level, max 8 ranks)
    Adept1 - 0 cast, 0 recovery, 0 recast, increases Defense by 29. Up until cancelled.
    You knew this numeric was going to be nerfed. [IMG]But always on kicks harpy feathers.

    STR.4 - Torpid Feedback "Enemies who hit you may have their casting times increased" Must have 4 points in STR 3 to unlock (1 point per level, max 8 ranks)
    App4 - 0 cast, 0 recovery, 0 recast, Up until cancelled. On a successful attack, this spell has a 8% chance to cast Torpid Feedback on target of attack. Lasts for 36 seconds. Decreases Spell Casting time of target by 5-27.
    Is 5-27 in seconds or a percent? The flavor text no longer matches the effect, which is WAY WAY better now. Should be Increases Spell Casting time of target, not Decreases

    STR.5 - Traumatic Swipe "An attack that greatly increases the casting times of your enemy" Must have 4 points in STR 4 to unlock (8 point per level, max 1 rank)
    App1 - 82 power, 0.5 cast, 0.5 recovery, 1 minute recast, 27 sec duration, 50m range. Inflicts 108-253 melee damage on target. Decreases Spell Reuse Time of target by 50.
    Should say Increases, and is that a percent or seconds? Because 50 seconds is overpowered, and 50% is underpowered.
    this means that you can get 2 trees to max level with 2 points left over, given that AA's start at lvl 20 and you get 1 per level upto 70
    Pick Pocket - 1 point
    STR 1 - 4 point
    STR 2 - 4 points
    STR 3 - 4 points
    STR 4 - 4 points
    STR 5 - 8 points
    this is 25 points to gain lvl STR 5, more points can be spent on the tree, but at the cost of possibly not gaining another lvl 5 ability.

    This is mainly speculation from what I have read, not sure if all classes are going to work on the same basis, but if they do, this seems right.

    *edit spelling
    Message Edited by Licit on 02-09-200602:57 PM
  6. ARCHIVED-overfloater Guest

    Copy/paste, not my own words: straight from the horse's mouth.
    (Er, apologies Rybu... not meaning to call you a horse...!)

  7. ARCHIVED-overfloater Guest

    Sneak peak of how the tree actually looks:


    [IMG]
  8. ARCHIVED-Monroe Guest

    WIS.1 - Stylish Wit "Increases Wisdom of the caster"-Stat buff, I'll get the numbers later

    WIS.2 - Cross "A melee attack that marks your opponent. Future attacks can briefly stifle any marked opponent"
    Adept4 - 82 power, 0.5 sec cast, 0.5 sec recovery, recast 1 minute, 27 sec duration, 6 m range. Inflicts 227-341 melee damage on target. When target is damage with a melee weapon this spell has a 80% chance to cast Stifle on target's attacker. lasts for 16.8 seconds. If not Epic.
    Haven't tested it yet, but VASTLY improved. Should be a crowd pleaser with the improvements.

    WIS.3 - Freehand Reversal "You Riposte incoming attacks"
    Adept4 - 0 cast, 0 recovery, 0 recast, 50m range, Up Until Cancelled. Caster will Riposte 8% of incoming frontal attacks, and parry 8% from other quadrants. 20% Haste. Parry skill increase of 46. Secondary Slot Empty.
    Ok, you have my attention..

    WIS.4 - Unencumbered Combat "You gain attack haste and a melee damage bonus"
    Adept4 - 0 cast, 0 recovery, 0 recast, Up Until Cancelled. 16% DPS increase, 16% haste. Secondary Slot Empty.
    And yes... these stack...

    WIS.5 - Coule "Your melee attacks are much harder to block, parry or deflect"
    App1 - 0 cast, 0 recovery, 0 recast, Up Until Cancelled. Increases Slashing, Piercing, and Ranged skills by 23. Secondary Slot Empty.
    Ok, put all these WIS achievements together, and you may have something special!

    Ok. I was blown away with the wisdom tree when I saw it. Then i finally (GOD i am slow!) saw the "Secondary Slot Empty"
    .......
    I dont get it.... Other than the stife attack why would you advance down this tree? All of the increases to our offenses skills would be negated from using a 1hander instead of duel wielding. I would imagine this would beat out duelwields if you had it maxed, but it would be pretty marginal.
    Not being negative. I truly just dont get the incentive for this tree at all.
    Message Edited by Monroe on 02-09-200601:15 AM
  9. ARCHIVED-Miguex Guest

    clearly agi all the way, will have plenty of time to think about whats next while getting the goods the agi branch gives
  10. ARCHIVED-m0ya Guest

    Hum.. I think I miss something... when you say :
    Str 1
    Str 2
    Str 3
    Str 4
    Str 5
    Does that mean that the last "stage" is Str 5? or every Str (Str 1, Str2, etc etc) have their own lvl? This is not clear... lol

    Check out bruiser forum about AA and you'll understand what I mean... lol
  11. ARCHIVED-overfloater Guest

    Yes. Looking at the Achievement layout picture, you have:

    Pickpocket
    |
    ____________________________
    / | | | \
    STR.1 AGI.1 STA.1 WIS.1 INT.1
    | | | | |
    STR.2 AGI.2 STA.2 WIS.2 INT.2
    | | | | |
    STR.3 AGI.3 STA.3 WIS.3 INT.3
    | | | | |
    STR.4 AGI.4 STA.4 WIS.4 INT.4
    | | | | |
    STR.5 AGI.5 STA.5 WIS.5 INT.5


    * Pickpocket is the (rogue) starter skill.
    * Each stat (STR, AGI, STA, WIS, INT) represents a branch (the vertical lines, in the diagram)
    * Within each branch there are 5 abilities (STR.1, STA.3, INT.2, etc.)
    * Within each ability, there are a certain number of ranks (i.e. levels of power, which equates to spell quality -- represented by a small number next to the ability you've spent points in (see the small "0" beside pickpocket?))

    Noone has yet made an official name for each "tier" or "stage" of all 5 branches (the horizontal matches in the diagram; e.g. STR.4, AGI.4, STA.4, WIS.4, INT.4). "Tier" seems vaguely sensible, except that terminology is already used to refer to adventure/crafting level ranges. Don't mistake "rank" for tier/stage -- rank does not refer to an ability's position in the tree, it refers to the level of power (spell quality) you have purchased by spending points in that ability.

    The number of ranks an ability has, and how many points one rank costs, depends on where it is in the tree.
    • The starter skill has costs 1 point. It has only 1 rank available.
    • Abilities 1, 2, 3 and 4 in any branch cost 1 point per rank. These abilities each have 8 ranks available. You must reach at least rank 4 (i.e. spend 4 points) in an ability in order to unlock the next ability in that branch.
    • Ability 5 (the final ability: STR.5, AGI.5, STA.5, etc.) in any branch costs 8 points. Each final ability has only 1 rank available.

    Pickpocket <----- 1 rank ... 1 point per rank
    |
    ____________________________
    / | | | \
    STR.1 AGI.1 STA.1 WIS.1 INT.1 <----- 8 ranks ... 1 point per rank
    | | | | |
    STR.2 AGI.2 STA.2 WIS.2 INT.2 <----- 8 ranks ... 1 point per rank
    | | | | |
    STR.3 AGI.3 STA.3 WIS.3 INT.3 <----- 8 ranks ... 1 point per rank
    | | | | |
    STR.4 AGI.4 STA.4 WIS.4 INT.4 <----- 8 ranks ... 1 point per rank
    | | | | |
    STR.5 AGI.5 STA.5 WIS.5 INT.5 <----- 1 ranks ... 8 points per rank

    Hope that clears things up.... maybe? ;)
    Message Edited by overfloater on 02-09-200606:53 AM
  12. ARCHIVED-\ Guest

    the shield/2nd slot empty requirement is very disappointing imo, I would have loved any DPS increase where I can still dualwield =/
  13. ARCHIVED-Mion da Peon Guest

    I heartily disagree, these skills make the 1H play style very viable, adding some much needed novelty back into EQ2.
    Let me be the first to proclaim wisdom love! Wisdom / Agl FTW
    ... time to go shopping for a 1 hander
  14. ARCHIVED-Syrano Guest

    I tend to agree with Meon. When Swashy's were first forming there were a ton of complaints about no viable one-hand or one-hand/buckler builds/weapons. Some of these lines will now make that playstyle not only viable, but powerful. The downside is that items, to date anyway, have not really been focused that way for our class. One-handers aren't generally that impressive and there are few, if any, bucklers that make much sense for a rogue. Hopefully, KoS changes that in a big way :)

    I'm a rapier/dagger kinda guy, but I would definately fiddle with cutlass builds or cutlass/buckler builds. It would be fun, and a change of pace in both appearance and style.
  15. ARCHIVED-iluciferi Guest

    1h proc more too. but ill stay with DW, i just think i look like i kick more [expletive haxx0red by Raijinn] with two weapons... and how many pirates wear shields

    so far im planing on taking agi and getting as much haste as possible, then spending the rest on str.

    btw sta would be an amzaing path if it were not for second hand empy(where did second hand empty come from?)

    so not only can we not proc off of our off hand but we can no longer use weapons too:smileywink:
  16. ARCHIVED-Sabatini Guest

    Have to admit the Wisdom line does look surprisingly tasty. I'm also a Rapier/Dagger type but I could definately see going single cutlass. With procs/poisons only working with the main anyway its a very valid way to go. If I go that way I'll definately be trying that Int/parry bonus on top of that.

    The Stamina line also looks tempting. there are times I'd love an area taunt. But probably wont.
  17. ARCHIVED-m0ya Guest

    REPLY TO OVERFLOATER

    Yep... very clear now... Tyvm!
    Just a little question.... when we get to Str4, can we still use the Str 1, 2 and 3?
  18. ARCHIVED-Successer Guest

    My biggest gripe, why the heck do rogues need or even want an aoe taunt? That's just stupid.

    I find it VERY lame to require certain weapons in AA skills. That goes for ANY class. That's just totally 100% lame. [expletive haxx0red by Raijinn] is SOE doing here? I mean come on. We already have to swap out weapons left and right in these raid zones. Instead of making it better, they make it even worst.

    They really need to get quick swap slots and remove the in combat swap timer.
    Message Edited by Successer on 02-09-200603:11 PM
  19. ARCHIVED-the fluke Guest

    I think SOE considers Rogues more light tanks than dps- meaning we are intended to serve as tanks in pick up groups or in an emergency when other options have failed. An aoe taunt helps with this. Plus, in the right circumstances I see it as a way of helping the MT get control back if we have transfer going on to them.

    For a raid set up- you're right, it is pretty useless outside of a few rare situations. But if you PUG alot or are in a raiding situation where things are not ideal, it could come in handy.

    As for certain weapons- I think in lu20 outright mob immunities are going away- they will still be highly resistant, but not immune (feels for wizards for whom some raids consist of waiting on ice comet to recycle).
  20. ARCHIVED-Scortch Guest

    Yea, outright immunity going away is good for some of us, mostly melee but, it will hurt casters at the same time. They will loose that 3 second recast on failure, even if their Ice Comet only does 20 damage.

    For casters, out right total resist is better.

    For melee, especially swashbucklers, outright total resist sucks. You miss with your debuff skills and you have to wait the full time to try and get that nice debuff off again. This is really important when it comes to Lung puncture, where it can mean the MT taking 6k hits if you miss, versus 4k hits if it hits.
    Message Edited by Scortch on 02-09-200606:36 PM