I want to revisit recklessness and see what we can come up with as a working tool to accomplish the original problem that recklessness was created to solve. - Original Problem - as I understand it – additional Tanks beyond the 1-2 that is needed on most named or trash is dead weight. There are also fights that will require 3-4 tanks that are working together, so raiding guilds need to have them around. This means that around 90% of the time most named and all trash fights will have 2-3 tanks not needed to be tanking and they should be able to bring good dps for this time. If my understanding of the Original Problem to be fixed is wrong then everything else in here is going to be off, but this is where I am starting from. - Current Recklessness - +100% Pot, +50 Pot, +50% damage taken, -30 hate gain, -50% hate gain, reduces the positions from threat positions that do damage, also if you drop out of it when in combat you are reduced to 5% health. Problems that are caused that I see in raid. 1. Tanks are not taking too much damage for healers to heal on most fights, so tanks can tank most EM fights in Recklessness and survive. 2. Tanks in Reckless are taking too much damage on some named to stay in reckless and just dps due to AoE’s that other dps survive with no problem. 3. Tanks can still hold agro without Snaps in Recklessness. Hate Gain is so easy to get with a coercer/dirge/adorns that staying over 50% hate gain in Reckless is easy. Also with hate transfer from Amends/scouts holding hate is easy also. 4. Crusaders and to a less extent monks get way more out of Recklessness than Warriors/Bruisers do. (I have not raided with a good Zerk/Bruiser recently so I am not sure about them) If guard’s dps is brought up in GU66 then this may fix its self. Proposed changes to address the Problems and get back to the original goal 1. Make all Threat into Damage of some type; also make all positionals into negative positionals with the exception of Rescue and one other. This would, I hope, give a larger boost to warriors; leave enough snaps for the tank to gain agro if just dpsing to pick it up for a sec, but not give enough to do more than that. This would also give all tanks a negative positional for dpsing with. 2. Reduce the Hate Transferred to the tank by 50% in addition to the – hate above already. This may be enough to reduce the sustained hate for a tank. It may be needed to change the -30 hate gain to -50 or more; not sure, this may make it too easy to not tank. 3. To address my problems 1 and 2 at the same time… change the +50% all damage taken, into +75% if Direct and +25% if not Direct target of the effect. This one change by its self may fix everything about the tanks tanking in recklessness and tanks holding agro, I am not sure. I think if this is done, changing the reduction of health from 5% to … 50%? would allow the tank that needs to pick up the mob and is in reckless be able to change out of reckless and not know dropping it will probably kill me. This is my analyses of the Recklessness ability that tanks get from experience tanking with it and seeing other tanks using it. Others are welcome to give feedback, please stay on topic and stay constructive. Recklessness is here to stay let’s get it into a state that works for all involved, not just something that makes the T1/T2 dps not feel bad about not being on the ball on a fight and betting out dpsed by a reckless tank.