evilgamer wrote: No one is going to need to stop autoattacking to position the mob, or when they need to spin the mob to perform combat manuvers. The procs themselves are only going to be happening at best 2 times a minute, it may take you 5 seconds to spin the mob and smack it twice, or to manuver into position for the next mob, that is about a one in twelve chance that you will get the proc at the wrong time. Thats less of a chance than your aggro proc, or a scout's deaggro proc, or a dearth of other effects. It's really a drop in the proverbial bucket. Helps when you want to fill the bucket, but not that big of an improvement. I will agree that it is an extra tidbit that the weapons dont neccessarily need, but without testing, I will not say it is a bad thing. On paper this looks to be good, in practice, it could be bad. I hope the testing will tell that tale. On not changing your playstyle, it alters everytime you get into a group with a different class makeup, when you solo a scout versus a caster mob, or when you fight a hoard of green ^^^ versus a yellow ^. If you do not adapt your playstyle a little between each and every combat, I dont understand how you can really accomplish anything. This is a small change, like hundreds of other small changes, after a week or two, the clueful will 'get it' and the clueless will go on my no-group list per usual.