Requests for the Next Expansion

Discussion in 'Tradeskills' started by Meirril, Jun 4, 2017.

  1. Conifur Well-Known Member

    Ok, new fuel going forward is Thaumic - no need to add any more :)
    Uwkete-of-Crushbone likes this.
  2. Aelfan Active Member

    OH MY GOD YES!!!!!! I typically go to the broker to figure what it is I should be making!!!

    I think one of my issues with TSing is that it is as much work and takes as much attention to make a trivial object as a challenging object. This is not so with mobs, but is with making things. It would be nice if you could just set your toon to make something and then go and put the kettle on when it is trivial.

    I agree to a certain extent about the fuel. Carpenters in particular have to carry a vast amount of fuel unless they go to the merchant every time, or have a depot in their house with thousands of plat worth of fuel. It actually would have worked out better if tailors made rugs and cushions, and the smiths could make metal furniture, It would actually make a lot more sense. I also don't see why a carpenter could not make simple weapons, like a club. And of course only provisioners can make their own lunch. The over-specialisation is unfortunate,
  3. Sigrdrifa EQ2 Wiki Author

    You can actually do quite a bit of sorting and selecting in the recipe window. I got cranky a couple of expansions ago and made a concerted effort to create a meaningful drop-down list that presorts by useful categories. The recipe list is located in the main EQ2 folder and is called eq2_recipe_filter.vdl.

    You can get my version of the filter file at EQ2Interface. That page also lists the filter categories I chose, and has simple instructions for how to use the file.
  4. Rosyposy Well-Known Member

    I use this and it is extremely helpful!
    Uwkete-of-Crushbone and Shmogre like this.
  5. Kethryl Active Member


    Yes, you can, and I was doing that years ago. But it's a pain in the rear! It shouldn't take a monumental amount of effort to hack a file in the EQ2 folder in order to get recipe filters that are useful. All they need to do is implement a reasonably useful UI, which is something that should have been done a long, long time ago.
    Uwkete-of-Crushbone likes this.
  6. Alenna Well-Known Member

    if they gave us the 40-49 books from lava storm quests of the same questline that gave us 10-39 i'd be grateful no one does 40-49 content on live anymore so how are we supposed ot get the advanced books? 50-59 is ok just get facton with one of the courts and you can buy the advanced books for you and your alts. I wish they'd give a quest or somethign for the 60-69 advanced books as 40-49 and 60-69 are the teirs where it is improbable if not impossible if no one is doing the content they don't get put on the broker because no drops. to get full set of advanced books. 70 on up you have ways to get it other then people putting them on broker.
  7. Uwkete-of-Crushbone Well-Known Member

    Er, I do... /raising_paw

    I do live content on every tier, every level, because I have baby toons at every tier and every level, and I can't be the only one in the game that does so (heck, there's even someone out there that has 100 toons! Dang! I only have 80+ on my Gold account...). Please do not ignore folks below 70, o devs. :(

    That being said, yeah, I'd love to see the advanced books be available on a regular basis; at least the Grandmasters offering them for every tier's special crafting quest, as well as the rare mats. Once we get past the "teens," there aren't any merchants selling the Advanced books again until level 90 (unless you're a Provie! THANK YOU FOR THOSE, O DEVS!! And for the ability to make more than 1-2 of something at a time! :D). For those Broker-players (not Roll-players or Role-players, just Broker-players) that will pout and whinge around about losing their massively inflated amounts of plat on Advanced books and rares, a crafter would still have to make a choice: 1 book off a list, and 1 type of rare. That will not destroy the economy. :-/

    Looking at other comments, I'll have to try out that file of Sigrdrifa's! But yeah, I agree; it'd make life so much easier not to have to rely on third-party stuff (though I'm sure it works well! Maybe they should ask your advice on it, Sigrd! :D), but instead to have it be a regular part of the game.

    On the fuels (at the risk of getting things thrown at me), I think what the idea was, something along the lines of what happened with the Imbuing mats? Remember when we had Scales, and Feathers, and Leaves, and This, and That, and 5 dozen other things per tier that were needed, depending on what we wanted to make? I think those went away shortly after subcombine mats (thank the gods! unlamented, imho), and now we have one-mat-fits-all depending on the tier (Glowing, Glimmering, etc.), but amounts and prices for any "universal fuels" should indeed vary per tier. And we can get away with that, logic-wise, with Imbuing mats because hey, magic. ;->

    I too would've loved to have seen metal-working folks make metal furniture, Tailors making leather or cloth BELTS (Jewelers? wth? growl all you want at WoW, at least belts were considered part of the armor [and made by Blacksmiths or Tailors], and you could always see them) and cloth furniture, and most importantly, perhaps, given the relative paucity of respect Provies got, have Provies make kitchen stuff. I've always maintained that if it had visible food or drink in it or on it, like in a muffin tin, bread pan, stein, whatever, that wasn't holiday specific (where everyone can make it), the Provies should've made it. Let others make stoves and chairs and tables and utensils (how is it we have to plead with a hungry halfling to get pre-licked silverware? :p) and what-not; let the Provies make the stuff that goes on it. ;->

    I'd also love a real Search function in a house for house items (for when strict alphabetical doesn't help, and anything after that is severely messed up and doesn't function as expected, if at all) and outside a house, to find it within a half an hour pawing through the Housing and Leaderboards list (really, devs, what's so tough about adding a blank line to Search with? You did it for Inventory and the Broker...). As I'm getting more and more into decorating, it'd be a godsend. ;->

    And no, Ceyarrecks, you're not alone. :-/

    Uwk
    Semperfifofum, Prissetta and Ealdian like this.
  8. Ealdian Well-Known Member

    I'm with you Uwk. I play all tiers but I am often the only one in the zone.

    The comments about rare books and mats is right on. It seems that when I'm harvesting in some tiers, the rares drop very often. But some tiers are just not worth harvesting for rares in.

    Since I don't remember the good old days, I have no real comment about mats but this game was made for playing. If you don't want to run the content, don't. If you want something that drops from running the content, run the content.

    I'd like a House Search function as well!
  9. Jhen Ro Active Member

    Some thoughts -

    1 - Goblin. Not everyone realizes, but there is an additional benefit to upgrading him to a merc. The AA CHANGES into a harvesting buff. It still has the same name/icon, but is changed into harvest time reduction. It is nearly bonkers how fact you can harvest a node with that activated. Just a buff you turn on (does not persist through death), but worth it if harvesting, by far.

    2 - Fuels. I admit I didn't read every post, but I read several. What about where you can could use higher fuels as an option, bot as a requirement? Currently for the epic spells, to use fragments... For a journeyman you need one lesser - OR one superior, OR one greater. What about for a fuel, A T5 fuel will ALSO work as T4 T3 T2 T1? That way, if someone chooses to, they could load up on Thaumic/Effulgent/Whatever, and make a bunch of cross tier combines. (Note - I don't think, personally, it's necessary - just an idea in case it's important to others.)

    3 - Questlines. I've been going back and doing old quest lines lately for crafting. Just finished Coldain Prayer Shawl on first toon ever a week ago, about. Going back and seeing them now after having already ran KA and TOT recently, I have to say a lot more work went into those than I originally realized. Especially the shawl. Would LOVE something like the shawl again. Maybe another heritage quest item. I imagine there will be, overall, less kickback from implementing crafting into an HQ now that a much larger percentage of players have leveled crafting, thanks to epic 2.

    4 - Goblin + Questline = "Refurbished Puppet," anyone?
  10. Im_Just_A_Lowly_Alt Active Member

    I hope they leave the apprentices alone. I'm fine with them just taking up house space. When they were first introduced I was really excited about them, but the implementation (I felt) left a lot to be desired. It was just a "hurry-up-and-wait-time-sink" for new recipes, most of which would be irrelevant soon after the time you finished researching them all.

    I'd love to see crafting bonus adorns with the new expansion. I'd also like to see some new crafting gear for slots we don't usually get crafting gear for. Something for the ranged slot would be really nice.
    Uwkete-of-Crushbone likes this.
  11. Uwkete-of-Crushbone Well-Known Member

    Heh! Yeah it would, I agree, but what would be the rationale for it? Or would it be something like the Priests' "ranged" stuff? ;->

    Uwk
  12. Im_Just_A_Lowly_Alt Active Member

    Just something to fill the slot, so something like priests and mages use would be fine. I have something that gives crafting bonuses in each slot except ranged.
    Uwkete-of-Crushbone likes this.
  13. Rainmare Well-Known Member

    Ranged crafting/harvesting it is easy: a gnomish multi-tiered tinkered tool and bait box! perfect for carrying all the bait, sharpening stones, fishing line, and other assorted gadgets to make sure none of your harvesting or tradeskill items get dull or rusty. also, if you have crafted your Tinkerfest Familiar, they'll throw in a HPC (Harvesting Protocol Chip) so your Tinkered Familiar also gives crafting nad harvesting bonuses! yay!
  14. Rocketjones Active Member

    How about putting crafting xp into diety points, or does crafting not please the gods?
    Adding on to the idea of give crafters white adornments that work with crafting, how about green adornments that level with crafting xp?
  15. Uncle Active Member

    a drop system or massive increase tro matieal drops that help crafters make all ascesion spells easier. and remove the one shot use of current receipes
    Prissetta likes this.
  16. Semperfifofum Well-Known Member


    Yeah the fuel was a problem when I first came to EQ2. It was an alternate currency used to get around the F2P cash limits. So then it became not tradeable. And now that's reversed. The reason it isn't "expensive" to the reduces-inflation level is because it's tradeable. I don't think anyone wants a repeat of the "I'll pay you in coal for that SLR" LOL So if the fuel were ever to be generalized, I imagine it would be like the Akheva toenails... if you're low level, you don't get much money for selling it and it's not that expensive to buy. However, there's an obvious problem with rewriting thousands of recipes for it. Well enough, alone.

    But what really made me want to reply was the idea of the utensils. What about place settings? Camping place setting (wood bowls, sharpened twigs...), formal place setting, Paineel place setting (floating and metallic?), Maldura place setting (kind of goldy and geary), etc. It might be a bit tedious to make 10 knives (mass produced), then 10 spoons, then 10 forks... etc

    As far as harvesting, my main problem isn't the food rares, although I see the problem there. My main problem is I'm thinking of betraying a main, and that will run into some Plat anyway, and I'd rather not have it run into the millions of plat needed for the ultra rares, especially Prismatics.

    I will also add my voice to thank Sigridfa for that filter. ((hugs)) It's a great help!
  17. Gnomesandhairyfrogloks Active Member

    I'd like an Apprentice recipe that takes a bunch of assorted rares and converts them to ultra rares for food, ie: 10 rares get converted to 1 ultra rare
  18. Semperfifofum Well-Known Member

    Love this idea! I'd personally be happy with 100 rares / Prismatic and/or Transcendent. Drive up the prices of rares a bit too, making up for lost plat for those who were selling the prismatics and see a drop in that price. Maybe the next chapter of Raffik.

    What if... Raffik teaches us how to make some bauble that is the input for a series of recipes (per tier). And if the baubles are saleable, that can further offset the plat loss for the prismatic sellers.

    Then you can go look on the broker for a bauble, and be able to input it into a Prismatic Spellshard or a Prismatic Foundation recipe.

    Other limitations might be tolerable. The recipe is a 10-use limited one, or even 5 use, and it drops as body loot or chest loot, like blueprints do. Any mob works, but it's more likely to drop from heroics because first, you're going to kill fewer of them, and second, raiders need this more.
  19. Meirril Well-Known Member


    Just going to point out that ultra rares are about 1 in 5000, normal rares are equal to your rare harvest chance which maxes out at around 8% I think. So to stack up normal rares to equal an ultra rare would be about slightly more than 400 rares per ultra to equal out the drop chance disparity.
    Semperfifofum likes this.