*Rally Flag. Place a flag and an npc in either cities harbor can send you to the point. *The ability to synchronize the guild roster of your to a prestige house if you are a guild leader. This is for access to depots placed in a home using existing game depot permissions settings. *Strategist Banners & Markers on city merchant. Examples: Purchase requirement: Standards guild level 70 and player level 70 , advanced 90 90 Standard of Noxious Protection Purchase requirement: Markers guild level 30, player level 50 Marker: Azure Marker: Crimson Marker: Emerald Marker: Golden *Guild Buff: For completion of a full city quest series make a server specific achievement that grants a spell that does the same as the guild buff. Don't grant this achievement next if it didn't get good us Good final quest: "Kaedrin's Fate" Evil city "your eternal reward" this is locked being being level 90 and thus locked beind Sentinel's Fate. *Access to harvesting depot while crafting rush orders. Or access to rush orders while in a home. *Being able to call back to a unified location without multiple zoning screens. Everything else I can think of can be found in the city.
I'm all for putting guild amenities in the city and being done with guild halls altogether. I think adding a guild flag strategist, druid/wizard portal npcs and training dummies into the cities would be very nice. Mostly, would love to just have a faction bought, quested or DBC item we could place in our houses as a rush order merchant/clicky.